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Cole McCurtain, a professor of Indian Studies at Santa Cruz, investigates a series of murders with a connection to ecological diasaster
"Reprinted from the original 1907 edition published as the Twenty-fourth annual report of the Bureau of American Ethnology, 1902-1903, Smithsonian Institution"--T.p. verso.
The Skeletons is meditative structured freeform game for 1-6 players. You'll need a few hours a private space. The Skeletons flips the script on the classic dungeon crawl-- here you play not the intruders, but the guardians, cursed to spend all of eternity defending a tomb. As time passes, both the tomb and its guardians will change. Ferocious battles are fought and won, and the skeletons slowly remember who and what they once were. Melancholy, introspective and spanning epochs, The Skeletons is unlike anything you've ever played.
The story of Olive and Mabel, Labrador retrievers who rose to internet fame as the subjects of Andrew Cotter's BBC sports parodies. When sporting events were put on hold in March 2020, commentator Andrew Cotter shifted to working from home. The one-on-one competitors? His two Labrador retrievers, Olive and Mabel. In the hilarious videos that ensued, the dogs engage in various contests, from bone-snatching and breakfast-eating to crushing it on the dog walk, while Cotter narrates to hilarious effect. The scene of Mabel, simply standing still in a fetid pond was one of the most popular. Why? Because this is how dogs live, and Cotter captured it with humor and joy. It’s why the series has been viewed more than 50 million times, entertaining dog owners, sports fans and celebrities around the world. Olive and Mabel are more than online celebrities, however, as revealed in this charming narrative. Filled with stories about how Cotter fell in love with his dogs, his passion for hiking with them through the glens and over the peaks of his native Scotland, and the ongoing relationship between Olive and Mabel (particularly the “competitive fire” lit during these days of quarantine), the memoir is by turns side-splittingly funny and thoughtfully tender. It’s sure to resonate with all dog lovers.
How do children learn about the world around them? They touch, taste, see, smell and hear it, of course With over 200 activities, "Learning Games" will delight children as they expand their learning by engaging all of their senses. The chapters are organized by each of the five senses, with a bonus chapter of multi-sensory activities. The games and activities are designed to help children identify and use their senses-essential tools for understanding the world. Games Include: Partner Listening Paper Plate Shakers I've Got a Rhythm Dolphin Talk Listening to Paper The Binocular Game Color My World Glowing Mobile Walking Through Africa Magnify Your Life No Hands Fingerpaint with Textures Nose, Nose Smelly Walk Tongue Bumps Sweet or Sour Tasting in Space Let's Taste Red Taste Picture Book Body Part Senses Senses for the Hand
With hundreds of books dedicated to conventional sports and activities, this encyclopedia on the weirdest and wackiest games offers a fresh and entertaining read for any audience. Weird Sports and Wacky Games around the World: From Buzkashi to Zorbing focuses on what many would consider abnormal activities from across the globe. Spanning subjects that include individual games, team sports, games for men and women, and contests involving animal competitors, there is something for every reader. Whether researching a particular country or region's traditions or wanting an interesting read for pleasure, this book offers an array of uses and benefits. Though the book focuses on games and sporting activities, the examination of these topics gives readers insight into unfamiliar places and peoples through their recreation—an essential part of the human experience that occurs in all cultures. Such activities are not only embedded in everyday life but also indelibly interconnected with social customs, war, politics, commerce, education, and national identity, making the whimsical topic of the book an appealing gateway to insightful, highly relevant information.
Zľie Adebola remembers when the soil of Ors̐ha hummed with magic. Burners ignited flames, Tiders beckoned waves, and Zľie's Reaper mother summoned forth souls.
In this off-beat adventure, children follow Ruff as he takes them on a far-ranging hunt for his wayward bone. He travels to a distant jungle, an ancient sunken ship and other far-off places. Along the way, he meets a playful monkey, tap dancing jeans, a friendly robot and other charming characters. Includes original storybook. System Requirements: Windows: IBM-compatible 386SX or better; Super VGA monitor with 256 colors; CD-ROM drive; 4MB RAM; Windows 3.1; Sound Blaster or compatible. Mac: Macintosh; 256-color monitor; CD-ROM drive; 4MB RAM; System 6.0.7 or later.