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From portrayals of African women’s bodies in early modern European travel accounts to the relation between celibacy and Indian nationalism to the fate of the Korean “comfort women” forced into prostitution by the occupying Japanese army during the Second World War, the essays collected in Bodies in Contact demonstrate how a focus on the body as a site of cultural encounter provides essential insights into world history. Together these essays reveal the “body as contact zone” as a powerful analytic rubric for interpreting the mechanisms and legacies of colonialism and illuminating how attention to gender alters understandings of world history. Rather than privileging the operations of the Foreign Office or gentlemanly capitalists, these historical studies render the home, the street, the school, the club, and the marketplace visible as sites of imperial ideologies. Bodies in Contact brings together important scholarship on colonial gender studies gathered from journals around the world. Breaking with approaches to world history as the history of “the West and the rest,” the contributors offer a panoramic perspective. They examine aspects of imperial regimes including the Ottoman, Mughal, Soviet, British, Han, and Spanish, over a span of six hundred years—from the fifteenth century through the mid-twentieth. Discussing subjects as diverse as slavery and travel, ecclesiastical colonialism and military occupation, marriage and property, nationalism and football, immigration and temperance, Bodies in Contact puts women, gender, and sexuality at the center of the “master narratives” of imperialism and world history. Contributors. Joseph S. Alter, Tony Ballantyne, Antoinette Burton, Elisa Camiscioli, Mary Ann Fay, Carter Vaughn Findley, Heidi Gengenbach, Shoshana Keller, Hyun Sook Kim, Mire Koikari, Siobhan Lambert-Hurley, Melani McAlister, Patrick McDevitt, Jennifer L. Morgan, Lucy Eldersveld Murphy, Rosalind O’Hanlon, Rebecca Overmyer-Velázquez, Fiona Paisley, Adele Perry, Sean Quinlan, Mrinalini Sinha, Emma Jinhua Teng, Julia C. Wells
This book is intended for mechanicians, engineering mathematicians, and, generally for theoretically inclined mechanical engineers. It has its origin in my Master's Thesis (J 957), which I wrote under the supervision of Professor Dr. R. Timman of the Delft TH and Dr. Ir. A. D. de Pater of Netherlands Railways. I did not think that the surface of the problem had even been scratched, so I joined de Pater, who had by then become Professor in the Engineering Mechanics Lab. of the Delft TH, to write my Ph. D. Thesis on it. This thesis (1967) was weil received in railway circles, which is due more to de Pater's untiring promotion than to its merits. Still not satisfied, I feit that I needed more mathe matics, and I joined Professor Timman's group as an Associate Professor. This led to the present work. Many thanks are due to G. M. L. Gladwell, who thoroughly polished style and contents of the manuscript. Thanks are also due to my wife, herself an engineering mathematician, who read the manuscript through critically, and made many helpful comments, to G. F. M. Braat, who also read an criticised, and, in addition, drew the figures together with J. Schonewille, to Ms. A. V. M. de Wit, Ms. M. den Boef, and Ms. P. c. Wilting, who typed the manuscript, and to the Publishers, who waited patiently. Delft-Rotterdam, 17 July 1990. J. J.
