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This essential guide to doing social research in this fast-evolving digital age explains how the digital revolution is transforming the way social scientists observe behavior, ask questions, run experiments, and engage in mass collaborations.
An acclaimed critic argues that video games are the most vital art form of our time Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing -- and there is a 40 percent chance this person is a woman. In Bit by Bit, Andrew Ervin sets out to understand the explosive popularity of video games. He travels to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games, from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instill in gamers. As Ervin argues, games are art because they are beautiful, moving, and even political -- and because they turn players into artists themselves.
Intrepid journalist considers power's corrosion, evades execution, and walks on the wild side of war-torn Africa.
The main goal of this book is to teach fundamental programming principles to beginners using Julia, one of the fastest growing programming languages today. Julia can be classified as a "modern" language, possessing many features not available in more popular languages like C and Java. The book is organized in 10 chapters. Chapter 1 gives an overview of the programming process. It shows how to write a first Julia program and introduces some of the basic building blocks needed to write programs. Chapter 2 is all about numbers—integers, floating-point, operators, expressions—how to work with them and how to print them. Chapter 3 shows how to write programs which can make decisions. It explains how to use if and if...else statements. Chapter 4 explains the notion of ‘looping’, implemented using for and while statements. It also explains how to read data from a file and write results to a file. Chapter 5 formally treats with functions, enabling a (large) program to be broken up into smaller manageable units which work together to solve a given problem. Chapter 6 is devoted to characters and strings. In Julia, we can work with them as seamlessly as we do with numbers. Chapter 7 tackles array processing, which is significantly easier in Julia than other languages. Chapter 8 is about sorting and searching techniques. Sorting puts data in an order that can be searched more quickly/easily, and makes it more palatable for human consumption. Chapter 9 introduces structures, enabling us to group data in a form that can be manipulated more easily as a unit. Chapter 10 deals with two useful data structures—dictionaries and sets. These enable us to solve certain kinds of problems more easily and conveniently than we can without them. This book is intended for anyone who is learning programming for the first time. The presentation is based on the fact that many students (though not all) have difficulties in learning programming. To overcome this, the book uses an approach which provides clear examples, detailed explanations of very basic concepts and numerous interesting problems (not just artificial exercises whose only purpose is to illustrate some language feature).
Zundel loved his warm winter coat so much, he wore it and wore it and wore it until bit by bit he w-o-r-e it out. With the remaining cloth, Zundel makes a jacket, then a vest, then a cap, a pocket, and a button until there is no fabric left. But that's not the end of story, as you can tell from the cover of the book.
When his father leaves to fight in World War I, Mikey joins the Central Park Knitting Bee to help knit clothing for soldiers overseas.
Unlock the potential of your heart and mind through the power of mantras with this accessible introduction to the practice of chanting. For thousands of years, the sacred sounds of mantras have been used for healing, self-discovery, and enhanced wellbeing. Chanting a mantra can have a profound effect on your state of mind, elevating your consciousness, altering your emotions, and bringing you peace. A Little Bit of Mantras presents an introduction to these sacred, spiritually empowering words, phrases, and sounds. It explores the history of mantras and how they work, and gives you chants that you can use with your yoga, meditation, or other daily practice.
Tells the story of the development of computers, plus the men and women who shaped its history.
Written for the consumer who wants to choose hair care products based on knowledge, this volume explains how to select the best products for his or her individual needs.
How do you make the ordinary extraordinary? With a little bit of oomph! An utterly inspiring and playful new book on creativity from Barney Saltzberg, author of Beautiful Oops!, A Little Bit of Oomph! teaches the invaluable lesson of throwing your heart into whatever you’re doing and trying just a little bit harder— because with a little extra effort and a lot of oomph, you can make anything beautiful. With a little bit of oomph you can help a sprinkle of seeds—lift flap—become a magical, three-dimensional bouquet of flowers. With a little bit of oomph, small notions—like a goldfish in a little bowl—open out to big oceans (just look through the peephole!). Oomph can transform a dog’s tail into a funny tale (there’s a miniature book involved). Oomph changes curiosity into discovery, daydreams into playthings, your singing into others’ dancing. A triumph of imagination, vibrant, colorful art, and paper engineering, A Little Bit of Oomph! is filled with pop-ups, lift-the-flaps, spinning circles and gatefolds—and, underlying every page, Barney’s timeless message that creativity is for everyone. Just add a little bit of oomph.