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Benjamin Franklinstein's most electrifying adventure yet Victor Godwin and his very old friend, 200-year-old reanimated Benjamin Franklin, are back for more madcap fun! After releasing the Wright Brothers from the clutches of the nefarious Emperor, the pair are working with the dwindling members of the Promethean Underground to try to stop the Emperor altogether. But when new Infinity light bulbs are installed throughout Philadelphia, Ben and Victor realize they are emitting more than just light. It turns out that Thomas Edison's scientific genius has been hijacked as well, allowing the Emperor to brainwash just about everyone to do his evil bidding. Zombies, mystery, and mayhem keep the pages turning in this hilariously quirky adventure, and the illustrations, puzzles and a fantastic interactive website extend the fun.
Victor Godwin, a serious-minded boy genius living in Philadelphia, discovers that Ben Franklin never died - he was put into suspended animation, and was hidden away for more than 200 years in Victor's basement! An accident re-awakens Ben centuries before he was supposed to be, and there's a problem - when Ben runs low on energy, he turns into a rampaging monster desperately hungry for electricity! All this while Victor is trying to take first place in the school science fair. But with one of history's preeminent scientists helping out, what could go wrong? "Victor is one of the funniest nerds in children's literature." - School Library Journal "A welcome diversion to pass the hours between scoring science-fair ribbons and exploding . . . home chemistry sets." - Booklist
The next book in the hilarious series about history's greatest undead inventors! Before Victor can figure out why Benjamin Franklin awoke from his two-hundred-plus years of sleep, giant bat planes and mysterious attacks bring mayhem to Philadelphia. Only two of history's inventors could pilot such high-flying creations--the famous Wright brothers! But the red-eyed brothers don't seem quite like themselves . . . could the brothers really want to take over Philadelphia--and can Victor and his friends crash their plans in time?
"Dr. Cosmic's class of clever monsters at the Mad Scientist Academy solve[s] the greatest challenges in science, [the first of which involves dinosaurs]"--
From the author of the global phenomenon Ranger's Apprentice! They are outcasts. Hal, Stig, and the others - they are the boys the others want no part of. Skandians, as any reader of Ranger's Apprentice could tell you, are known for their size and strength. Not these boys. Yet that doesn't mean they don't have skills. And courage - which they will need every ounce of to do battle at sea against the other bands, the Wolves and the Sharks, in the ultimate race. The icy waters make for a treacherous playing field . . . especially when not everyone thinks of it as playing. John Flanagan, author of the international phenomenon Ranger's Apprentice, creates a new cast of characters to populate his world of Skandians and Araluens, a world millions of young readers around the world have come to know and admire. Full of seafaring adventures and epic battles, Book 1 of The Brotherband Chronicles is sure to thrill readers of Ranger's Apprentice while enticing a whole new generation just now discovering the books. Perfect for fans of J.R.R. Tolkien’s Lord of the Rings, T.H. White’s The Sword in the Stone, Christopher Paolini’s Eragon series, and George R. R. Martin’s Game of Thrones/A Song of Ice and Fire series.
Three tales of wonder Three quests for greatness Three feats of imagination Norton Juster, author of the beloved classic The Phantom Tollbooth, shares spellbinding stories that entertain and delight. The first is of Alberic and his endless search for wisdom—will his journey satisfy him in the end? The second reveals a boy with no illusions and a princess with no kingdom. The third is the tale of the richest monarch in the world—and the poorest. What they discover is as amusing as it is unexpected. With beautiful illustrations by Domenico Gnoli, Alberic the Wise and Other Journeys is a book as rich in meaning as it is fun to read.
A wooden girl and her gang of wooden friends set out on a journey to save their people from a dark destiny.
"After finding a mysterious key, eleven-year-old Lin Rosenquist finds herself in the wintery world of Sylver where all the inhabitants were once either beloved pets or tamed wild animals, and must find the missing Winter Prince before she can return home"--
This heart-pounding mystery-adventure follows three kids who get lost in the woods at night and experience something they cannot quite explain. Secrets, spies, or maybe even a monster . . . what lies in the heart of the woods? Charlie Noon and Dizzy Heron are determined to find out. When their nemesis, Johnny Baines, plays a prank on them and night falls without warning, all three end up lost in the woods, trapped in a nightmare. Unforeseen dangers and impossible puzzles lurk in the shadows. Like it or not, Charlie and Dizzy must work with Johnny if they are to find a way out. But time can be tricky. . . . What if the night never ends?
Lily, last of the Quenches, is called upon to fight a fierce some dragon threatening the town of Ashby.