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With Squishy Circuits, you can create your own electrical circuits using soft, squishy dough. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Learn how to safely create electronic circuits using conductive and insulating doughs. Readers will learn basic circuitry skills, which will be useful in pursuing a variety of engineering projects. Photos, sidebars, and callouts help readers draw connections between new concepts in this book and other makers-related concepts they may already know. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.
Young readers will distinguish between wants and needs and the choice people make.
This title introduces readers to Transformers, covering its history, franchises and products, and worldwide impact. The title features engaging infographics, informative sidebars, vivid photos, and a glossary.
This is a book for parents and other educators—both formal and informal, who are curious about the intersections of learning and making. Through stories, research, and data, it builds the case for why it is crucial to encourage today’s youth to be makers—to see the world as something they are actively helping to create. For those who are new to the Maker Movement, some history and introduction is given as well as practical advice for getting kids started in making. For those who are already familiar with the Maker Movement, this book provides biographical information about many of the “big names” and unsung heroes of the Maker Movement while also highlighting many of the attributes that make this a movement that so many people are passionate about.
Some of the most creative artists from today’s maker scene discuss their process, workspaces and more in this inspiring guide to tinkering. The Art of Tinkering is an unprecedented celebration of what it means to tinker: to take things apart, explore tools and materials, and build wondrous, wild art that’s part science, part technology, and entirely creative. Join 150+ makers as they share the stories behind their beautiful and bold work—then do some tinkering yourself! This collection of exhibits, artwork, and projects explores a whole new way to learn, in which people expand their knowledge through making and doing, working with readily available materials, getting their hands dirty, collaborating with others, and problem-solving in the most fun sense of the word. Each artist featured in The Art of Tinkering shares their process and the backstory behind their work. Whether it’s dicussing their favorite tools (who knew toenail clippers could be so handy?) or offering a glimpse of their workspaces (you’d be amazed how many electronics tools you can pack into a pantry!), the stories, lessons, and tips in The Art of Tinkering offer a fascinating portrait of today’s maker scene. Artists include: Scott Weaver, Arthur Ganson, Moxie, Tim Hunkin, AnnMarie Thomas, Ranjit Bhatnajar and Jie Qi.
Explains how tooth paste is made, how it is processed and packaged, and how it becomes available to the consumer.
Praise for the First Edition "Now a new laboratory bible for optics researchers has joined the list: it is Phil Hobbs's Building Electro-Optical Systems: Making It All Work." —Tony Siegman, Optics & Photonics News Building a modern electro-optical instrument may be the most interdisciplinary job in all of engineering. Be it a DVD player or a laboratory one-off, it involves physics, electrical engineering, optical engineering, and computer science interacting in complex ways. This book will help all kinds of technical people sort through the complexity and build electro-optical systems that just work, with maximum insight and minimum trial and error. Written in an engaging and conversational style, this Second Edition has been updated and expanded over the previous edition to reflect technical advances and a great many conversations with working designers. Key features of this new edition include: Expanded coverage of detectors, lasers, photon budgets, signal processing scheme planning, and front ends Coverage of everything from basic theory and measurement principles to design debugging and integration of optical and electronic systems Supplementary material is available on an ftp site, including an additional chapter on thermal Control and Chapter problems highly relevant to real-world design Extensive coverage of high performance optical detection and laser noise cancellation Each chapter is full of useful lore from the author's years of experience building advanced instruments. For more background, an appendix lists 100 good books in all relevant areas, introductory as well as advanced. Building Electro-Optical Systems: Making It All Work, Second Edition is essential reading for researchers, students, and professionals who have systems to build.
In the stories that make up Oblivion, David Foster Wallace joins the rawest, most naked humanity with the infinite involutions of self-consciousness -- a combination that is dazzlingly, uniquely his. These are worlds undreamt of by any other mind. Only David Foster Wallace could convey a father's desperate loneliness by way of his son's daydreaming through a teacher's homicidal breakdown (The Soul Is Not a Smithy). Or could explore the deepest and most hilarious aspects of creativity by delineating the office politics surrounding a magazine profile of an artist who produces miniature sculptures in an anatomically inconceivable way (The Suffering Channel). Or capture the ache of love's breakdown in the painfully polite apologies of a man who believes his wife is hallucinating the sound of his snoring (Oblivion). Each of these stories is a complete world, as fully imagined as most entire novels, at once preposterously surreal and painfully immediate.
Sphero is a robotic ball that can be controlled using a tablet or smartphone. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.