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Within the dungeon, a famous weapon is nothing more than a basic blade. Even a broadsword that’s gutted a dragon can be reduced to shattered steel. Devastated, Garbage seeks out a replacement for her beloved sword...but what weapon could possibly match her? An old blade, sharp as diamond—the return of a legend. As ever, the dungeon’s maw yawns wide to swallow foolhardy adventurers, and Iarumas’s party continues to delve for treasure, for corpses, and for answers. One day, a member of Raraja’s former clan catches up to him and dangles a tantalizing proposition: in exchange for clues about the rhea girl’s whereabouts, Raraja must go into the dungeon alone. What could await him but a dark, lonely death? What awaits Garbage but a jagged, broken sword? And what slumbering legends might awaken in the blackest depths of the dungeon?
Scale’s dungeon exists in infamy as a vast maw of unknowable depth, containing monsters and legendary treasure. But the dungeon itself isn’t the whole story; after all, what would a place like that be without adventurers willing to delve into it? Trace the dungeon’s beginnings with the tale of the free knight Sezmar, who leaves his knightly order and gathers his party to adventure for the first time. Follow the son of a shoemaker, who barely survived an encounter with the red dragon, as he collects a motley band for a dodgy job. Experience Orlaya’s first adventure with her new companions after escaping the yoke of her old clan. Stalk the black-clad adventurer Iarumas as he explores alone, silently seeking something. In Scale, there are just as many adventures as there are adventurers, and the dungeon swallows them all.
“Wow. C. E. Murphy is good. Court intrigue in an alternate Elizabethan-era fantasy world: realpolitik with the sex included.” –Kate Elliott, author of Crown of Stars In a world where religion has ripped apart the old order, Belinda Primrose is the queen’s secret weapon. The unacknowledged daughter of Lorraine, the first queen to sit on the Aulunian throne, Belinda has been trained as a spy since the age of twelve by her father, Lorraine’s lover and spymaster. Cunning and alluring, fluent in languages and able to take on any persona, Belinda can infiltrate the glittering courts of Echon where her mother’s enemies conspire. She can seduce at will and kill if she must. But Belinda’s spying takes a new twist when her witchlight appears. Now Belinda’s powers are unlike anything Lorraine could have imagined. They can turn an obedient daughter into a rival who understands that anything can be hers, including the wickedly sensual Javier, whose throne Lorraine both covets and fears. But Javier is also witchbreed, a man whose ability rivals Belinda’s own . . . and can be just as dangerous. Amid court intrigue and magic, loyalty and love can lead to more daring passions, as Belinda discovers that power is the ultimate aphrodisiac. “C. E. Murphy vividly reimagines Renaissance Europe as a world both familiar and strange. Filled with intrigue and betrayal, her story is a chess game with six of seven sides, and I look forward to seeing what the next moves are.” –Marie Brennan, author of Warrior and Witch From the Trade Paperback edition.
In his highly acclaimed debut, The Lies of Locke Lamora, Scott Lynch took us on an adrenaline-fueled adventure with a band of daring thieves led by con artist extraordinaire Locke Lamora. Now Lynch brings back his outrageous hero for a caper so death-defying, nothing short of a miracle will pull it off. After a brutal battle with the underworld that nearly destroyed him, Locke and his trusted sidekick, Jean, fled the island city of their birth and landed on the exotic shores of Tal Verrar to nurse their wounds. But even at this westernmost edge of civilization, they can’t rest for long—and are soon back to what they do best: stealing from the undeserving rich and pocketing the proceeds for themselves. This time, however, they have targeted the grandest prize of all: the Sinspire, the most exclusive and heavily guarded gambling house in the world. Its nine floors attract the wealthiest clientele—and to rise to the top, one must impress with good credit, amusing behavior…and excruciatingly impeccable play. For there is one cardinal rule, enforced by Requin, the house’s cold-blooded master: it is death to cheat at any game at the Sinspire. Brazenly undeterred, Locke and Jean have orchestrated an elaborate plan to lie, trick, and swindle their way up the nine floors…straight to Requin’s teeming vault. Under the cloak of false identities, they meticulously make their climb—until they are closer to the spoils than ever. But someone in Tal Verrar has uncovered the duo’s secret. Someone from their past who has every intention of making the impudent criminals pay for their sins. Now it will take every ounce of cunning to save their mercenary souls. And even that may not be enough.… Praise for Red Seas Under Red Skies “Lynch hasn’t merely imagined a far-off world, he’s created it, put it all down on paper—the smells, the sounds, the people, the feel of the place. The novel is a virtuoso performance, and sf/fantasy fans will gobble it up.”—Booklist (starred review) “Red Seas Under Red Skies firmly proves that Scott Lynch isn’t a one-hit wonder. . . . It’ll only be a matter of time before Scott Lynch is mentioned in the same breath as George R. R. Martin and Steven Erikson.”—Fantasy Book Critic “Grand, grandiose, grandiloquent . . . No critic is likely to fault Lynch in his overflowing qualities of inventiveness, audacious draftsmanship, and sympathetic characterization.”—Locus
