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Fifteen years ago, all the chimera hunters disappeared, so now the only chimera hunters the CIA can call on are little kids like me. Now those older chimera hunters are coming back with a massive invasion force, and it’s up to the CIA, the Navy, and kids like me to stop them. To complicate matters, a giraffigator shows up at the CIA’s strategy planning meeting with more intel about how to stop the invasion, but nobody knows this giraffigator. Can we even trust her? I really need your help. You make the choices that change my story. There are four ways this can end; see if you can read them all!
This collection contains the previously published stories: Billy Chan and the Case of the Pengurtles Billy Chan and the Little Lost Orcoose Billy Chan and the Fronine Invasion Billy Chan and the Walrar Bear Abduction Billy Chan Goes Where the Sheelephants Roam Billy Chan Chases a Burkey through Albuquerque Billy Chan Rescues a Moark Named Mark Billy Chan and the Stinky Goatopus Billy Chan Goes to the World of the Felidavians Billy Chan and the Clash of the Bungolins Billy Chan and Operation Bager Billy Chan and the Giraffigator Showdown Penguins with turtle shells kidnapped my parents on our family vacation, and that’s how I learned I’m a chimera hunter. Chimeras are mythical creatures who look like mixed up versions of regular animals, and they visit from other worlds sometimes. Only chimera hunters can follow them back into their worlds. When you’re a kid, that gets complicated. Hi, my name is Billy Chan, and I’m the main character in this book. Sounds weird for a book character to say that, huh? Most of us have no idea that we aren’t real, living, breathing people. So why do I know this, and why do I tell you that I know this?Because in this book you’re going to help me make some big decisions. You can make safe or risky decisions and change the end of the story. In life, you want to learn to make safe decisions, but in books, you should feel free to take risks. That’s part of the fun.No matter what crazy decisions you ask me to make, I’ll be just fine. Come join me on my first ever adventure!
I’m at a summit, which is a word that means “really boring meeting for grown-ups.” The CIA is meeting with billionaire Mr. Roahr about finding all the chimera hunters who went missing fifteen years ago. Things get way less boring when a tiger with bat-wings walks in. My friend, Cassie, says this is a bager (pronounced “bagger”) and is one of the rarest chimeras ever. The bager wants me to take Mr. Roahr and people from the CIA to her world. Talk about a big choice to make! I need your help. Make choices that change my story. There are four endings; see if you can read them all!
There's a moark in the Monterey Bay Aquarium! The CIA has heard rumors of a shark fin moving through the sand at the bottom of one of their tanks. He was put in there by accident, and a marine biologist might discover him at any moment. If they do, there will definitely be questions. The CIA needs my help to get that moark out of there. This is where you come in. These missions are hard, and I need your help to make decisions. Let's see if we can get that moark without causing a ruckus or destroying the tank...
Your cousin, Pippa, cannot find her wellies. She'll need those rubber boots the next time it rains, and so she must solve the mystery of where they've gone. She'll want YOUR help to decide where to look and how. See if you can figure out how someone would sneak up to the cottage and swipe a pair of wellies without being seen. More importantly, who would do such a thing? See if you can solve the mystery before Pippa does!
Can you solve the mysteries before Pippa does? This collection includes the previously published mysteries: Pippa Parvin and the Mystery of the Ruined Corridor Pippa Parvin and the Mystery of the Missing Pencil Pippa Parvin and the Mystery of the Unidentified Flying Object Pippa Parvin and the Mystery of the Fork in the Garden Pippa Parvin and the Mystery of the Stolen Lunches Pippa Parvin and the Mystery of the Missing Wellies (Please note, this edition does not include any bonus content.) As an orphan, you thought you were alone. That was before your Aunt Vivian and cousin Pippa found you, and brought you to live in their cozy cottage in a small village in the English countryside. The cottage itself is deep in the forest. Not only is Pippa family, but both of you share a secret. You are werefoxes. Your cousin uses her ability to solve mysteries and she needs your help. YOU decide which clues to look for and in what order. Together you and Pippa draw deductions from the clues. See if you are able to solve each mystery before Pippa does!
When a priceless artifact disappears, a play-date becomes an investigation. You and Pippa are at your friend, Robert’s, manor house when his family discovers that an antique quill pen is missing. Robert's great-great-great grandfather cut the quill himself and presented it to your great-great-great grandfather, his loyal game warden. You, Pippa, and Robert are all heartbroken at its loss. But Pippa’s on the case, and she needs your help. Will you question witnesses first, or try to decipher a cryptic piece of paper left in the quill’s place? Pippa will follow your lead. See if you can crack the case before Pippa does!
You need three things to be a mage: Magical talent (which everyone accepted to the Mage Academy has), training (which is what you go to the Mage Academy for), and a dragonlet to sit on your shoulder and guide you. It’s near hatching time and the newest class of mages has arrived at the Academy. As always, YOU decide where the story goes from there. Will you follow the class to the crowded marketplace for a public hatching, or will you instead go to the quiet atrium in the library? Will you follow the student with strong emotions and a fear of crowds, or the nonstop talker who loves to meet new people? Meet the mages and learn their powers. The first class of Mage Academy is in session!
Anya is at the top of her class and the best air mage the Academy has had in ages, but can she save a village from a cyclone? It’s the most difficult trial yet, and it’s your job to help. Will you tell her to figure out the right spells on her own, or work with other students? Who should she recruit when the storm draws near, lighting is crashing all around, and cyclones are tearing up the land? Her goal is to save the village, but little does she know that you’ve got a magical advantage. The test proctors will let you try the test four times with the help of a time portal. You’ve got four chances to guide Anya to save the village. You hope for success, but you must learn when you fail. Because learning is what these trials are all about. Make the best choices you can!
Reyna thought her mage trial would be a simple test, but there’s a forest fire raging and the Mage Academy needs her to put it out. You are her dragonlet familiar, and she needs your help. Will you tell her to get other student mages to join in, or have her take on the fire alone? The proctors have a time portal and will have you do four versions of this test. Why? Because that is how you learn, by trying different things. The fire is Reyna’s test. YOUR test is to learn all the ways she can pass, and how she might fail. That is how you can be a good guide to Reyna, and more importantly, to yourself. Because life can be like a test that you take over and over. What matters isn’t how quickly you pass, but how well you learn. Come face the flames with Reyna; she can’t do this without you!