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Building an Optimizing Compiler provides a high-level design for a thorough optimizer, code generator, scheduler, and register allocator for a generic modern RISC processor. In the process it addresses the small issues that have a large impact on the implementation. The book approaches this subject from a practical viewpoint. Theory is introduced where intuitive arguments are insufficient; however, the theory is described in practical terms. Building an Optimizing Compiler provides a complete theory for static single assignment methods and partial redundancy methods for code optimization. It also provides a new generalization of register allocation techniques. A single running example is used throughout the book to illustrate the compilation process.
This book is a revision of my Ph. D. thesis dissertation submitted to Carnegie Mellon University in 1987. It documents the research and results of the compiler technology developed for the Warp machine. Warp is a systolic array built out of custom, high-performance processors, each of which can execute up to 10 million floating-point operations per second (10 MFLOPS). Under the direction of H. T. Kung, the Warp machine matured from an academic, experimental prototype to a commercial product of General Electric. The Warp machine demonstrated that the scalable architecture of high-peiformance, programmable systolic arrays represents a practical, cost-effective solu tion to the present and future computation-intensive applications. The success of Warp led to the follow-on iWarp project, a joint project with Intel, to develop a single-chip 20 MFLOPS processor. The availability of the highly integrated iWarp processor will have a significant impact on parallel computing. One of the major challenges in the development of Warp was to build an optimizing compiler for the machine. First, the processors in the xx A Systolic Array Optimizing Compiler array cooperate at a fine granularity of parallelism, interaction between processors must be considered in the generation of code for individual processors. Second, the individual processors themselves derive their performance from a VLIW (Very Long Instruction Word) instruction set and a high degree of internal pipelining and parallelism. The compiler contains optimizations pertaining to the array level of parallelism, as well as optimizations for the individual VLIW processors.
"Modern Compiler Design" makes the topic of compiler design more accessible by focusing on principles and techniques of wide application. By carefully distinguishing between the essential (material that has a high chance of being useful) and the incidental (material that will be of benefit only in exceptional cases) much useful information was packed in this comprehensive volume. The student who has finished this book can expect to understand the workings of and add to a language processor for each of the modern paradigms, and be able to read the literature on how to proceed. The first provides a firm basis, the second potential for growth.
This new, expanded textbook describes all phases of a modern compiler: lexical analysis, parsing, abstract syntax, semantic actions, intermediate representations, instruction selection via tree matching, dataflow analysis, graph-coloring register allocation, and runtime systems. It includes good coverage of current techniques in code generation and register allocation, as well as functional and object-oriented languages, that are missing from most books. In addition, more advanced chapters are now included so that it can be used as the basis for a two-semester or graduate course. The most accepted and successful techniques are described in a concise way, rather than as an exhaustive catalog of every possible variant. Detailed descriptions of the interfaces between modules of a compiler are illustrated with actual C header files. The first part of the book, Fundamentals of Compilation, is suitable for a one-semester first course in compiler design. The second part, Advanced Topics, which includes the advanced chapters, covers the compilation of object-oriented and functional languages, garbage collection, loop optimizations, SSA form, loop scheduling, and optimization for cache-memory hierarchies.
This entirely revised second edition of Engineering a Compiler is full of technical updates and new material covering the latest developments in compiler technology. In this comprehensive text you will learn important techniques for constructing a modern compiler. Leading educators and researchers Keith Cooper and Linda Torczon combine basic principles with pragmatic insights from their experience building state-of-the-art compilers. They will help you fully understand important techniques such as compilation of imperative and object-oriented languages, construction of static single assignment forms, instruction scheduling, and graph-coloring register allocation. - In-depth treatment of algorithms and techniques used in the front end of a modern compiler - Focus on code optimization and code generation, the primary areas of recent research and development - Improvements in presentation including conceptual overviews for each chapter, summaries and review questions for sections, and prominent placement of definitions for new terms - Examples drawn from several different programming languages
A compiler translates a program written in a high level language into a program written in a lower level language. For students of computer science, building a compiler from scratch is a rite of passage: a challenging and fun project that offers insight into many different aspects of computer science, some deeply theoretical, and others highly practical. This book offers a one semester introduction into compiler construction, enabling the reader to build a simple compiler that accepts a C-like language and translates it into working X86 or ARM assembly language. It is most suitable for undergraduate students who have some experience programming in C, and have taken courses in data structures and computer architecture.
