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Curiouser and Curiouser When a mysterious boy in robes appears during cheerleading practice, Sakura goes on the offensive with her Clear Cards—but the boy disappears as soon as Syaoran tries to help! Then Syaoran asks Sakura about the strange dreams she’s been having, but where does she even begin to explain...?
Legacies and Futures Sakura finally has a date with her darling Syaoran! She’s working hard to make the perfect picnic lunch for him, but on the big day, a strange message arrives, calling Sakura away to her great-grandfather’s home. Then, Sakura’s late mother appears to her again–perhaps bringing with her the answers to the questions about the hooded figure from Sakura’s dreams, and the beginning of the solution to the mystery of the transparent cards themselves…
Cardcaptor Sakura brought a generation of readers to manga, and now it's back in a definitive collector's edition! Cardcaptor Sakura is one of the all-time classics of the magical girl genre, and the Collector's Edition will be the definitive version of the story, for both long-time fans and readers new to the story. The adventures of the plucky Sakura Kinomoto are as adorably thrilling as ever, as she tracks down the magical Clow Cards and plunges headlong into a world of sorcery beyond anything she could've imagined.
Here's an exciting and charming addition to the CLAMP collection of works! CLAMP artist Mokona loves the art of traditional Japanese kimono. In fact, she designs kimono and kimono accessories herself and shares her love in Okimono Kimono, a fun and lavishly illustrated book full of drawings and illustrations, interviews (including an interview with Ami of the J-pop duo Puffy AmiYumi!), and even short manga stories from the CLAMP artists. Fans of CLAMP will love Okimono Kimono for the personal glimpse of Mokona's kimono obsession, and people who love the traditional Japanese arts will appreciate the love and detail Mokona puts into her work.
In Data Sketches, Nadieh Bremer and Shirley Wu document the deeply creative process behind 24 unique data visualization projects, and they combine this with powerful technical insights which reveal the mindset behind coding creatively. Exploring 12 different themes – from the Olympics to Presidents & Royals and from Movies to Myths & Legends – each pair of visualizations explores different technologies and forms, blurring the boundary between visualization as an exploratory tool and an artform in its own right. This beautiful book provides an intimate, behind-the-scenes account of all 24 projects and shares the authors’ personal notes and drafts every step of the way. The book features: Detailed information on data gathering, sketching, and coding data visualizations for the web, with screenshots of works-in-progress and reproductions from the authors’ notebooks Never-before-published technical write-ups, with beginner-friendly explanations of core data visualization concepts Practical lessons based on the data and design challenges overcome during each project Full-color pages, showcasing all 24 final data visualizations This book is perfect for anyone interested or working in data visualization and information design, and especially those who want to take their work to the next level and are inspired by unique and compelling data-driven storytelling.
CLAMP's masterwork Magic Knight Rayearth—now in a new translation! This update of the manga classic forms the centerpiece to any CLAMP collection and is also a fantastic introduction to girl-powered adventure manga—perfect for fans of Sailor Moon and She-Ra. While on a field trip to Tokyo Tower, three teenage girls cross a magical portal and are transported to another world called Cefiro. There they are summoned through the last remaining strength of the Princess Emeraude, who believes the trio will become the magic knights who will save her, as prophesied by legend.
#1 NEW YORK TIMES BESTSELLER • The thrilling sequel to the beloved worldwide bestseller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WASHINGTON POST • “The game is on again. . . . A great mix of exciting fantasy and threatening fact.”—The Wall Street Journal AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY? Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants. Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance. Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.
You don’t become a legend by being nice. She wasn’t born Cruella. Gifted with talent, innovation, and ambition, Estella dreamed of becoming a fashion designer, but the world seemed intent on making sure her dreams would never come true. The life of an amateur thief is hardly a glamourous one, but in 1970s London, at the crossroads of fashion, Estella has a vision for herself and her designs, if only she can afford it! Witness Estella’s life on the streets with her best friends and partners in (petty) crime, Horace and Jasper, before the infamous diva Cruella emerges to make sure no one gets in her way! -- VIZ Media
The Shield Hero Naofumi and his allies have been caught up in a strange phenomenon and sent flying back into the past, village and all. Naofumi enters into an uneasy alliance with Mamoru, the Shield Hero of the past, but Naofumi remains unable to completely trust him, suspicious of his actions. One night, one of the orphans under Mamoru’s care comes to find Naofumi. The child proceeds to lead him to a chamber below Siltran Castle. “What kind of facility is this?” Just what has Mamoru been gathering up these orphans for? The action continues in the twenty-first volume of this still rising otherworld fantasy!
Yuri and Oya’s romantic getaway in Shanghai is cut short when sinister Russian mob boss Semilio kidnaps Yuri and tries to make her his own. But Yuri won’t be won over so easily and fights off his advances. And then Oya suddenly comes to her rescue! With Yuri finally out of harm’s way, Oya charges headfirst into battle against Semilio, leaving Yuri to wonder if he’ll make it out alive. -- VIZ Media