Preface.- Rolling Contact Phenomena - Linear Elasticity.- Finite Element Methods for Rolling Contact.- Plastic Deformation in Rolling Contact.- Non-Steady State Rolling Contact and Corrugations.- Modelling of Tyre Force and Moment Generation.- Rolling Noise.- Lubrication
Rhetorical Touch argues for an understanding of touch as a rhetorical art by approaching the sense of touch through the kinds of bodies and minds that rhetorical history and theory have tended to exclude. In resistance to a rhetorical tradition focused on shaping able bodies and neurotypical minds, Shannon Walters explores how people with various disabilities—psychological, cognitive, and physical—employ touch to establish themselves as communicators and to connect with disabled and nondisabled audiences. In doing so, she argues for a theory of rhetoric that understands and values touch as rhetorical. Essential to her argument is a redefinition of key concepts and terms—the rhetorical situation, rhetorical identification, and the appeals of ethos (character), pathos (emotion), and logos (logic or message). By connecting Empedoclean and sophistic theories to Aristotelian rhetoric and Burkean approaches, Walters's methods mobilize a wide range of key figures in rhetorical history and theory in response to the context of disability. Using Empedocles' tactile approach to logos, Walters shows how the iterative writing processes of people with psychological disabilities shape crucial spaces for identification based on touch in online and real life spaces. Mobilizing the touch-based properties of the rhetorical practice of mētis, Walters demonstrates how rhetors with autism approach the crafting of ethos in generative and embodied ways. Rereading the rhetorical practice of kairos in relation to the proximity between bodies, Walters demonstrates how writers with physical disabilities move beyond approaches of pathos based on pity and inspiration. The volume also includes a classroom-based exploration of the discourses and assumptions regarding bodies in relation to haptic, or touch-based, technologies. Because the sense of touch is the most persistent of the senses, Walters argues that in contexts of disability and in situations in which people with and without disabilities interact, touch can be a particularly vital instrument for creating meaning, connection, and partial identification. She contends that a rhetoric thus reshaped stretches contemporary rhetoric and composition studies to respond to the contributions of disabled rhetors and transforms the traditional rhetorical appeals and canons. Ultimately, Walters argues, a rhetoric of touch allows for a richer understanding of the communication processes of a wide range of rhetors who use embodied strategies.
Mechanical engineering, an engineering discipline forged and shaped by the needs of the industrial revolution, is once again asked to do its substantial share in the call for industrial renewal. The general call is urgent as we face profound issues of productivity and competitiveness that require engineering solutions. The Mechanical Engineering Series features graduate texts and research mo- graphs intended to address the need for information in contemporary areas of mechanical engineering. The series is conceived as a comprehensive one that covers a broad range of concentrations important to mechanical engineering graduate education and - search. We are fortunate to have a distinguished roster of consulting editors on the advisory board, each an expert in one of the areas of concentration. The names of the consulting editors are listed on the facing page of this volume. The areas of concentration are applied mechanics, biomechanics, computational - chanics, dynamic systems and control, energetics, mechanics of materials, pr- essing, production systems, thermal science, and tribology. Professor Finnie, the consulting editor for mechanics of materials, and I are pleased to present Introduction to Contact Mechanics by Anthony C. Fischer- Cripps.
Loren's In Contact offers a fascinating synthesis of current knowledge of the contact period between Europeans and Native peoples in the American Eastern woodlands.
Embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0 About This Book Create and design games for iPhone and iPad using SpriteKit and Swift 3.0 Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum fun Who This Book Is For If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required. What You Will Learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit Set up the scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun and repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape to choose the best option for your own situation Integrate your game with Game Center so that your players can share their high scores and achievements Publish your game to the App Store and enjoy people playing your games In Detail Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. Style and approach This project-based guide is engaging with a visually-rich approach rather than a text-heavy approach. With every chapter containing practical examples, you will understand how Swift programming works and make the most of the new features in version 3.0.
Apple's new programming language, Swift, is fast, safe, accessible—the perfect choice for game development! Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features for game development. Then, you will learn how to animate sprites and textures. Along the way, you will master the physics framework, add the player character and NPCs, and implement controls. Towards the end of the book, you will polish your game with fun menus, integrate with Apple Game Center for leaderboards and achievements, and then finally, learn how to publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
This book is intended to be an introduction to elasticity theory. It is as sumed that the student, before reading this book, has had courses in me chanics (statics, dynamics) and strength of materials (mechanics of mate rials). It is written at a level for undergraduate and beginning graduate engineering students in mechanical, civil, or aerospace engineering. As a background in mathematics, readers are expected to have had courses in ad vanced calculus, linear algebra, and differential equations. Our experience in teaching elasticity theory to engineering students leads us to believe that the course must be problem-solving oriented. We believe that formulation and solution of the problems is at the heart of elasticity theory. 1 Of course orientation to problem-solving philosophy does not exclude the need to study fundamentals. By fundamentals we mean both mechanical concepts such as stress, deformation and strain, compatibility conditions, constitu tive relations, energy of deformation, and mathematical methods, such as partial differential equations, complex variable and variational methods, and numerical techniques. We are aware of many excellent books on elasticity, some of which are listed in the References. If we are to state what differentiates our book from other similar texts we could, besides the already stated problem-solving ori entation, list the following: study of deformations that are not necessarily small, selection of problems that we treat, and the use of Cartesian tensors only.