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A group of SF's most imaginative writers, who share a love of the larger-than-life comic book superheroes, presented each other with a challenge to compose stories featuring these superheroes and villains as flesh-and-blood people, living through this century's turbulent history. Contributors include Roger Zelazny, Kevin Andrew Murphy, Michael Cassutt, and five others.
The sharks aren't in the Atlantic waters this time, as this very intoxicatingly brilliant, beautiful and very exciting action-packed romance, floats past your heart and we dare you to put it down! Filled with love, sex and drug money plots, this story takes you where only the drug lords can go. Finding their hired hit man killers becomes the chore for one very special Hurricane. This story eventually covers Florida and some of its most prestigious college football teams including a "wide right" crime spree that has resulted from a payback to the drug lord, Alfredo Dummas. Find out yourself how a beautiful love song's lyrics can haunt not only a lost lover, but the Mafia bosses too.
Sports cards, invented in the 1880s, originally served as free advertising space & premiums to boost sales. No longer a premium for another product, sports cards now are the product. More than 10 million Americans collect sports cards, hoping one day to reap their "investment" benefits. Williams takes us from the birth of trading cards to the present, when the buying & selling of cards has become everyman's stock market. At the center of the industry is the Upper Deck Co., with sales of 1 billion cards since 1990. Williams' account is the first solid investigative look at what goes on at Upper Deck. He reveals the tactics they use to dominate the trading card market.
Exposed by a reporter and her joker sidekick, the Cardshark Conspiracy plots to unleash the Black Trump, a biological weapon that destroys anyone with a wild card genetic structure, and time is running out for ace Mark Meadows. Original.
If you think a gang of real-life geeks can’t take on the world and win big . . . think again. And whatever you do, don’t sit down across a gaming table from Jon Finkel, better known as Jonny Magic. Jonny Magic and the Card Shark Kids is his amazing true story: the jaw-dropping, zero-to-hero chronicle of a fat, friendless boy from New Jersey who found his edge in a game of cards–and turned it into a fortune. The ultimate bully-magnet, Finkel grew up heckled and hazed until destiny came in the form of a trading-card game called Magic: The Gathering. Magic exploded from nerdy obsession to mainstream mania and made the teenage Finkel an ultracool world champion. Once transformed, this young shark stormed poker rooms from the underground clubs of New York City to the high-stakes tables online, until he landed on the largest card-counting blackjack team in the country. Taking Vegas for millions, Finkel’s squad of brainy gamers became the biggest players in town. Then they took on the town’s biggest game, the World Series of Poker, and walked away with more than $3.5 million. Thrilling, edgy, and ferociously feel-good, the odyssey of these underdogs-turned-overlords is the stuff of pop-culture legend. And David Kushner, acclaimed author of Masters of Doom, masterfully deals out the outrageous details while bringing to life a cast of characters rife with aces, kings, knaves . . . and more than a few jokers. If you secretly believe every player has his day, you’re right. Here’s the proof.
An illustration-heavy exploration of the types and characteristics of sharks.
George R. R. Martin's Wild Cards classic adventure, in trade paperback for the first time: a dangerous superpowered gang rises to power and threatens the citizens of New York City Bloat, the boy-governor of the Rox, wanted to make Ellis Island a safe haven for Jokers, and made a choice to recruit the Jumpers, superpowered teen outcasts who could steal a man's body in the blink of an eye. But under the leadership of Dr. Tachyon's psychotic grandson, the Jumpers grow more vicious and uncontrollable every day, becoming the greatest threat the Wild Cards have ever faced.... Edited by #1 New York Times bestselling author George R. R. Martin, Jokertown Shuffle features the writing talents of Walton Simons, Chris Claremont, Lewis Shiner, William F. Wu, Victor Milan, Stephen Leigh, Melinda M. Snodgrass, and John Jos. Miller, along with previously unpublished stories from Carrie Vaughn and Cherie Priest. The Wild Cards Universe The Original Triad #1 Wild Cards #2 Aces High #3 Jokers Wild The Puppetman Quartet #4: Aces Abroad #5: Down and Dirty #6: Ace in the Hole #7: Dead Man’s Hand The Rox Triad #8: One-Eyed Jacks #9: Jokertown Shuffle #10: Dealer’s Choice #11: Double Solitaire #12: Turn of the Cards The Card Sharks Triad #13: Card Sharks #14: Marked Cards #15: Black Trump #16: Deuces Down #17: Death Draws Five The Committee Triad #18: Inside Straight #19: Busted Flush #20: Suicide Kings The Fort Freak Triad #21: Fort Freak #22: Lowball #23: High Stakes The American Triad #24: Mississippi Roll #25: Low Chicago #26: Texas Hold 'Em At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Pursued by the CIA, the DEA, and the Wild Card mistress of the winds, Mistral, renegade biochemist Mark Meadows uses the three personalities buried in his psyche in order to outwit his pursuers. Original.
Edited by bestselling author George R. R. Martin, in the next Wild Cards adventure we follow John Fortune, son of two of the most powerful and popular Aces the world has ever seen. In Death Draws Five, John Fortune's card has finally turned. He's an Ace! And proud of it . . . except that his new powers put him on a collision course with enemies he never knew he had. Is he the new messiah? Or the Anti-Christ? Or is he just a kid who's in over his head and about to drown? It's really quite simple. Mr. Nobody wants to do his job. The Midnight Angel wants to serve her Lord. Billy Ray, dying from boredom, wants some action. John Nighthawk wants to uncover the awful secret behind his mysterious power. Fortunato wants to rescue his son from the clutches of a cryptic Vatican office. John Fortune just wants to catch Siegfried and Ralph's famous Vegas review. The problem is that all roads, whether they start in Turin, Italy, Las Vegas, Hokkaido, Japan, Jokertown, Snake Hill, the Short Cut, or Yazoo City, Mississippi, lead to Leo Barnett's Peaceable Kingdom, where the difference between the Apocalypse and Peace on Earth is as thin as a razor's edge and where Death himself awaits the final, terrible turn of the card. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Provides information about the packager, broadcast history, hosts, announcers, producers, and rules for over five hundred television game shows