NEW YORK TIMES BESTSELLER • The third book of the suspense-filled, enduringly popular Gentleman Bastard Sequence about a roguish group of conmen, which George R. R. Martin has called “fresh, original, and engrossing . . . gorgeously realized.” “Fast paced, fun, and impossible to put down . . . Locke and company remain among the most engaging protagonists in fantasy.”—Publishers Weekly (starred review) ONE OF PASTE’S BEST FANTASY BOOKS OF THE DECADE With the greatest heist of their career gone spectacularly sour, con artist extraordinaire Locke Lamora and his trusted partner, Jean, have barely escaped with their lives. Or at least Jean has. Locke is slowly succumbing to a lethal poison that no alchemist can cure. With the end nearing, Locke’s only hope is to accept a mysterious Bondsmage’s offer: act as a political pawn in the Magi elections, and in exchange be healed. But the lifesaving sorcery promises to rival even the most excruciating death, and Locke refuses. Until the Bondsmage invokes the name of Sabetha, the love of Locke’s life, his equal in skill and wit . . . and now his greatest rival. From his first glimpse of Sabetha as a fellow orphan and thief-in-training, Locke was smitten. But after a tumultuous courtship, she broke away. Now they will reunite in another clash of wills. Faced with his only equal in both love and trickery, Locke must choose whether to fight Sabetha—or woo her. It is a decision on which both of their lives may depend. Don’t miss any of Scott Lynch’s epic fantasy Gentleman Bastard Sequence: THE LIES OF LOCKE LAMORA • RED SEAS UNDER RED SKIES • THE REPUBLIC OF THIEVES
"Deep in the unexplored reaches of the dungeon, a corpse is discovered--one that shouldn't exist. After Iarumas is resurrected, his memories of life before death are gone, and he spends his days delving into the dungeon to retrieve the bodies of dead adventurers. Can they be revived as well? Or will God reduce them to piles of ash on the altar? Either way, Iarumas collects his finder's fee. And though his skills earn him some grudging respect, he's also scorned for this cold, utilitarian attitude. The living keep their distance--Iarumas consorts primarily with the dead. That is, until he meets Garbage, a feral young swordswoman who's the sole survivor of a massacred party. With Garbage by his side, Iarumas ventures deeper, scouring the dungeon for clues to his past, avoiding monsters, traps, and the inevitability of a permanent ashen demise"--
Kelly McCullough, author of Drawn Blades, presents another Fallen Blade adventure with Aral Kingslayer... Aral Kingslayer has nothing to lose—and only justice to gain. Torn apart by the death of his goddess, he must avenge her in order to save himself from being lost forever.... It’s been nine long years since the death of his patron, Namara, and exalted assassin Aral Kingslayer desperately misses the thrill and glory of being a higher power of justice. Now he is haunted by the ghosts of the past—and by the ghost of the lost goddess herself. When Namara calls upon Aral in a dream to seek justice for her death and the ruination of her temple, Aral must obtain the help of his fellow former Blades and his Shade familiar, Triss, to pursue the vengeance he knows Namara deserves. Even if it means attacking Heaven’s Son—and going against one of their own—in a bloody battle of epic proportions...
Colonel Ridge Zirkander isn’t the model of military professionalism—he has a tendency to say exactly what’s on his mind, and his record has enough demerits to wallpaper the hull of an airship—but as the best fighter pilot in the Iskandian army, he’s used to a little leniency from his superiors. Until he punches the wrong diplomat in the nose and finds himself issued new orders: take command of a remote prison mine in the inhospitable Ice Blades Mountains. Ridge has never been in charge of anything larger than a flier squadron—what’s he supposed to do with a frozen fortress full of murderers and rapists? Not to mention the strange woman who shows up right before he arrives… Sardelle Terushan wakes from three hundred years in a mage stasis shelter, only to realize that she is the last of the Referatu, the sorcerers who once helped protect Iskandia from conquerors. Their subterranean mountain community was blown up in a treacherous sneak attack by soldiers who feared their power. Everyone Sardelle ever knew is dead, and the sentient soulblade she has been bonded to since her youth is buried in the core of the mountain. Further, what remains of her home has been infested by bloodthirsty miners commanded by the descendants of the very soldiers who destroyed her people. Sardelle needs help to reach her soulblade—her only link to her past and her last friend in the world. Her only hope is to pretend she’s one of the prisoners while trying to gain the commander’s trust. But lying isn’t her specialty, especially when the world has changed so much in the intervening centuries, and if Colonel Zirkander figures out who she truly is, he’ll be duty-bound to sentence her to the only acceptable punishment for sorcerers: death.
A matchless warrior is pitted against a near-God in the second epic installment of the Raven’s Blade series. It has long been our lot in life, brother, to do what others can’t. Vaelin Al Sorna was known across the realm as the greatest of warriors, but he thought battles were behind him. He was wrong. Prophecy and rumor led him across the sea to find a woman he once loved, and drew him into a war waged by the Darkblade, a man who believes himself a god—and one who has gathered a fanatical army that threatens all of the known world. After a costly defeat by the Darkblade, Vaelin’s forces are shattered, while the self-proclaimed immortal and his army continue their terrible march. But during the clash, Vaelin regained some of the dark magic that once gave him unrivaled skill in battle. And though the fight he has been drawn into seems near unwinnable, the song that drives him now desires the blood of his enemy above all else…
Fantasy meets crime caper in the first book of a landmark, enduringly popular epic series about a roguish group of conmen, which George R. R. Martin has called “fresh, original, and engrossing . . . gorgeously realized.” An orphan’s life is harsh—and often short—in the mysterious island city of Camorr. But young Locke Lamora dodges relentless danger, becoming a thief under the tutelage of a gifted con artist. As leader of the band of light-fingered brothers known as the Gentlemen Bastards, Locke is soon infamous, fooling even the underworld’s most feared ruler. But in the shadows lurks someone still more ambitious and deadly. Faced with a bloody coup that threatens to destroy everyone and everything that holds meaning in his mercenary life, Locke vows to beat the enemy at his own brutal game—or die trying.