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Collins' Cambridge International AS & A Level Digital Media & Design Student's Book - Second Edition is the only endorsed resource written specifically to support the revised Cambridge International A & A level Digital Media & Design syllabus (9481). We are working with Cambridge Assessment International Education towards endorsement of this series to support the Cambridge International AS & A Level Digital Media & Design syllabus (9481) for examination from 2026. Exam Board: Cambridge Assessment International Education For examination from: 2026 Provide in-depth coverage with the only endorsed resource for the revised syllabus for examination from 2026. Introduce students to the digital media and design industry; with sections covering the history of digital media, how the digital landscape has changed and what tools and technologies are used in industry. Deliver a fully international course written by experts in the media and design field with international examples, contexts, names, and locations. Build students' practical and technical skills with focused activities throughout that provide students opportunities to put these skills into practice. Consolidate students' understanding with comprehension activities that encourage discussion and reflection. Prepare for assessment with activities that encourage students to produce a design outcome or engage with the design process, including tips to help students succeed. Enable students to access the revised syllabus content with a fresh, visual design and language tailored to English as a Second Language learners, with key terms providing clear definitions of technical language. Put all the areas of study into context with industry insights offering real-life information and up-to-date case studies providing students with international examples of real-world application of the material they are studying.
THIS BOOK DELIVERS two decades -- 900+ PROJECTS 500+ companies -- thousands of people -- an executive point summary -- a revolution from analog to digital. DICK'S SPORTING GOODS Ecommerce, IBM Software, PNC Training, ATT Multi-Souce, HOLIDAY INN Image, BAYER, FISHER, WASHINGTON, PSU, NASCAR, more.
This Handbook describes the extent and shape of computing education research today. Over fifty leading researchers from academia and industry (including Google and Microsoft) have contributed chapters that together define and expand the evidence base. The foundational chapters set the field in context, articulate expertise from key disciplines, and form a practical guide for new researchers. They address what can be learned empirically, methodologically and theoretically from each area. The topic chapters explore issues that are of current interest, why they matter, and what is already known. They include discussion of motivational context, implications for practice, and open questions which might suggest future research. The authors provide an authoritative introduction to the field which is essential reading for policy makers, as well as both new and established researchers.
Objective Key offers students complete, official preparation for the Cambridge English: Key (KET) exam. This is a revised edition of Objective KET. Short units offer a variety of lively topics while providing training in exam skills and solid language development. 'Key words' sections informed by English Profile, highlight the words and meanings A2-level students need to master. 'Spelling Spots' and 'Grammar Extra' boxes, informed by the Cambridge English Corpus, provide help with language points that Key students can find difficult. Regular Exam folders and Writing folders provide systematic exam preparation and practice. The CD-ROM provides activities and games for practice of the target language. The CDs include the audio material for the listening exercises.
Activity-based series, exam preparation skills, mapped to specification, developed with teachers, first teach September 2022. Working towards OCR endorsement. This print and digital student book covers all mandatory units for the redeveloped Cambridge National in Creative iMedia, with an easy-to-follow visual layout and accessible language to stimulate students' interest. Takes a scaffolded, activity-based approach to understanding the content, written at just the right level, helping to engage students in their learning and give them the confidence to progress. Provides lots of activities to help students develop the knowledge and skills to complete their assessments. Bite-sized learning topics build understanding of essential concepts and are supported by case studies with three levels of differentiated questions to support all students
Eyes Open features a captivating Discovery Education(TM) video and stimulating global topics that will spark curiosity and engage teenage learners. Developed in partnership with Discovery Education (TM), Eyes Open features captivating Discovery Education(TM) video and stimulating global topics to motivate students and spark their curiosity. Four videos in every unit make learning relevant and create opportunities for deeper understanding. Guided, step-by-step activities and personalised learning tasks lead to greater speaking and writing fluency. Progress monitoring tools and flexible teaching support, including graded tests and extra practice activities, ensure that every learner can achieve success. Student's eBooks and a version of the Student's Book with access to the online learning management platform and online Workbook are also available.
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?
Developed in partnership with Discovery Education, Eyes Open features stimulating global topics to motivate students and spark their curiosity. Guided, step-by-step activities and personalised learning tasks lead to greater speaking and writing fluency.
This second edition updates a course which has proven to be a perfect fit for classes the world over. Engaging content and a strong focus on grammar and vocabulary combine to make this course a hit with both teachers and students. Popular course features have been refreshed with new content, including the imaginative reading and listening topics, 'Culture in Mind', and 'Everyday English' sections. New for the second edition is a DVD-ROM with the Level 5 Student's Book containing games, extra exercises and videos featuring the photostories' characters as well as a 'Videoke' record-yourself function. There is a full 'Vocabulary bank' at the back of the book which expands upon lexical sets learned in the units.
A resource for social scientists on how Twitter data can be used to study individual behavior and social interaction.