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Examines the evolution of the artists' book and their perception in the art world.
A powerful, honest, and inspiring tribute to the incredible life of Richard Burke, the founder of Trek Bicycle Corporation, written by his son John. Richard Burke, known to many as “The Big Guy,” was a legend. With his friend Bevil Hogg, he founded the Trek Bicycle Corporation in 1976 and then went on to establish the company as one of the leading bicycle companies in the world. He was a man who called his son, John, his best friend. Indeed, they did many great things together: ran the Boston Marathon, followed the Tour de France throughout France, and later ran Trek together. In March 2008, he passed away after complications of heart surgery. The Big Guy touched people’s lives in countless ways, and his passing was deeply emotional for many. Now John (current president of Trek Bicycle) has written a powerful tribute to the incredible life his father led and the ways in which he was an inspiring businessman, leader, and person. Taking readers deep into the history of Trek, John shares how his father taught, trained, and instilled in him the confidence and desire to be a leader. A portrait of a great man, the book culminates with John telling his father on his deathbed of their twenty greatest moments together. This is an intimate portrayal of a father-son relationship filled with poignant experiences and lessons on how to get the most out of life.
GARTH OF IZAR: The legend of Captain Garth, the hero of Axanar, has spread throughout the Federation. His exploits are required reading at Starfleet Academy -- where he became a hero of a future legend, James T. Kirk... GARTH OF IZAR: Brutal injuries sustained on Antos IV forced the native Antosians to heal him by means of giving him their natural shape-changing abilities. But the cure proved worse than the disease, as Garth was driven insane... GARTH OF IZAR: His madness apparently cured at the rehab colony on Elba II, Captain Garth has returned to service to mediate a crisis on Antos IV, with the aid of Captain Kirk and the Starship Enterprise™. But has Garth truly put his insanity behind him, or will he renew his plans for conquest -- starting with the Antosians?
The book as object, as content, as idea, as interface. What is the book in a digital age? Is it a physical object containing pages encased in covers? Is it a portable device that gives us access to entire libraries? The codex, the book as bound paper sheets, emerged around 150 CE. It was preceded by clay tablets and papyrus scrolls. Are those books? In this volume in the MIT Press Essential Knowledge series, Amaranth Borsuk considers the history of the book, the future of the book, and the idea of the book. Tracing the interrelationship of form and content in the book's development, she bridges book history, book arts, and electronic literature to expand our definition of an object we thought we knew intimately. Contrary to the many reports of its death (which has been blamed at various times on newspapers, television, and e-readers), the book is alive. Despite nostalgic paeans to the codex and its printed pages, Borsuk reminds us, the term “book” commonly refers to both medium and content. And the medium has proved to be malleable. Rather than pinning our notion of the book to a single form, Borsuk argues, we should remember its long history of transformation. Considering the book as object, content, idea, and interface, she shows that the physical form of the book has always been the site of experimentation and play. Rather than creating a false dichotomy between print and digital media, we should appreciate their continuities.
"[A] deftly layered mystery about family, friendship, and the struggle to speak up." - Laurie Halse Anderson, bestselling author of Speak and Shout From acclaimed author Kate Messner comes the powerful story of a young girl with the courage to make her voice heard, set against the backdrop of a summertime mystery. When Mia moves to Vermont the summer after seventh grade, she's recovering from the broken arm she got falling off a balance beam. And packed away in the moving boxes under her clothes and gymnastics trophies is a secret she'd rather forget. Mia's change in scenery brings day camp, new friends, and time with her beloved grandmother. But Gram is convinced someone is trying to destroy her cricket farm. Is it sabotage or is Gram's thinking impaired from the stroke she suffered months ago? Mia and her friends set out to investigate, but can they uncover the truth in time to save Gram's farm? And will that discovery empower Mia to confront the secret she's been hiding--and find the courage she never knew she had? In a compelling story rich with friendship, science, and summer fun, a girl finds her voice while navigating the joys and challenges of growing up.
Illuminates the historical and aesthetic relationship of print to avant-garde performance
Told in letters, poems, text messages, news stories, and comics--a series of documents Nora collects for the Wolf Creek Community Time Capsule Project--Breakout is a thrilling story that will leave readers thinking about who's really welcome in the places we call home. Nora Tucker is looking forward to summer vacation in Wolf Creek--two months of swimming, popsicles, and brushing up on her journalism skills for the school paper. But when two inmates break out of the town's maximum security prison, everything changes. Doors are locked, helicopters fly over the woods, and police patrol the school grounds. Everyone is on edge, and fear brings out the worst in some people Nora has known her whole life. Even if the inmates are caught, she worries that home might never feel the same. A Mighty Girl Best Book of the Year
The first novel in an epic crossover trilogy uniting characters from every corner of the Star Trek universe, revealing the shocking origin and final fate of the Federation's most dangerous enemy—the Borg. Half a decade after the Dominion War and more than a year after the rise and fall of Praetor Shinzon, the galaxy's greatest scourge returns to wreak havoc upon the Federation—and this time its goal is nothing less than total annihilation. Elsewhere, deep in the Gamma Quadrant, an ancient mystery is solved. One of Earth's first generation of starships, lost for centuries, has been found dead and empty on a desolate planet. But its discovery so far from home has raised disturbing questions, and the answers harken back to a struggle for survival that once tested a captain and her crew to the limits of their humanity. From that terrifying flashpoint begins an apocalyptic odyssey that will reach across time and space to reveal the past, define the future, and show three captains—Jean-Luc Picard of the U.S.S. Enterprise, TM William Riker of the U.S.S. Titan, and Ezri Dax of the U.S.S Aventine—that some destinies are inescapable.
Art, Politics and the Pamphleteer brings together a collection of text-based and visual essays, commissioned artworks and graphics. This richly illustrated book responds to the concept, aesthetics and function of the political pamphlet. It is diverse in content, interpreting the 'pamphlet' in the broadest terms, and encompassing a number of case studies that offer historical or specific examples of contemporary pamphleteering practice that can be seen to perform 'a clear political implication' or protest. Besides exploring the radical history and diverse cultures of the pamphlet, it also celebrates the rich visual rhetoric, typography and contemporary relevance of the format for both artists and activists. Contributions include an historical overview and essays by: Andy Abbott, Angeliki Avgitidu, Aziz Choudry and Désirée Rochat, David Murrieta Flores, Michelle Kempson, Pil and Galia Kollectiv, Rachel Schreiber, Jane Tormey, Gillian Whiteley; visual contributions by Gary Anderson and Steven Shakespeare, Ruth Beale, Ami Clarke, Common Culture, Jeremy Deller, Freee, Patrick Goddard, Gavin Grindon, Ferenc Grof, Marc Herbst, Joanne Lee, Josh MacPhee, Manual Labours, Mark McGowan, Minute Works, Chris Morton, radicalreThink, Hester Reeve, Oliver Ressler, Greg Sholette & Christopher Darling, Laura Wild, Andrew Wilson. As the book was conceived as predominantly visual from the outset, the book concept has been a collaboration with The Little Riot Press (Phil Eastwood and Chris Dunne). Overall, an aesthetic of protest and propaganda was considered integral to the design to reiterate the generally handmade, analogue techniques found in political pamphlets. The Little Riot Press have thus approached the illustration and overall visual cohesion from the perspective of the radical artist pamphleteer. www.thelittleriotpress.com
Refresh the Book discusses the changing perceptions, functions, forms, as well as literary and artistic potential of the book in the digital age.