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Implement, operate, and use beta testing immediately with this hands-on guide to the best practices Beta testing is a complex process that, when properly run, provides a wealth of diverse information. But when poorly executed, it delivers little or no data while wasting time and money. Written by a leading expert in the field, this book will help you reach the full potential that beta testing has to offer. Michael Fine compiles the best practices to date so you can effectively bring beta testing into your company's process to improve product quality. Using real-world case studies, this book begins by clearly explaining what a beta is and why you need one. Fine then explores the beta test procedure and walks through the best processes to use when implementing a test. He concludes by detailing the steps you should take after completing a test in order to take full advantage of the results. With this book, you'll gain a better understanding of what beta testing is, why every company needs a beta test program, and how to get the most from a test. Fine will help you: * Understand all the steps involved in beta testing using real-world case studies * Implement a beta test using best- known practices * Produce better products based on the results of well-run beta tests * Apply beta testing across many platforms and many technologies * Improve on existing processes and identify critical issues
Opposites attract for two workplace rivals in this forced proximity romance from bestselling author Annabeth Albert Player vs. Player. Fight! Brilliant graphic designer Ravi Tandel is ahead of the game—he’s just been asked to present a top secret project at a huge conference in Seattle. All systems are go...until he learns his buttoned-up office nemesis is coming along for the ride. Tristan Jones isn’t really the gamer type, but he knows the back end of the video game business inside out. Together, he and Ravi will give an awesome presentation. If they survive the cross-country trip first. Tossed together in close quarters, Ravi’s shocked to see Tristan’s sexy, softer side emerge from such a conservative shell. He’s less shocked to learn his handsome colleague’s prominent family would never support an out-and-proud son. But Ravi didn’t struggle through his own coming out to hide who he is now. To be together, Tristan will have to push past his fear and ultimately decide: Does he want a future with Ravi? Or is it game over before they’ve even begun? #gaymers Book 1: Status Update Book 2: Beta Test Book 3: Connection Error Also by Annabeth Albert: Shore Leave Book 1: Sailor Proof Book 2: Sink or Swim Out of Uniform Book 1: Off Base Book 2: At Attention Book 3: On Point Book 4: Wheels Up Book 5: Squared Away Book 6: Tight Quarters Book 7: Rough Terrain Hotshots: Book 1: Burn Zone Book 2: High Heat Book 3: Feel the Fire Book 4: Up in Smoke
Whether you are inheriting a test team or starting one up, Manage Software Testing is a must-have resource that covers all aspects of test management. It guides you through the business and organizational issues that you are confronted with on a daily basis, explaining what you need to focus on strategically, tactically, and operationally. Using a
An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basic skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. FEATURES: Features test methodology tutorials based on actual games, plus examples and tools that readers can use for personal or professional development Explores documented methods and tools for tracking and managing game testing progress and game quality Provides companion files available for digital download, including classroom support files, templates, resources, and projects from the book
This book is designed for use as an introductory software engineering course or as a reference for programmers. Up-to-date text uses both theory applications to design reliable, error-free software. Includes a companion CD-ROM with source code third-party software engineering applications.
This book will teach you how to test computer software under real-world conditions. The authors have all been test managers and software development managers at well-known Silicon Valley software companies. Successful consumer software companies have learned how to produce high-quality products under tight time and budget constraints. The book explains the testing side of that success. Who this book is for: * Testers and Test Managers * Project Managers-Understand the timeline, depth of investigation, and quality of communication to hold testers accountable for. * Programmers-Gain insight into the sources of errors in your code, understand what tests your work will have to pass, and why testers do the things they do. * Students-Train for an entry-level position in software development. What you will learn: * How to find important bugs quickly * How to describe software errors clearly * How to create a testing plan with a minimum of paperwork * How to design and use a bug-tracking system * Where testing fits in the product development process * How to test products that will be translated into other languages * How to test for compatibility with devices, such as printers * What laws apply to software quality
In today's unforgiving business environment where customers demand zero defect software at lower costs-it is testing that provides the opportunity for software companies to separate themselves from the competition. Software Testing as a Service explains, in simple language, how to use software testing to improve productivity, reduce time to market, and reduce costly errors. It explains how the normal functions of manufacturing can be applied to commoditize the software testing service to achieve consistent quality across all software projects. This up-to-date reference reviews different software testing tools, techniques, and practices and provides succinct guidance on how to estimate costs, allocate resources, and make competitive bids. Replete with examples and case histories, this resource illustrates how proper planning can lead to the creation of software that's head and shoulders above the competition.
In this new, expanded edition, the starting point is arbitrary. From there, the city expands in all directions. At once SF, a contemporary demonology, an occult theory, a mutant utopia and an architectural treatise, Beta Testing the Ongoing Apocalypse is a collection of graphic fictions about the contemporary global megalopolis. This groundbreaking collection, originally published in an Eisner-nominated, smaller edition a decade ago, has only proven more prescient and resonant to our contemporary times than ever. For this new edition, Kaczynski created the original stories "Billion Dollar Budget" and "Rediscovery of the Real" and annotations. There's also a new foreword by science fiction writer Christopher Brown (Tropic of Kansas) and an entirely new cover design. Tom Kaczynski's graphic short stories trace a complex space-time trajectory from the smallest corporate cubicle out to farthest fathoms of the multiverse. Occult economics, metaphysical traffic jams, Marxist zombies on Mars, secret architectural societies, designer ghosts from the future, and demographics demons are just a few elements of a new untested future eschatology.
Testing in the Professions focuses on current practices in credentialing testing as a guide for practitioners. With a broad focus on the key components, issues, and concerns surrounding the test development and validation process, this book brings together a wide range of research and theory—from design and analysis of tests to security, scoring, and reporting. Written by leading experts in the field of measurement and assessment, each chapter includes authentic examples as to how various practices are implemented or current issues observed in credentialing programs. The volume begins with an exploration of the various types of credentialing programs as well as key differences in the interpretation and evaluation of test scores. The next set of chapters discusses key test development steps, including test design, content development, analysis, and evaluation. The final set of chapters addresses specific topics that span the testing process, including communication with stakeholders, security, program evaluation, and legal principles. As a response to the growing number of professions and professional designations that are tied to testing requirements, Testing in the Professions is a comprehensive source for up-to-date measurement and credentialing practices.