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Everybody knows, and maybe even loves, a microgenre. Plague romances and mommy memoirs. Nudie-cutie movies, Nazi zombies, and dinosaur erotica. Baby burlesks, Minecraft fiction, grindcore, premature ejaculation poetry...microgenres come in all varieties and turn up in every form of media under the sun, tailor-made for enthusiasts of all walks of life. Coming into use in the last decade or so, the term "microgenre" classifies increasingly niche-marketed worlds in popular music, fiction, television, and the Internet. Netflix has recently highlighted our fascination with the ultra-niche genre with hilariously specific classifications -- “independent supernatural dramedy featuring a strong female lead” – that can sometimes hit a little too close to home. Each contribution in this collection introduces readers to a different microgenre, drawn from a range of historical periods and from a variety of media. The Microgenre presents a previously untreated point of cultural curiosity, revealing the profound truth that humanity's desire to classify is often only matched by the unsustainability of the obscure and hyper-specific. It also affirms, in colorful detail, what most people suspect but have trouble fathoming in an increasingly homogenized and commercial West: that imaginative projects are just that, imaginative, diverse, and sometimes completely and hilariously inexplicable.
The Know-It-All Trivia Book for Minecrafters is the must-have book of more than 800 incredible facts for your favorite multiplayer video game! Test your brains and stump your friends about life in the Overworld and down in the Nether, where Minecraft came from, and hundreds of other tips and Minecraft gaming secrets! Become a master builder of your own Minecraft smarts with The Know-It-All Trivia Book for Minecrafters! Inside you will find awesome trivia such as: Herobrine isn’t a real character programmed into the game. Urban legends insist that he’s a dead miner, or that Notch’s deceased brother haunts the game. It’s just a glitch that makes Steve sometimes appear to have spooky white eyes. They’re probably just bleary from playing too much Minecraft. The name of the main miner character in the game is Steve, right? Well, sort of. He didn’t ever have one until someone asked Notch in an interview if the character had a name. Notch’s response: “Steve?” The name stuck. We still don’t know what his last name is, though. This book is complete with silly illustrations to make becoming a master of Minecrafter facts even more fun. Whether you’re at home or school, you can have all your friends and family in awe of your Minecrafter knowledge!
With over 90 million monthly users and counting, Roblox is one of the most popular games on the planet! The Big Book of Roblox helps players get the most out of this dynamic sandbox game. Packed with tips, hints, and hacks, this complete, up-to-date guide covers basic strategy as well as advanced tricks and is essential reading for anyone who wants to play like a pro. Topics covered include navigation, combat, trading, and mini games—accompanied by over 100 full-color gameplay photos. Additional chapters focus on building mode, popular in-game experiences, and even a look behind the scenes. Take your creations to new levels and maximize the value of your playing time with The Big Book of Roblox!
The Official Raspberry Pi projects book returns with inspirational projects, detailed step-by-step guides, and product reviews based around the phenomenon that is the Raspberry Pi. See why educators and makers adore the credit card-sized computer that can be used to make robots, retro games consoles, and even art. In this volume of The Official Raspberry Pi Projects Book, you'll: Get involved with the amazing and very active Raspberry Pi community Be inspired by incredible projects made by other people Learn how to make with your Raspberry Pi with our tutorials Find out about the top kits and accessories for your Pi projects And much, much more! If this is your first time using a Raspberry Pi, you'll also find some very helpful guides to get you started with your Raspberry Pi journey. With millions of Raspberry Pi boards out in the wild, that's millions more people getting into digital making and turning their dreams into a Pi-powered reality. Being so spoilt for choice though means that we've managed to compile an incredible list of projects, guides, and reviews for you. This book was written using an earlier version of Raspberry Pi OS. Please use Raspberry Pi OS (Legacy) for full compatibility. See magpi.cc/legacy for more information.
