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"To become a man is to make a name for yourself... but what if that name was already taken? What lengths would you go to fulfill your destiny?" --Benjamin Manry After discovering a cursed pirate treasure and being sent back in time to 1763, seventeen-year-old Benjamin Manry, his older brother, and his best friend have joined the reputable Captain Arthur F. Nelson as privateers. Now Ben has been promoted to first officer aboard HMSCourtesy, and a new mission awaits them. But instead of scouring the seas to rid the New World of pirates, King George III has something different in mind: the assassination of Prime Minister George Grenville. While struggling with the implications of this request, Ben is introduced to Lady Louisa Ann, who is cousin to the king and searching for a suitable husband. Louisa Ann and Ben quickly become the talk of the court. To make matters more confusing, Ben reunites with Leah, the girl he thought he'd lost forever. Join Ben on his epic quest during the radical transformation of the British colonies to what will soon become the United States of America.
Benjamin Manry and the Curse of Blood Bones tells of the interwoven fates of Blood Bones, Captain Arthur F. Nelson, and our young hero-to-be, Benjamin Manry. At seventeen, Ben, his brother Harris, and their best friend Sal discover a map written in red dye. It leads them to the cursed treasure of Blood Bones, the ferocious pirate famously hunted by all of Britain in the 1700s. The three adventurers travel back in time to 1763 and join the crew of the Frendrich in the quest for Blood Bones. Little do the time travelers know, but they are an integral part of the curse on the treasure. Blood Bones had two things in mind when he created the curse: revenge and immortality. Can the boys survive and make it back to their own time? "Adventures are great because they are fun, exciting, and make for an interesting story. That is, if you survive to tell it." -Benjamin Manry
The fate of the struggling American colonies depends on the actions of one man . . . Time separates hero from villain and friend from foe. After an act of treason, committed at the request of King George III, Captain Arthur F. Nelson and his crew find themselves the victims of a set-up that leads them straight to the gallows. As their death sentence is read aloud, the curse of Blood Bones is set in motion once again, transporting them several hundred years into the future. Captain Nelson leads a group of his loyal comrades on a daunting quest to return back to 1763 to save Benjamin Manry and the remaining crew that were captured by the cutthroat Richard Highmore. Follow Captain Nelson and his colleagues as they go under "pirate" cover in this exciting and fast-paced story. Will they succeed in the rescue of our young hero? Or will they fail in their efforts? The fate of the future United States of America rests in Benjamin Manry's rescue . . .
Chronicles the lives and careers of the men and women responsible for the creation of the digital age, including Doug Englebart, Robert Noyce, Bill Gates, Steve Jobs and more.
Includes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Issued also separately.
Amoral, cunning, ruthless, and instructive, this multi-million-copy New York Times bestseller is the definitive manual for anyone interested in gaining, observing, or defending against ultimate control – from the author of The Laws of Human Nature. In the book that People magazine proclaimed “beguiling” and “fascinating,” Robert Greene and Joost Elffers have distilled three thousand years of the history of power into 48 essential laws by drawing from the philosophies of Machiavelli, Sun Tzu, and Carl Von Clausewitz and also from the lives of figures ranging from Henry Kissinger to P.T. Barnum. Some laws teach the need for prudence (“Law 1: Never Outshine the Master”), others teach the value of confidence (“Law 28: Enter Action with Boldness”), and many recommend absolute self-preservation (“Law 15: Crush Your Enemy Totally”). Every law, though, has one thing in common: an interest in total domination. In a bold and arresting two-color package, The 48 Laws of Power is ideal whether your aim is conquest, self-defense, or simply to understand the rules of the game.
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