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Blood and Magic continues the adventures of Celecia and Dakoran in Verdan's future. While they attempt to find a way back home, they must also deal with the growing threat from North Maroa and resurgence of an ancient enemy, the vampires. The demonic creatures from Jamut's realm are once again led by the demon who inhabits the body of Celecia's former sister, Tathiel. And with the growing presence of magic, these mystically fueled creatures will no longer be contained. In North Maroa, Wendy leads a band of rebels seeking to depose the president who came from Verdan's past. Mriccon travels to Parthea to learn the state of the religion he founded. And while the world reels from unfolding events, a forced reunion causes enemies to reveal past secrets and work together if they are to survive. Their efforts result in a better understanding of each other and of themselves. All of this leads to a cataclysmic confrontation and sets the stage for The Fifth Age.
Eight books and over two thousand years ago the story of Verdan began with The Fourth Age. The promise of peace continues to prove elusive and once again the world calls upon Celecia and Dakoran to safeguard their future. Mriccon has returned from a realm of the gods with the realization that the world is about to enter The Fifth Age. There's only one problem...The Fifth Age is not supposed to exist. Terek's dreams are shattered and all he has left are schemes of vengeance and a plan that may yet doom all life on Verdan. Once again, the Rising Circle surfaces with a plan so subversive that it is both reviled and embraced by those in power. The Fifth Age will take the reader from a prison in Emdon to the palace in Seahaven to the swamps of Kyrotha and to no less than three godly realms. The heroes of the world will suffer losses along the way, but will move forward with grim determination toward a cataclysmic conclusion that will help shape not only the future of Verdan, but of the entire universe.
This book picks up five years after Council's End. The world has settled into an uneasy peace and is still dealing with the results of previous battles. Celecia is abducted under mysterious circumstances, and Dakoran leads a party determined to find and rescue his wife even if that journey takes him to the pits of the Netherworld. Celecia, the most powerful wizard in Verdan, wakes up to find herself in a strange yet familiar world. But here she can barely sense the mystic energy field, the source of her power. Determined to return to Dakoran, she has a chance encounter with newfound friends and comes to discover that the world she now inhabits is two thousand years in the future. Dakoran will find a path to Celecia, but before the two can be reunited, he will need to contend with a past and present evil and lead a new band of heroes who fight for freedom. He will also learn the true nature of a powerful artifact bequeathed to the king of Izmira, one that may hold other secrets regarding Verdan's fate.
NATIONAL BESTSELLER • In this spellbinding novel, Lestat, rebel outlaw, addresses the tribe of vampires, telling us the mesmerizing story of how he became prince of the vampire world, and of the formation of the Blood Communion, and how his vision for the Children of the Universe to thrive as one, came to be. Lestat takes us from his ancestral castle in the snow-covered mountains of France to the verdant wilds of lush Louisiana, with its lingering fragrances of magnolias and night jasmine; from the far reaches of the Pacific’s untouched islands to the 18th-century city of St. Petersburg and the court of the Empress Catherine. He speaks of his fierce battle of wits and words with the mysterious Rhoshamandes, proud Child of the Millennia, reviled outcast for his senseless slaughter of the legendary ancient vampire Maharet, avowed enemy of Queen Akasha, who refuses to live in harmony at court and who threatens all Lestat has dreamt of....
It all begins on the night Rea turns twelve. After a big fight with her twin brother Rohan on their birthday, Rea's life in the small village of Darjeeling, India, gets turned on its head. It's four in the morning and Rohan is nowhere to be found. It hasn't even been a day and Amma acts like Rohan's gone forever. Her grandmother, too, is behaving strangely. Unwilling to give up on her brother, Rea and her friend Leela meet Mishti Daadi, a wrinkly old fortuneteller whose powers of divination set them off on a thrilling and secret quest. In the shade of night, they portal to an otherworldly realm and travel to Astranthia, a land full of magic and whimsy. There with the help of Xeranther, an Astranthian barrow boy, and Flula, a pari, Rea battles serpent-lilies and blood-sucking banshees, encounters a butterfly-faced woman and blue lizard-men, and learns that Rohan has been captured. Rea also discovers that she is a princess with magic. Only she has no idea how to use it. Struggling with the truth her Amma has kept hidden from her, Rea must solve clues that lead to Rohan, find a way to rescue him, and save Astranthia from a potentially deadly fate. But the clock is ticking. Can she rescue Rohan, save Astranthia, and live to see it all?