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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Jerry, Nancy, and Gail seek answers for the mysterious injuries occurring on Dr. Fell's new neighborhood playground that seem to heal as if by magic.
The Far Lands is a hidden area located at the very edge of Minecraft’s outer borders, unknown to normal users. There, the life of a young boy named Watcher is suddenly turned upside down when his village is destroyed by the vile zombie warlord Tu-Kar. Watcher and a handful of his friends vow to save those who were captured during the devastating battle and bring the zombie leader to justice. But along the way, they’ll uncover a terrifying secret about the monsters in the Far Lands, one that could change Minecraft forever.The Rise of the Warlords series is an interactive Minecraft adventure like never before, giving fans the option to play along in Minecraft as they read on custom Far Lands worlds exclusively designed by bestselling author Mark Cheverton.
The Doom and Gloom(tm) Survival Medicine Handbook is written to guide you on the road to medical self-sufficiency. This book combines conventional and alternative healing methods to give you the ablility to handle 90% of the medical issues you would face in any survival situation; from the perfect storm to a complete societal breakdown, you'll have all the tools necessary to succeed in keeping your family healthy, even if everything else fails.
One night, after awakening from a terrible dream, a young boy heads out on his bike. The boy does not know where he is going, but he feels pushed in one direction. Soon he arrives at a mysterious cave, which he feels an urge to explore. Inside, a giant, deadly worm has trapped the Librarian! Now the boy is in danger as well.
After the fall of the zombies, the balance of power between the monsters of the Far Lands of Minecraft is disrupted. The skeleton warlord Rakar grows stronger, and his skeleton army is leaving a terrible path of destruction in their wake. Watcher and his friends, determined to stop the violence, realize the warlord’s power lives in the magical Fossil Bow of Destruction. The mysterious weapon is locked away in the skeletons’ subterranean kingdom, but unless the bow is stolen, all of the Far Lands could be destroyed forever!The Rise of the Warlords series is a Minecraft adventure like never before, giving fans the option to play along in Minecraft as they read on custom Far Lands worlds exclusively designed by bestselling author Mark Cheverton.
Horror, history, and Russian folklore collide in this brutal survival tale, where the worst prison in the world is merely the gateway to even darker terrors. In 1953, the Siberian Gulag of Kolyma is hell on Earth--which is why Roman Morozov leaps at the chance to escape it. But even if they make it out, Roman and his fellow escapees still have hundreds of miles of frozen tundra between them and freedom. With the help of a mysterious being straight out of his childhood fairy tale stories, Roman just might make it--or is the being simply a manifestation of the brutal circumstances driving him insane?
Ahoy, me hearties! Matilda and the Pirates Next Door return in a series of illustrated stories for young readers. While the Jolley-Rogers are enjoying a day at the beach, Dad and Mom and little sister Nugget are mysteriously drawn into a cave. When they don't return, Jim Lad is suspicious and sends Bones the dog to Dull-on-Sea to find Matilda before he, too, ventures into the cave. Jim Lad soon discovers a magical haul of treasure inside the cave that has bewitched his family. Will the cave's sinister sea hags keep them prisoner forever, or can Matilda and Bones come to the Jolley-Rogers' rescue?
Filled with heroes and heroines and spanning locales of exotic adventure in a magic-forged world, the Dragonships of Vindras series fully illustrates the mastery of world-building and storytelling that has made Weis and Hickman into the bestselling fantasy co-authors of all time. In Bones of the Dragon, Skylan Ivorson is a sea-raider of the Vindras and eventually becomes the Chief of Chiefs of all Vindras clans, an honor he truly feels he deserves as one who has been blessed by Skoval, the god of war. But sometimes a blessing is a curse in disguise. Skoval and the other ancient gods are under siege from a new generation of gods who are challenging them for the powers of creation... and the only way to stop these brash interlopers lies within the mysterious and hidden Five Bones of the Vektan Dragons. It will be up to the Vindras people, as the dragon-goddess's champions, to undertake the quest to recover all Five. The fate of the Old Gods and the Vindras rests on their recovery--for this is not only a quest to save the world. It is also a quest for redemption. Welcome to the World of Dragonships! At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
"Are you prepared to deal with medical issues in a disaster or epidemic if the ambulance is heading in the OTHER direction? What if YOU were the end of the line when it came to your family's health and well-being"--Page 4 of cover.