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Special Agent Pendergast-one of the most original, compelling characters in all of contemporary fiction-returns in Preston and Child's new exhilarating novel BLUE LABYRINTH A long-buried family secret has come back to haunt Special Agent Aloysius Pendergast. It begins with murder. One of Pendergast's most implacable, most feared enemies is found on his doorstep, dead. Pendergast has no idea who is responsible for the killing, or why the body was brought to his home. The mystery has all the hallmarks of the perfect crime, save for an enigmatic clue: a piece of turquoise lodged in the stomach of the deceased. The gem leads Pendergast to an abandoned mine on the shore of California's Salton Sea, which in turn propels him on a journey of discovery deep into his own family's sinister past. But Pendergast learns there is more at work than a ghastly episode of family history: he is being stalked by a subtle killer bent on vengeance over an ancient transgression. And he soon becomes caught in a wickedly clever plot, which leaves him stricken in mind and body, and propels him toward a reckoning beyond anything he could ever have imagined....
BEYOND THE ICE LIMIT That thing is growing again. We must destroy it. The time to act is now... With these words begins Gideon Crew's latest, most dangerous, most high-stakes assignment yet. Failure will mean nothing short of the end of humankind on earth. Five years ago, the mysterious and inscrutable head of Effective Engineering Solutions, Eli Glinn, led a mission to recover a gigantic meteorite--the largest ever discovered--from a remote island off the coast of South America. The mission ended in disaster when their ship, the Rolvaag, foundered in a vicious storm in the Antarctic waters and broke apart, sinking-along with its unique cargo-to the ocean floor. One hundred and eight crew members perished, and Eli Glinn was left paralyzed. But this was not all. The tragedy revealed something truly terrifying: the meteorite they tried to retrieve was not, in fact, simply a rock. Instead, it was a complex organism from the deep reaches of space. Now, that organism has implanted itself in the sea bed two miles below the surface-and it is growing. If it is not destroyed, the planet will be doomed. There is only one hope: for Glinn and his team to annihilate it, a task which requires Gideon's expertise with nuclear weapons. But as Gideon and his colleagues soon discover, the "meteorite" has a mind of its own-and it has no intention of going quietly...
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
This is a dystopian social science fiction novel and morality tale. The novel is set in the year 1984, a fictional future in which most of the world has been destroyed by unending war, constant government monitoring, historical revisionism, and propaganda. The totalitarian superstate Oceania, ruled by the Party and known as Airstrip One, now includes Great Britain as a province. The Party uses the Thought Police to repress individuality and critical thought. Big Brother, the tyrannical ruler of Oceania, enjoys a strong personality cult that was created by the party's overzealous brainwashing methods. Winston Smith, the main character, is a hard-working and skilled member of the Ministry of Truth's Outer Party who secretly despises the Party and harbors rebellious fantasies.
There were eccentric characters in the hotel. The Paris slums are a gathering-place for eccentric people—people who have fallen into solitary, half-mad grooves of life and given up trying to be normal or decent. Poverty frees them from ordinary standards of behaviour, just as money frees people from work. Some of the lodgers in our hotel lived lives that were curious beyond words. There were the Rougiers, for instance, an old, ragged, dwarfish couple who plied an extraordinary trade. They used to sell postcards on the Boulevard St Michel. The curious thing was that the postcards were sold in sealed packets as pornographic ones, but were actually photographs of chateaux on the Loire; the buyers did not discover this till too late, and of course never complained. The Rougiers earned about a hundred francs a week, and by strict economy managed to be always half starved and half drunk. The filth of their room was such that one could smell it on the floor below. According to Madame F., neither of the Rougiers had taken off their clothes for four years.
