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Clennen and his family make their living as travelling musicians. A danger deepens around them, Moril is chosen to receive the mysterious musical instrument - the ancient cwidder.
When his protest against the tyrannical government fails, a young boy escapes, with two other children, to the mysterious Holy Islands where they learn the power of two folk figures celebrated by their countrymen.
The Countess and Lord Keril send Mitt to kill a young woman Noreth Onesdaughter, who claims to know where the lost crown is hidden.
Ayna could predict the future. Cari could find what was lost. Gair thought he was ordinary. The three children of Gest, the chief of Garholt, know the perils of the Moor on which they live. The Dorig, their people's enemies, are cold-blooded, fierce underwater creatures who terrify anyone unlucky enough to happen upon them. The Giants are dangerous and violent. But it's not until their home is invaded that Gair learns of a dying curse that endangers all three peoples of the Moor. A curse that ordinary Gair, with the help of his extraordinary brother and sister, may be able to break, but only at the most dreadful risk to all three, and to the Moor itself.
Mr. Chesney operates Pilgrim Parties, a tour group that takes paying participants into an outer realm where the inhabitants play frightening and foreboding roles. The time has come to end the staged madness . . . but can it really be stopped? Master storyteller Diana Wynne Jones serves up twists and turns, introduces Querida, Derk, Blade, and Shona and a remarkable cast of wizards, soldiers, kings, dragons, and griffins, and mixes in a lively dash of humor. With all the ingredients of high fantasy, this unforgettable novel will delight fans old and new.
When a disagreeable man with two boys marries a widow with three children, family adjustments are complicated by two magic chemistry sets which cause strange things to happen around the house.
The trouble started when Howard Sykes came home from school and found the "goon" sitting in the kitchen. He said he'd been sent by Archer. But who was Archer? It had to do with the 2,000 words that Howard's author father had failed to deliver. It soon became clear not only that Archer wanted those words, but that his wizard siblings, Hathaway, Dillian, Shine, Torquil, Erskine, and Venturus, would also go to any lengths to get them. Although each wizard ruled a section of the town, he or she was a prisoner in it. Each suspected that one of them held the secret behind the words, and that secret was the key to their freedom. Which one of them was it? The Sykes family become pawns in the wizards' fight to win their freedom, wrest control from one another, and fan out to rule the world. Diana Wynne Jones skillfully guides the reader through a riveting, twisty plot, with satisfying surprises at every amazing turn. An exciting science fiction adventure where, happily, nothing is what it first seems to be.
There's been an accident! Something's wrong! She doesn't know who she is, and doesn't know why she's invisibly floating through the buildings and grounds of a half-remembered boarding school. Then, to her horror, she encounters the ancient evil that four peculiar sisters have unwittingly woken -- and learns she is their only hope against a deadly danger. A ghost, uncertain of her identity, watches the four Melford sisters hatch a plan to get their parents' attention and slowly becomes aware of the danger from a supernatural power unleashed by the girls and their friends from the boys boarding school run by the Melfords.
A fast and witty new fantasy novel about the magician in charge of Earth, who maintains the balance between positive and negative magic for the good of all.
Aidan Cain has had the worst week of his life. His gran died, he was sent to a foster home, and now malicious beings are stalking him. There is one person Gran told Aidan to go to if he ever got into trouble—a powerful sorcerer who lives at Melstone House. But when Aidan arrives on the doorstep, he finds that the sorcerer's grandson, Andrew, has inherited the house. The good news is that Aidan can tell immediately that Andrew's brimming with magic, too—and so is everyone else at Melstone. The bad news is that Andrew doesn't remember anything his grandfather taught him. Chaos is swiftly rising, and he has no idea how to control it. A sinister neighbor is stealing power from the land, magic is leaking between realms . . . and it's only a matter of time before the Stalkers find Aidan. If Aidan and Andrew can harness their own magics, they may be able to help each other. But can they do it before the entire countryside comes apart at the seams?