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An inspiring, self-reflective picture book with simple text and gorgeous, impressionistic artwork from the acclaimed author-illustrator of "Zoopa: An Animal Alphabet" and "Meet Me at the Moon." Full color.
Pursuing her desire to be a knight, Alanna learns many things in her role as squire to Prince Jonathan, but fears Duke Roger, an ambitious sorcerer with whom she knows she will one day have to deal.
A bedtime picture book favorite now available as an adorable board book! Something’s out there in the dark! First Possum hears it. Then Skunk. Then Wolf comes running. “What could it possibly be?” asks Bat. “Night Animals!” the animals declare. “But you are night animals,” Bat informs this not-so-smart crew. Children will love the oh-so-funny animals in this twist on a cozy bedtime book.
A teenager struggles through physical loss to the start of acceptance in an absorbing, artful novel at once honest and insightful, wrenching and redemptive. (Age 12 and up) On a sunny day in June, at the beach with her mom and brother, fifteen-year-old Jane Arrowood went for a swim. And then everything -- absolutely everything -- changed. Now she’s counting down the days until she returns to school with her fake arm, where she knows kids will whisper, "That’s her -- that’s Shark Girl," as she passes. In the meantime there are only questions: Why did this happen? Why her? What about her art? What about her life? In this striking first novel, Kelly Bingham uses poems, letters, telephone conversations, and newspaper clippings to look unflinchingly at what it’s like to lose part of yourself - and to summon the courage it takes to find yourself again.
An erotic MC romance from International Bestseller Giana Darling about a good girl and the much older outlaw biker Prez who seduces her to the dark side.
Gianna has to complete her leaf project soon if she wants to compete in the upcoming cross-country sectionals, but procrastination, disorganization, and her grandmother's declining health seem destined to keep her from finishing.
Not loaded with theory, Skip's invaluable book contains concise, easily understood and applied advice for both writing and marketing any kind of book, article, story, play, screen-play, report, proposal or anything else you can think of.How to Write What You Want and Sell What You Write is for every writer or wannabe who needs to sort out his or her desires, capabilities and strengths and, even more importantly, learn the particular formats for the kind of writing in which he or she is interested.
The Story Behind THE LEGEND OF BAGGER VANCE If you've read his books THE WAR OF ART and TURNING PRO, you know that for thirty years Steven Pressfield (GATES OF FIRE, THE AFGHAN CAMPAIGN etc.) wrote spec novel after spec novel before any publisher took him seriously. How did he finally break through? Ignoring just about every rule of commercial book publishing, Pressfield's "first" novel not only became a major bestseller (over 250,000 copies sold), it was adapted into a feature film directed by Robert Redford and starring Matt Damon, Will Smith, and Charlize Theron. Where did he get the idea? What magical something did THE LEGEND OF BAGGER VANCE have that his previous manuscripts lacked? Why did Pressfield decide to write a novel when he already had a well established screenwriting career? How does writing a publishable novel really work? Taking a page from John Steinbeck's classic JOURNAL OF A NOVEL, Steven Pressfield offers answers for these and scores of other practical writing questions in THE AUTHENTIC SWING.
After a concussion that affects her balance, memory, and other abilities, twelve-year-old Kat goes to I-Can, the "Miracle Clinic in the Swamp," where she joins forces with other patients to expose a plot that endangers them all.
#1 New York Times Bestseller From the mind of basketball legend and Academy Award–winning storyteller Kobe Bryant comes a new tale of finding your inner magic against all odds. GAME. SET. MAGIC. Game – Tennis means life and death for the residents of the magical kingdom of Nova, and for twelve-year-old Legacy, it’s the only thing getting her through the long days taking care of the other kids at the orphanage. That’s all about to change when she hears about Silla’s tournament. Set – Silla, the ruler of Nova, hosts an annual tournament for the less fortunate of her citizens to come and prove themselves and win entrance to the Academy, where they can train to compete at nationals. The prize is Silla’s favor and enough cash to keep open the orphanage, and Legacy has her heart set on both. Magic – What Legacy has yet to know is that the other players have something besides better skills and more money than she does. In Nova, tennis can unlock magic. Magic that Silla used to save the kingdom long ago and magic that her competitors have been training in for months already. Now, with the world turned against her and the orphanage at stake, Legacy has to learn to use her passion for the game to rise above those around her and shine.