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There is nothing easy about undeath in the Morglands. Young vampires need to prove themselves by passing various tests they call Camps... and the last one is Camp Stonetooth. If they can pass Stonetooth, they will be let into the vampire society, and yound Boron, Talcen and Ticcen are looking forward to their turn. But one of them has a secret: a dangerous treasure that could make them all rich once they get back. But after things take a dark turn, what could have fulfilled their dreams threatens to become their demise.
The first three books in Jesse Wilson's 'Kingdom Chronicles', a series of fantasy novels, now available in one volume! The Mimic Blade: Pen Kenders, a dishwasher in the Kingdom of Antacia, is unexpectedly chosen to become the Guardian of Tinea during the Blade Day ritual. Despite not knowing the full consequences of his decision, Pen reluctantly accepts and frees the blade from its sheath, unknowingly changing the course of the realm forever. Now, he must protect the world from unknown forces and navigate his new role as Guardian. Commander Rex and the Black Unicorn: When the prophetic return of the Black Unicorn occurs, Commander Rex and his team are summoned by King Lexam to investigate. Though skeptical, the team must find out who is responsible for the unicorn's return before it's too late. Camp Stonetooth: Young vampires in the Morglands must pass a series of challenging tests, known as Camps, to prove themselves. The last one, Camp Stonetooth, will grant them entry into the vampire society. Boron, Talcen, and Ticcen are eager to take on the challenge, but a dangerous treasure threatens to turn their dreams into a nightmare.
The unicorns are returning. A prophetic event heralds the return of the Black Unicorn: a mythical beast banished by the Gods ages ago. Commander Rex and his team is summoned by King Lexam to investigate the cause of this strange event. The unlikely unicorn hunters don’t believe in the Black Unicorn at all, but when summoned by the king, you don’t say no. But soon, it becomes clear that there might be more to the events than just a prophecy. They must find who is responsible... and fast.
Between the kingdoms lies the Outside: a brutal, unforgiving place filled with death in every form. Still, people live out here. Outcasts, exiles and misfits that just don’t belong anywhere else. The village of Loab has a problem: the last of their Joxhorn is gone. In three days, they will lose their power and with it, their lives. The closest thing to a leader in the town calls a meeting of the most capable people who can get more and save them all. They agree to venture into the unknown and liberate some of the precious material. But fate has other plans for them.
The long-awaited historical saga of the rivalrous dwarven clans of Krynn and the birth of the legendary Thorbardin—told here for the very first time An old dwarven chieftain, Colin Stonetooth, leads a tribe of Hylar in a migration across Ansalon, pursuing a vision of a new home. Hordes of dangerous outsiders, fleeing the Dragon Wars, sweep across the countryside. Evil magic, strange knights, and precocious kender abound, endandering Stonetooth and his followers during their journey. In the Kharolis Mountains, in Kal Thax, the Hylar come upon squabbling dwarven clans and knit them into the new nation of Thorbardin. But a Theiwar assassin precipitates a civil war, a curse is fulfilled—and a child is born destined to become the Father of Kings.
There is nothing easy about undeath in the Morglands. Young vampires need to prove themselves by passing various tests they call Camps... and the last one is Camp Stonetooth. If they can pass Stonetooth, they will be let into the vampire society, and yound Boron, Talcen and Ticcen are looking forward to their turn. But one of them has a secret: a dangerous treasure that could make them all rich once they get back. But after things take a dark turn, what could have fulfilled their dreams threatens to become their demise. This is the large print edition of Camp Stonetooth, with a larger font / typeface for easier reading.
From the author of The Bear, the enthralling story of two women separated by millennia, but linked by an epic journey that will transform them both. Forty thousand years in the past, the last family of Neanderthals roams the earth. After a crushingly hard winter, their numbers are low, but Girl, the oldest daughter, is just coming of age and her family is determined to travel to the annual meeting place and find her a mate. But the unforgiving landscape takes its toll, and Girl is left alone to care for Runt, a foundling of unknown origin. As Girl and Runt face the coming winter storms, Girl realizes she has one final chance to save her people, even if it means sacrificing part of herself. In the modern day, archaeologist Rosamund Gale works well into her pregnancy, racing to excavate newly found Neanderthal artifacts before her baby comes. Linked across the ages by the shared experience of early motherhood, both stories examine the often taboo corners of women's lives. Haunting, suspenseful, and profoundly moving, The Last Neanderthal asks us to reconsider all we think we know about what it means to be human.
This omnibus edition of the hugely popular Myst trilogy is published to coincide with the release of Myst Revelations, the latest in the line of the bestselling Myst interactive CD-ROM games. The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends. The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations.
From the author of Blind, a heart-wrenching coming-of-age story set during World War II in Shanghai, one of the only places Jews without visas could find refuge. Warsaw, Poland. The year is 1940 and Lillia is fifteen when her mother, Alenka, disappears and her father flees with Lillia and her younger sister, Naomi, to Shanghai, one of the few places that will accept Jews without visas. There they struggle to make a life; they have no money, there is little work, no decent place to live, a culture that doesn't understand them. And always the worry about Alenka. How will she find them? Is she still alive? Meanwhile Lillia is growing up, trying to care for Naomi, whose development is frighteningly slow, in part from malnourishment. Lillia finds an outlet for her artistic talent by making puppets, remembering the happy days in Warsaw when her family was circus performers. She attends school sporadically, makes friends with Wei, a Chinese boy, and finds work as a performer at a "gentlemen's club" without her father's knowledge. But meanwhile the conflict grows more intense as the Americans declare war and the Japanese force the Americans in Shanghai into camps. More bombing, more death. Can they survive, caught in the crossfire?