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Adventures in the Borderland Provinces contains seven brand new, stand-alone adventures for use in any world setting, or in the Lost Lands campaign setting of Frog God Games. From the ghostly terrors of Ectarlin's Last Ride to the fey-filled journey of Illusion and Illumination, these adventures provide you with a wide variety of challenges to puzzle and threaten your characters. Nothing is as it seems, and dangers lie around every corner. Authors include Ari Marmell, Eytan Bernstein, Scott Fitzgerald Gray, Gwendolyn Kestrel, Rhiannon Louve, Anthony Pryor, and C.A. Suleiman. For 5th Edition.
The Borderland Provinces are balanced on the knife's edge of history, as a decadent declining empire that retreats slowly, clinging to power, even as it unravels. This book contains the history of the Borderland Provinces region, descriptions of the countries, cities (some with maps), towns, important places, major geographical features, lairs, and extensive encounter tables for the ancient Hyperborean roads crisscrossing the Provinces. For those familiar with Lost Lands geography, the campaign book covers the Western part of our Sinnar Coast Region map, and area in great peril, located only a few hundred miles from Bard's Gate and directly adjacent to the Sundered Kingdoms. For 5th Edition.
Ask any wizard. There's no such thing as too many spells. This massive compendium of magical mayhem ought to satisfy even the most discerning necromancers and thaumaturgists, and they aren't easy to please (especially the necromancers). Weighing in with a total of 708 spells, the Book of Lost Spells is a vital resources for anyone wanting to add a bit more mystery to the magic of Fifth Edition
“A beautifully written evocation of Ukraine's brutal past and its shaky efforts to construct a better future.”—Financial Times Borderland tells the story of Ukraine. A thousand years ago it was the center of the first great Slav civilization, Kievan Rus. In 1240, the Mongols invaded from the east, and for the next seven centuries, Ukraine was split between warring neighbors: Lithuanians, Poles, Russians, Austrians, and Tatars. Again and again, borderland turned into battlefield: during the Cossack risings of the seventeenth century, Russia's wars with Sweden in the eighteenth, the Civil War of 1918-1920, and under Nazi occupation. Ukraine finally won independence in 1991, with the collapse of the Soviet Union. Bigger than France and a populous as Britain, it has the potential to become one of the most powerful states in Europe. In this finely written and penetrating book, Anna Reid combines research and her own experiences to chart Ukraine's tragic past. Talking to peasants and politicians, rabbis and racketeers, dissidents and paramilitaries, survivors of Stalin's famine and of Nazi labor camps, she reveals the layers of myth and propaganda that wrap this divided land. From the Polish churches of Lviv to the coal mines of the Russian-speaking Donbass, from the Galician shtetlech to the Tatar shantytowns of Crimea, the book explores Ukraine's struggle to build itself a national identity, and identity that faces up to a bloody past, and embraces all the peoples within its borders.
"Expanded paperback edition with a new preface by the author."
An official Dungeons & Dragons journal featuring 365 writing prompts to help role-players of all levels get their creative juices flowing. Building something from scratch is exciting, but it can also be a challenge. Within this journal lie 365 prompts to help you start your journey. Every page will steer you to strengthening the details of your world, whether you're playing within the vast Dungeons & Dragons cosmos or creating a landscape of your own design. You'll encounter insightful questions that encourage you to delve deep into the backstories of your characters and their enemies, and what drives them to a life of adventure. You'll also see prompts that reference D&D myths and legends, some familiar and others more obscure. Answer them as best you can or let them be the spark that starts your journey into the endless realms of D&D lore. Above all, this guided journal, like D&D itself, is driven by your imagination. There are no wrong answers, paths, or rolls here (though once the game begins there are no guarantees). Nor do you need to be a master storyteller, writer, or artist. You just need to aspire to create and have the courage to build something you may have never before imagined.
Now for 5th Edition! Frog God Games unleashes the next iteration of its iconic Tome of Horrors series for 5th Edition. Hordes of sinister adversaries, restless dead, and other horrific monstrosities to gleefully challenge your players' expectations. Bursting with hundreds of creatures, new additions as well as converted classics, in a library-bound and stitched full color volume, the next Tome of Horrors will be a must have for your 5th edition campaign. Everybody needs more monsters. The Tome of Horrors for Fifth Edition includes a selection of creatures from earlier volumes as a kick off for an entire series of fifth edition books.
Thirty miles long, and in places no more than sixteen meters wide, the Pass is the principal route through the great mountain borderlands between India and Central Asia -- and the path of invasion for generations of conquerors. In this ground-breaking book, Paddy Docherty charts its remarkable story -- one which involves so many of the world's great leaders and civilizations, from the influential Persian kings to Alexander the Great, from the White Huns to Genghis Khan, not to mention the Ancient Greeks and countless tribes of nomads and barbarians. He paints an illuminating picture of mountain warriors and religious visionaries, artists, poets and scientists as well as describing how around the Pass emerged three of the great world religions -- Buddhism, Sikhism and Islam. He also depicts the Pass' more modern significance as a lawless region of gunsmiths, drug markets and as a terrorist hideout. Just a few years after the Soviet Union was defeated by the Afghan Mujahideen, many thousands of soldiers from the United States, Britain and other nations are struggling to control Afghanistan. Through his own travels in this true frontier region Paddy Docherty brings this epic history into the twenty-first century.
The bestselling citizen's guide to economics Basic Economics is a citizen's guide to economics, written for those who want to understand how the economy works but have no interest in jargon or equations. Bestselling economist Thomas Sowell explains the general principles underlying different economic systems: capitalist, socialist, feudal, and so on. In readable language, he shows how to critique economic policies in terms of the incentives they create, rather than the goals they proclaim. With clear explanations of the entire field, from rent control and the rise and fall of businesses to the international balance of payments, this is the first book for anyone who wishes to understand how the economy functions. This fifth edition includes a new chapter explaining the reasons for large differences of wealth and income between nations. Drawing on lively examples from around the world and from centuries of history, Sowell explains basic economic principles for the general public in plain English.