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A fifth-grader uses her photographic memory, her mother, and her friend Eric to find a missing reel of a monster film they go to see.
This book is significant for its concept of "openness"--the artist's decision to leave arrangements of some constituents of a work to the public or to chance--and for its anticipation of two themes of literary theory: the element of multiplicity and plurality in art, and the insistence on literary response as an interaction between reader and text.
This book is a guide to the expanding world of indie gaming. It helps readers to understand why indie games are so important to so many people in the entertainment industry. The book covers puzzlers, platformers, beat 'em ups, shoot 'em ups, role-playing, and strategy.
The Dictionary of Deities and Demons in the Bible (DDD) is the single major reference work on the gods, angels, demons, spirits, and semidivine heroes whose names occur in the biblical books. Book jacket.
The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.
Thanks to Kate's mom, a sports reporter, cousins Mike Walsh and Kate Hopkins have tickets to the Red Sox game and All Access passes to Fenway Park. But as they're watching batting practice before the game, the lucky bat of Red Sox star slugger Big D
Annotation A study of the phenomenon of prophecy as documented in ancient Near Eastern texts and the Hebrew Bible as well as Greek sources, from the twenty-first century BCE to the second century CE.
What is the relationship between cinema and spectator? This is the key question for film theory, and one that Thomas Elsaesser and Malte Hagener put at the center of their insightful and engaging book, now revised from its popular first edition. Every kind of cinema (and every film theory) first imagines an ideal spectator, and then maps certain dynamic interactions between the screen and the spectator’s mind, body and senses. Using seven distinctive configurations of spectator and screen that move progressively from ‘exterior’ to ‘interior’ relationships, the authors retrace the most important stages of film theory from its beginnings to the present—from neo-realist and modernist theories to psychoanalytic, ‘apparatus,’ phenomenological and cognitivist theories, and including recent cross-overs with philosophy and neurology. This new and updated edition of Film Theory: An Introduction through the Senses has been extensively revised and rewritten throughout, incorporating discussion of contemporary films like Her and Gravity, and including a greatly expanded final chapter, which brings film theory fully into the digital age.
This remarkable history encompasses not only the achievements of the early inventors and astronomers but also the less frequently recounted stories of the instrument makers and of the actual instruments. A model of unsurpassed, comprehensive scholarship, this volume covers many fields, including professional and amateur astronomy. 196 black-and-white illustrations.
Theory and history combine in this book to form a coherent narrative of the debates on language and languages in the Western world, from ancient classic philosophy to the present, with a final glance at on-going discussions on language as a cognitive tool, on its bodily roots and philogenetic role.An introductory chapter reviews the epistemological areas that converge into, or contribute to, language philosophy, and discusses their methods, relations, and goals. In this context, the status of language philosophy is discussed in its relation to the sciences and the arts of language. Each chapter is followed by a list of suggested readings that refer the reader to the final bibliography."About the author" Lia Formigari, Professor Emeritus at University of Rome, La Sapienza. Her publications include: "Language and Experience in XVIIth-century British Philosophy." Amsterdam & Philadelphia: J. Benjamins, 1988; "Signs, Science and Politics. Philosophies of Language in Europe 1700 1830." Amsterdam & Philadelphia: J. Benjamins, 1993; "La semiotique empiriste face au kantisme." Liege: Mardaga, 1994.