While compilers for high-level programming languages are large complex software systems, they have particular characteristics that differentiate them from other software systems. Their functionality is almost completely well-defined - ideally there exist complete precise descriptions of the source and target languages. Additional descriptions of the interfaces to the operating system, programming system and programming environment, and to other compilers and libraries are often available. The book deals with the optimization phase of compilers. In this phase, programs are transformed in order to increase their efficiency. To preserve the semantics of the programs in these transformations, the compiler has to meet the associated applicability conditions. These are checked using static analysis of the programs. In this book the authors systematically describe the analysis and transformation of imperative and functional programs. In addition to a detailed description of important efficiency-improving transformations, the book offers a concise introduction to the necessary concepts and methods, namely to operational semantics, lattices, and fixed-point algorithms. This book is intended for students of computer science. The book is supported throughout with examples, exercises and program fragments.
Software -- Operating Systems.
Become a better programmer with performance improvement techniques such as concurrency, lock-free programming, atomic operations, parallelism, and memory management Key Features Learn proven techniques from a heavyweight and recognized expert in C++ and high-performance computing Understand the limitations of modern CPUs and their performance impact Find out how you can avoid writing inefficient code and get the best optimizations from the compiler Learn the tradeoffs and costs of writing high-performance programs Book DescriptionThe great free lunch of "performance taking care of itself" is over. Until recently, programs got faster by themselves as CPUs were upgraded, but that doesn't happen anymore. The clock frequency of new processors has almost peaked, and while new architectures provide small improvements to existing programs, this only helps slightly. To write efficient software, you now have to know how to program by making good use of the available computing resources, and this book will teach you how to do that. The Art of Efficient Programming covers all the major aspects of writing efficient programs, such as using CPU resources and memory efficiently, avoiding unnecessary computations, measuring performance, and how to put concurrency and multithreading to good use. You'll also learn about compiler optimizations and how to use the programming language (C++) more efficiently. Finally, you'll understand how design decisions impact performance. By the end of this book, you'll not only have enough knowledge of processors and compilers to write efficient programs, but you'll also be able to understand which techniques to use and what to measure while improving performance. At its core, this book is about learning how to learn.What you will learn Discover how to use the hardware computing resources in your programs effectively Understand the relationship between memory order and memory barriers Familiarize yourself with the performance implications of different data structures and organizations Assess the performance impact of concurrent memory accessed and how to minimize it Discover when to use and when not to use lock-free programming techniques Explore different ways to improve the effectiveness of compiler optimizations Design APIs for concurrent data structures and high-performance data structures to avoid inefficiencies Who this book is for This book is for experienced developers and programmers who work on performance-critical projects and want to learn new techniques to improve the performance of their code. Programmers in algorithmic trading, gaming, bioinformatics, computational genomics, or computational fluid dynamics communities will get the most out of the examples in this book, but the techniques are fairly universal. Although this book uses the C++ language, the concepts demonstrated in the book can be easily transferred or applied to other compiled languages such as C, Java, Rust, Go, and more.
This new, expanded textbook describes all phases of a modern compiler: lexical analysis, parsing, abstract syntax, semantic actions, intermediate representations, instruction selection via tree matching, dataflow analysis, graph-coloring register allocation, and runtime systems. It includes good coverage of current techniques in code generation and register allocation, as well as functional and object-oriented languages, that are missing from most books. In addition, more advanced chapters are now included so that it can be used as the basis for two-semester or graduate course. The most accepted and successful techniques are described in a concise way, rather than as an exhaustive catalog of every possible variant. Detailed descriptions of the interfaces between modules of a compiler are illustrated with actual C header files. The first part of the book, Fundamentals of Compilation, is suitable for a one-semester first course in compiler design. The second part, Advanced Topics, which includes the advanced chapters, covers the compilation of object-oriented and functional languages, garbage collection, loop optimizations, SSA form, loop scheduling, and optimization for cache-memory hierarchies.