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The myths of the Gimi, a people of the Eastern Highlands of Papua New Guinea, attribute the origin of death and misery to the incestuous desires of the first woman or man, as if one sex or the other were guilty of the very first misdeed. Working for years among the Gimi, speaking their language, anthropologist Gillian Gillison gained rare insight into these myths and their pervasive influence in the organization of social life. Hers is a fascinating account of relations between the sexes and the role of myth in the transition between unconscious fantasy and cultural forms. Gillison shows how the themes expressed in Gimi myths—especially sexual hostility and an obsession with menstrual blood—are dramatized in the elaborate public rituals that accompany marriage, death, and other life crises. The separate myths of Gimi women and men seem to speak to one another, to protest, alter, and enlarge upon myths of the other sex. The sexes cast blame in the veiled imagery of myth and then play out their debate in joint rituals, cooperating in shows of conflict and resolution that leave men undefeated and accord women the greater blame for misfortune.
The myths of the Gimi, a people of the Eastern Highlands of Papua New Guinea, attribute the origin of death and misery to the incestuous desires of the first woman or man, as if one sex or the other were guilty of the very first misdeed. Working for years among the Gimi, speaking their language, anthropologist Gillian Gillison gained rare insight into these myths and their pervasive influence in the organization of social life. Hers is a fascinating account of relations between the sexes and the role of myth in the transition between unconscious fantasy and cultural forms. Gillison shows how the themes expressed in Gimi myths—especially sexual hostility and an obsession with menstrual blood—are dramatized in the elaborate public rituals that accompany marriage, death, and other life crises. The separate myths of Gimi women and men seem to speak to one another, to protest, alter, and enlarge upon myths of the other sex. The sexes cast blame in the veiled imagery of myth and then play out their debate in joint rituals, cooperating in shows of conflict and resolution that leave men undefeated and accord women the greater blame for misfortune.
We frequently engage with that which we consciously perceive not to be real, yet fantasy, despite its pervasive presence and strong role in everyday life through its connection to identities, communities, desires, and meanings, has yet to be properly defined and researched. This book examines fantasy from a performance theory perspective. Drawing on multidisciplinary literature, it presents ethnographic and art-based research on live action role-playing games to explore fantasy as a bodily and negotiated phenomenon that involves various kinds of engagement with one’s surroundings. Overall, this book is a study of various forms and roles that fantasy can take on as part of contemporary Western culture. The study suggests that fantasy emerges as a different type of interpretation of normalised performance and reality, and can thus provide individuals with the tools to wield agency in everyday life. The book will appeal to scholars of sociology, cultural and media studies, literature and performance studies.
Some of the earliest books ever written, including The Epic of Gilgamesh and the Odyssey, deal with monsters, marvels, extraordinary voyages, and magic, and this genre, known as fantasy, remained an essential part of European literature through the rise of the modern realist novel. Tracing the history of fantasy from the earliest years through to the origins of modern fantasy in the 20th century, this account discusses contributions decade by decade--from Tolkien's Lord of the Rings trilogy and Lewis's Narnia books in the 1950s to J. K. Rowling's Harry Potter series. It also discusses and explains fantasy's continuing and growing popularity.
"In Popular Culture in the Age of White Flight, Eric Avila offers a unique argument about the restructuring of urban space in the two decades following World War II and the role played by new suburban spaces in dramatically transforming the political culture of the United States. Avila's work helps us see how and why the postwar suburb produced the political culture of 'balanced budget conservatism' that is now the dominant force in politics, how the eclipse of the New Deal since the 1970s represents not only a change of views but also an alteration of spaces."—George Lipsitz, author of The Possessive Investment in Whiteness
This volume offers a varied and informed series of approaches to questions of mobility—actual, social, virtual, and imaginary—as related to visual culture. Contributors address these questions in light of important contemporary issues such as migration; globalization; trans-nationality and trans-cultural difference; art, space and place; new media; fantasy and identity; and the movement across and the transgression of the proprieties of boundaries and borders. The book invites the reader to read across the collection, noting differences or making connections between media and forms and between audiences, critical traditions and practitioners, with a view to developing a more informed understanding of visual culture and its modalities of mobility and fantasy as encouraged by dominant, emergent, and radical forms of visual practice.
Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.
Following her acclaimed debut, Jo Graham returns to the ancient world with a novel that will captivate lovers of fantasy, history and romance. Set in Ancient Egypt, Hand of Isis is the story of Charmian, a handmaiden, and her two sisters. It is a novel of lovers who transcend death, of gods who meddle in mortal affairs, and of women who guide empires.
2014 Locus Awards Finalist, Nonfiction Category In this hip, accessible primer to the music, literature, and art of Afrofuturism, author Ytasha Womack introduces readers to the burgeoning community of artists creating Afrofuturist works, the innovators from the past, and the wide range of subjects they explore. From the sci-fi literature of Samuel Delany, Octavia Butler, and N. K. Jemisin to the musical cosmos of Sun Ra, George Clinton, and the Black Eyed Peas' will.i.am, to the visual and multimedia artists inspired by African Dogon myths and Egyptian deities, the book's topics range from the "alien" experience of blacks in America to the "wake up" cry that peppers sci-fi literature, sermons, and activism. With a twofold aim to entertain and enlighten, Afrofuturists strive to break down racial, ethnic, and social limitations to empower and free individuals to be themselves.
This book illuminates the racialized nature of twenty-first century Western popular culture by exploring how discourses of race circulate in the Fantasy genre. It examines not only major texts in the genre, but also the impact of franchises, industry, editorial and authorial practices, and fan engagements on race and representation. Approaching Fantasy as a significant element of popular culture, it visits the struggles over race, racism, and white privilege that are enacted within creative works across media and the communities which revolve around them. While scholars of Science Fiction have explored the genre’s racialized constructs of possible futures, this book is the first examination of Fantasy to take up the topic of race in depth. The book’s interdisciplinary approach, drawing on Literary, Cultural, Fan, and Whiteness Studies, offers a cultural history of the anxieties which haunt Western popular culture in a century eager to declare itself post-race. The beginnings of the Fantasy genre’s habits of whiteness in the twentieth century are examined, with an exploration of the continuing impact of older problematic works through franchising, adaptation, and imitation. Young also discusses the major twenty-first century sub-genres which both re-use and subvert Fantasy conventions. The final chapter explores debates and anti-racist praxis in authorial and fan communities. With its multi-pronged approach and innovative methodology, this book is an important and original contribution to studies of race, Fantasy, and twenty-first century popular culture.