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It's time for a friendly competition, and every species picks its own event. The first carnival to take place on Union Station since humanity joined the galactic community is coming, and the ambassadors of the different species are all entered in the election to become Carnival King or Queen. It’s not a job that Kelly wants, and fortunately for her, the humans get a late start at electioneering. The cloned species known as the Gem are held in even lower regard than humans, but maybe carnival will give them a chance to redeem themselves - or themself:-)
Start series with the first book, Date Night on Union StationThe first carnival to take place on Union Station since humanity joined the galactic community is coming, and the ambassadors of the different species are all entered in the election to become Carnival King or Queen. It's not a job that Kelly wants, and fortunately for her, the humans get a late start at electioneering.
Humanity needs a galactic intelligence agency, but where to start? The story picks up less than a year after the events of High Priest on Union Station, with Kelly coming to the conclusion that EarthCent needs an intelligence service. Of course, EarthCent has no institutional knowledge of what spies do, or how they work, so the new agency gets off to a slow start. Then Kelly and the Union Station crew come up with a brilliant idea.
"Good SciFi comedy is as rare as hen's teeth. This was a fun read." Kelly Frank is EarthCent's top diplomat on Union Station, but her job description has always been a bit vague. The pay is horrible and she's in hock up to her ears for her furniture, which is likely to end up in a corridor because she's behind on rent for her room. Sometimes she has to wonder if the career she has put ahead of her personal life for fifteen years is worth it. When Kelly receives a gift subscription to the dating service that's rumored to be powered by the same benevolent artificial intelligence that runs the huge station, she decides to swallow her pride and give it a shot. But as her dates go from bad to worse, she can only hope that the supposedly omniscient AI is planning a happy ending.
Tenth anniversary omnibus collects the first five books of the EarthCent Ambassador series. Get on board with Union Station's vibrant mix of cultures, technological wonders, and hilarious interspecies misunderstandings. Each book is a standalone adventure, packed with humor, heart, and optimism for humanity’s future. Book One Alien artificial intelligence has brought humanity onto a galactic tunnel network Finding a match for the top human diplomat on Union Station is another story... Kelly Frank is EarthCent's top diplomat on Union Station, but her job description has always been a bit vague. The pay is horrible and she's in hock up to her ears for her furniture, which is likely to end up in a corridor because she's behind on rent for her room. Sometimes she has to wonder if the career she has put ahead of her personal life for fifteen years is worth it. When Kelly receives a gift subscription to the dating service that's rumored to be powered by the same benevolent artificial intelligence that runs the huge station, she decides to swallow her pride and give it a shot. But as her dates go from bad to worse, she can only hope that the supposedly omniscient AI is planning a happy ending. Book Two The alien diplomats are finally willing to talk to the ambassador. They must want something. Five years after her promotion, Kelly has settled into married life and her job as the EarthCent ambassador. The only fly in the ointment is that most of the aliens on Union Station refuse to talk to her. But a mysterious new game is sweeping the galaxy, changing the balance of power between species and bringing game-savvy humans front-and-center. As the invitations to diplomatic functions pour in, Kelly finds herself struggling to understand exactly what's going on, not to mention finding babysitters on short notice. Fortunately, diplomats and alcohol go together like, well, diplomats and alcohol, and Joe has started micro-brewery business in Mac's Bones. The only thing left that could go wrong is a visit from her mother. Book Three A wealthy alien species is getting rid of all their stuff. There's only one catch. Two years after the events of Alien Night on Union Station, Kelly faces new challenges as the EarthCent Ambassador. The growing acceptance of humans by their alien neighbors plus a measure of her own personal fame (or infamy) is resulting in too much work for an embassy with only two full-time staffers. Friends and family must wonder if the stress is finally getting to Kelly when she starts acting even more peculiar than usual. Just leave it to the Stryx to throw a monkey wrench in the works by offering her a vital new assignment that can't be refused. Book Four Humanity needs a galactic intelligence agency, but where to start? The story picks up less than a year after the events of High Priest on Union Station, with Kelly coming to the conclusion that EarthCent needs an intelligence service. Of course, EarthCent has no institutional knowledge of what spies do, or how they work, so the new agency gets off to a slow start. Then Kelly and the Union Station crew come up with a brilliant idea. Book Five It's time for a friendly competition, and every species picks its own event. The first carnival to take place on Union Station since humanity joined the galactic community is coming, and the ambassadors of the different species are all entered in the election to become Carnival King or Queen. It’s not a job that Kelly wants, and fortunately for her, the humans get a late start at electioneering. The cloned species known as the Gem are held in even lower regard than humans, but maybe carnival will give them a chance to redeem themselves - or themself:-)
In space, the smartest sentient in the room is alien artificial intelligence. A visit to Union Station brings Flower the welcome addition of a honeymoon couple as the Dollnick AI prepares to host Rendezvous and promote her ship as THE place for humanity to do business. But first a distress call forwarded by the Styrx results in unwelcome visitors, creating political complications for the young power couple responsible for the embryonic Human Empire. Will Flower and her human and alien allies manage to keep the guests they want and get rid of the guests they don't want, all while launching a business manufacturing obsolete Sharf trade ships under license?
In space, even the artificial intelligence stops to smell the roses. After the Alts agreed to share Earth Two with humans on a trial basis, Flower adds transporting colonists to her already packed itinerary. But it takes a certain sort of person to start farming on a half-finished tech-ban world, and Flower’s residents soon find themselves playing host to traditional communities from the Old Way movement and Alt. Can treadle technology and sewing circles coexist with advanced aliens and interstellar jumps?
Read Double Living first! After spending their lives in a closed society of gamers and hackers, the anarchists from Bits seize the opportunity to explore new options on an alien colony ship contracted by EarthCent to visit a circuit of sovereign human communities. The members of Mouser's gaming group rebuild their lives on Flower, but not everybody is happy abiding by the rules. Can a group of independent people adapt to being manipulated by alien artificial intelligence for the greater good, or will they split up an go their own ways. Bits of Flower and Double Living both take place on the sentient colony ship, Flower, with overlapping timelines and characters. But Bits of Flower ends second, so it contains spoilers for Double Living.
In space, retirement is a new beginning. Harry and Irene have sold their small-town bakery after forty years of hard work to finance their dream retirement in space, but a few days into the trip, it starts to look like they and the other retirees on board have been taken in by a scam. Julie Gold (not her real name) has secretly fled Earth in the witness protection program after testifying in open court against the bosses of the drug syndicate she's been working for since childhood, but somebody has spilled the beans on her location. Can they make a new start on Flower, an alien colony ship visiting a circuit of human communities on distant worlds. Or will it prove impossible to live with the ship's guiding artificial intelligence, who is so bossy that her original crew and owners declared her a rogue and abandoned ship back when the Roman Empire was at the height of its power?
The ancient past and the future share the stage in the third book of EarthCent Metaverse. Mouser, the reluctant mayor of the colony ship Miklat, finds himself left in the dark as he shares command with the ship's alien owners, a pair of husband-hunting co-captains from the Human Empire, and a Dollnick ex-military AI. Fortunately, the best laid plans of advanced species are designed to tolerate both human foibles and freelancing alien intelligence agents. Add in a Verlock-trained xenoarchaeologist, a new police chief, and a visiting Farling physician, and you have all the ingredients for a change in the galaxy.