The heir of ash and fire bows to no one. A new threat rises in the third book in the #1 bestselling Throne of Glass series by Sarah J. Maas. Celaena Sardothien has survived deadly contests and shattering heartbreak, but now she must travel to a new land to confront her darkest truth. That truth could change her life-and her future-forever. Meanwhile, monstrous forces are gathering on the horizon, intent on enslaving her world. To defeat them, Celaena will need the strength not only to fight the evil that is about to be unleashed but also to harness her inner demons. If she is to win this battle, she must find the courage to face her destiny-and burn brighter than ever before. The third book in the #1 New York Times bestselling Throne of Glass series continues Celaena's epic journey from woman to warrior.
When a longtime enemy shows up dead on Pendergast's doorstep, the murder investigation leads him into his own dark past as a vengeful killer waits in the shadows. It begins with murder. One of Pendergast's most implacable, most feared enemies is found on his doorstep, dead. Pendergast has no idea who is responsible for the killing, or why the body was brought to his home. The mystery has all the hallmarks of the perfect crime, save for an enigmatic clue: a piece of turquoise lodged in the stomach of the deceased. The gem leads Pendergast to an abandoned mine on the shore of California's Salton Sea, which in turn propels him on a journey of discovery deep into his own family's sinister past. But Pendergast learns there is more at work than a ghastly episode of family history: he is being stalked by a subtle killer bent on vengeance over an ancient transgression. And he soon becomes caught in a wickedly clever plot, which leaves him stricken in mind and body, and propels him toward a reckoning beyond anything he could ever have imagined . . .
A Time Magazine 100 Best Fantasy Books of All Time selection!​ A Reader’s Digest Best Children’s Book of All Time​! This stunning fantasy inspired by Chinese folklore is a companion novel to Starry River of the Sky and the New York Times bestselling and National Book Award finalist When the Sea Turned to Silver In the valley of Fruitless mountain, a young girl named Minli lives in a ramshackle hut with her parents. In the evenings, her father regales her with old folktales of the Jade Dragon and the Old Man on the Moon, who knows the answers to all of life's questions. Inspired by these stories, Minli sets off on an extraordinary journey to find the Old Man on the Moon to ask him how she can change her family's fortune. She encounters an assorted cast of characters and magical creatures along the way, including a dragon who accompanies her on her quest for the ultimate answer. Grace Lin, author of the beloved Year of the Dog and Year of the Rat returns with a wondrous story of adventure, faith, and friendship. A fantasy crossed with Chinese folklore, Where the Mountain Meets the Moon is a timeless story reminiscent of The Wizard of Oz and Kelly Barnhill's The Girl Who Drank the Moon. Her beautiful illustrations, printed in full-color, accompany the text throughout. Once again, she has created a charming, engaging book for young readers.
In this third book of the acclaimed series, Percy and his friends are escorting two new half-bloods safely to camp when they are intercepted by a manticore and learn that the goddess Artemis has been kidnapped.
A New York Times Bestseller! Fans of dark fairy-tales like The Hazel Wood and The Cruel Prince will relish this atmospheric and absorbing book based on Guillermo del Toro’s critically acclaimed movie. Oscar winning writer-director Guillermo del Toro and bestselling author Cornelia Funke have come together to transform del Toro’s hit movie Pan’s Labyrinth into an epic and dark fantasy novel for readers of all ages, complete with haunting illustrations and enchanting short stories that flesh out the folklore of this fascinating world. This spellbinding tale takes readers to a sinister, magical, and war-torn world filled with richly drawn characters like trickster fauns, murderous soldiers, child-eating monsters, courageous rebels, and a long-lost princess hoping to be reunited with her family. A brilliant collaboration between masterful storytellers that’s not to be missed. “Perfectly unsettling and deeply felt, this reminded me of the best kind of fairytales wherein each chapter is a jewel that, when held up to the light, reframes how we see the world around us.” —Roshani Chokshi, New York Times bestselling author of The Star-Touched Queen and Aru Shah and the End of Time “A fearless and moving adaption of the film, and a gorgeously written, emotional, frightening parable about the courage of young women amid the brutality of war.” —Michael Grant, New York Times bestselling author of Gone