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A comprehensive biographical directory of some 11,000 British architects who worked between 1834 and 1914 .
Climate Affairs sets forth in a concise primer the base of knowledge needed to begin to address questions surrounding the unknown impacts of climate change. In so doing, it outlines a new approach to understanding the interactions among climate, society, and the environment. Chapters consider: • the key concepts and terms in climate affairs • the effects of climate around the world • important but overlooked aspects of climate-society-environment interactions • examples of societal uses, misuses, and potential uses of climate-related information such as forecasts • a research agenda, challenges, and methodologies for future climate research. Climate Affairs draws on a range of study areas—including climate science, impacts on ecosystems and society, politics, policy and law, economics, and ethics—to address the complexity and gravity of impacts that our increasing vulnerability to climate portends. It is the first book to consider the full range of climate-related topics and the interactions among them, and will be a key resource for decision makers, as well as for students and scholars working in climate and related fields.
How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 6-12) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.
The nature of the environment; The biosphere: an overview; Ecological principles; Population dynamics; Human populations and conservation; Humanity and nature: conservation of land and wildlife; Population growth; Food and famine; Population control; Environment and health; The microsphere: the infernal/external environment; Genetic injury: mutations; Somatic injury; Environmental quality; The atmosphere; The hydrosphere; The geosphere; Technological debris; Pesticides; Food quality; Radiation; Energy, the sun, and the atom; Human energy demand; Fossil fuels; Nuclear energy; Renewable energy and energy conservation; Benefits versus risks: the human dilemma; Index.
A defense of innovation, science and rational approaches to environmental problems.
This is the first book to examine power and control within the Canadian food economy, and to blend historical scholarship with new empirical research on the topic.