Coding for Children and Young Adults in Libraries is an all-inclusive guide to teaching coding in libraries to very young learners – as young as 4 or 5 years old! This book will provide all librarians, whether they are brand new to the idea of coding or fairly experienced with it, with both the foundation to understand coding and tools they can use. The book features lessons, ideas, and information about the newest and the best coding tools, and templates for creating coding clubs and classes. It also provides options for all technology environments – for those libraries with very few devices available to those with many to choose from. Readers will both learn the essentials for teaching coding to young kids as well as how to organize coding programming in the library. This book takes an in-depth look at what tools are available, both high-tech and low, to help kids learn this important skill. Whether you're novice or experienced in the world of coding, this book will have what you need to set up library coding clubs, help kids with game design, and even program robots.
A beautiful, funny and most of all uplifting story of family and love, perfect for fans of The Rosie Project, David Nicholls and Jojo Moyes.
Parent’s Quick Start Guide to Dyslexia provides parents and caregivers with an immediate overview of dyslexia and steps they can take to support and encourage their child. Each chapter is packed with detailed and helpful information, covering identification, public schools versus private settings, and how (and when) to seek professional help. Summary and resource sections at the end of each chapter give quick guidance to busy readers. Topics include a wealth of research-backed activities, nurturing talent and creativity, motivating your child to read, and more. Offering straightforward, easy to understand, and evidence-based information, this book is a go-to resource for caregivers parenting a child with dyslexia.
The Second Edition of this practical and comprehensive resource offers a multitude of ways to incorporate literature into teaching and learning across a range of disciplines. Future and practicing teachers, librarians, instructional coaches, and school leaders can implement the ideas within this text to improve the literacy skills and knowledge of students, while also addressing standards and curricular goals of various content areas. The new edition recognizes a paradigm shift from content areas to disciplines, reflecting the specific ways reading and writing are used in different fields of study. Updated with current research and practices, the volume recommends and evaluates books in different genres and categories, with chapters on informational books; fiction; biography and memoir; poetry; and hands-on and how-to books. For every category, Kane provides a rationale, instructional strategies, and author studies, as well as lists and descriptions of books related to curricular areas. With a wealth of activities and new BookTalks, this Second Edition is greatly revised and features expanded attention to technology, digital learning, diversity, and culture. Using this text will create opportunities for deep discussions and will stimulate students’ interest and motivation to read and learn. Integrating Literature in the Disciplines helps educators identify books that fit with any subject to enhance the creative and affective dimensions of school life; encourages interdisciplinary connections; and increases the depth and relevance of lessons. It is ideal for professional development and serves as a tool for Readers’ Advisory to match books with readers throughout the school day and beyond.
Do you have an irresistible idea for a children's book with pictures? Are you inspired by writers like Julia Donaldson and Lauren Child? Get Started in Writing and Illustrating A Children's Book is designed for anyone who wants to write in this genre of fiction, whatever the category or age range. Designed to build confidence and help fire up creativity, it is also an essential guide to mastering the practicalities of working with illustrators and illustrated concepts, from creating ideas for toddler board books to writing high concept middle grade projects. It carries the distinctive learning features of the flagship Teach Yourself Creative Writing series, with Snapshots designed to get you writing quickly, Key Idea to help crystallize thought, and a wealth of supplementary material, including insights into the publishing world and the role of the agent.
This “celebration of the world of books” (Kirkus) serves up “comfort food for bookworms” (Publishers Weekly) in true stories from the booksellers and librarians—the superheroes of reading—as told to the greatest storyteller of our time, James Patterson. To be a bookseller or librarian… You have to play detective. Be a treasure hunter. A matchmaker. An advocate. A visionary. A person who creates “book joy” by pulling a book from a shelf, handing it to someone and saying, “You’ve got to read this. You’re going to love it.” Step inside The Secret Lives of Booksellers and Librarians and enter a world where you can feed your curiosities, discover new voices, find whatever you want or require. This place has the magic of rainbows and unicorns, but it's also a business. The book business. Meet the smart and talented people who live between the pages—and who can’t wait to help you find your next favorite book.