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Animation is everywhere—from the Internet to the silver screen—and due to the rapid growth of animation in virtually every field and industry, so are animation jobs. Fueled by the worldwide explosion of film and television productions, new and original animated films, and apps and videos for mobile computing devices, the fields of animation and special effects, video games, and e-learning are all expected to grow. This is in addition to the phenomenal widespread growth of industries like mobile gaming, television advertising, digital media, and science and technology. With the high demand for qualified individuals to work in these industries, there has never been a better time to start or advance a career in animation. Career Opportunities in Animation describes 60 careers in many fields of animation, including art, backgrounds and layouts, design, directing, engineering, film and television animation, game and Web design, painting and texturing, performing, producing, technical production, and writing. Appendixes in this comprehensive new resource include Educational Institutions; Major Trade Periodicals, Newsletters, and Other Publications; Professional, Industry, and Trade Associations; Guilds and Unions; Recommended Animation Industry Web Sites; and U.S. Animation Studios and Production Companies. Career profiles include: Art director Character designer Effects animator Flash animator Graphic artist and graphic designer Inbetweener (cel animation) Layout artist/scene planner Motion graphics artist and motion graphics designer Production designer Software engineer Storyboard artist Visual development artist.
"There has never been a better time to have a career in animation and comic books. Jobs for web and visual effects animators, comic book artists, and even graphic novelists are opening up thanks to growing demand in industries tied to entertainment and the internet. What these jobs entail, what they pay, and future prospects are discussed along with insights from industry insiders"--
"The most comprehensive book on directing animation from one of the best writers in the business."---Bill Plympton, Oscar-nominated indie animation director --
Describes ways artists can use traditional animation techniques with computer technology.
"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
Animating Your Career is the exciting new book by filmmaker Steve Hickner, director of The Prince of Egypt and Bee Movie, who has had his hands in the development of dozens of major motion pictures. Animating Your Career is Steve's guide to navigating the journey of a career in the creative fields¿from getting your foot in the door to directing a project involving hundreds of artistic professionals. The book is filled with practical advice from Steve and the many top creatives he has worked with over the years. Whether you are still in school and awaiting your first job, or are a seasoned professional, Animating Your Career will help guide you to success.
"Learn all the tips and tricks of the trade from the professionals. Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples."--
From Snow White to Shrek, from Fred Flintstone to SpongeBob SquarePants, the design of a character conveys personality before a single word of dialogue is spoken. Designing Characters with Personality shows artists how to create a distinctive character, then place that character in context within a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney's Mulan—plus big-name experts in film, TV, video games, and graphic novels—make a complex subject accessible to every artist.
In Cartoon Animation, acclaimed cartoon animator Preston Blair shares his vast practical knowledge to explain and demonstrate the many techniques of cartoon animation. By following his lessons, you can make any character—person, animal, or object—come to life through animated movement! Animation is the process of drawing and photographing a character in successive positions to create lifelike movement. Animators bring life to their drawings, making the viewer believe that the drawings actually think and have feelings. Cartoon Animation was written by an animator to help you learn how to animate. The pioneers of the art of animation learned many lessons, most through trial and error, and it is this body of knowledge that has established the fundamentals of animation. This book will teach you these fundamentals. Animators must first know how to draw; good drawing is the cornerstone of their success. The animation process, however, involves much more than just good drawing. This book teaches all the other knowledge and skills animators must have. In chapter one, Preston Blair shows how to construct original cartoon characters, developing a character’s shape, personality, features, and mannerisms. The second chapter explains how to create movements such as running, walking, dancing, posing, skipping, strutting, and more. Chapter three discusses the finer points of animating a character, including creating key character poses and in-betweens. Chapter four is all about dialogue, how to create realistic mouth and body movements, and facial expressions while the character is speaking. There are helpful diagrams in this chapter that show mouth positions, along with a thorough explanation of how sounds are made using the throat, tongue, teeth, and lips. Finally, the fifth chapter has clear explanations of a variety of technical topics, including tinting and spacing patterns, background layout drawings, the cartoon storyboard, and the synchronization of camera, background, characters, sound, and music. Full of expert advice from Preston Blair, as well as helpful drawings and diagrams, Cartoon Animation is a book no animation enthusiast should be without.
Provides instructions on drawing and instilling movement in animal and human animated characters, including children, individualizing characters, and revealing emotion, and offers an interview with one of the directors of "The Lion King" and advice on becoming a professional animator