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Baron Sukumvit's devilish labyrinth of Fang is riddled with fiendish traps and bloodthirsty monsters.
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. But when Steve Jackson and Ian Livingstone sat down to write The Warlock of Firetop Mountain they had no idea this one book would go on to spawn another eighty or more titles, and have an immeasurable impact on a generation of children growing up in the 1980s. Part history, part celebration, YOU ARE THE HERO chronicles more than three decades of Fighting Fantasy. Written by Jonathan Green (author of seven Fighting Fantasy titles), this mighty tome will appeal to anyone who ever wiled away a washed-out summer holiday with only two dice, a pencil, and an eraser for company. This is a fixed format PDF eBook, with all of the same stunning, full-colour artwork as the hardback and paperback. Best viewed on a colour screen of 7" upwards, as a daily reader to keep your precious hardback safe. “YOU ARE THE HERO is as read-under-the-covers immersive as its subject matter; great characters, amazing stories and a surprise behind every door. 5 stars!" -- SCIFI Now “The most comprehensive history of the Fighting Fantasy phenomenon I've ever seen. With its maps, notes, art and photographs it's not just a celebration but a fascinating resource." -- SFX “How many thousands of heroes did these books create? And how many lost their lives with a bad roll of the dice? A publishing phenomenon, without which computer games wouldn't be what they are today. About time these books were celebrated. Now go to page 45 and face your nemesis." -- Charlie Higson
Now a major motion picture! Fifty years ago, the town of Gouldens Falls was evacuated, flooded, and submerged under two hundred feet of water. Along with its secrets. Just as well it was buried. There was always something not quite right about that town. Today, on the anniversary of its watery fate, the man-made lake that was once Gouldens Falls is the source of fascination for a visiting journalist. And a cause for alarm. Because something else is down there. Something evil. And on this special anniversary, it’s going to surface.
God has abandoned the world. Perfect for fans of Susanna Clarke and Andrew Taylor! A country in flames. 1791. The age of belief and superstition is passing. A new light dawns. In Paris, revolution threatens to set the world ablaze. But whose hand stokes the fire? Across the sea in England, Thomas Peach lives in quiet retirement. Some call him a magician, others a madman. But when his friend the poetess Arabella Farthingay falls prey to a sinister seducer, Mr Peach's fading powers are called on once more. He follows her to France - and into a world where reason contends with terror, brotherhood with bloodshed, and the last remnants of faith with the oldest enemy of them all... Praise for Jas Treadwell: 'Treadwell's book is a magnificent pastiche of 18th-century fiction' The Sunday Times 'Tristram Shandy meets Jonathan Strange & Mr Norrell in a novel that addresses dark disturbing themes with tremendous wit, charm and elegance' Daily Express 'Part historical pastiche, part gothic horror, this is an ambitious and stylistically bold 18th-century adventure with shades of Jonathan Strange & Mr Norrell' SFX 'Treadwell's book entertains and impresses . . . He must be heartily congratulated both for performing an extraordinary feat of literary ventriloquism and also for reminding us what historical fiction does best: create an entirely convincing vanished world while also using that world as a lens through which to view the present day' Guardian
Magic Realms celebrates the incredible art of the brilliant and highly respected fantasy and science fiction artists who, over the years, worked with the Fighting Fantasy authors to bring their interactive adventures to vivid life. Each artist is profiled along with select examples of their best work – in vibrant full colour, the astonishing detail on display in all its glory. It features the work some of the world’s best fantasy artists including Chris Achilléos, John Blanche, Jim Burns, Les Edwards, Karl Kopinski, Iain McCaig, Martin McKenna, Ian Miller and Russ Nicholson, among others. Written by Fighting Fantasy co-creator Ian Livingstone and Fighting Fantasy historian Jonathan Green, Magic Realms is a Who’s Who of fantasy art – an absolutely essential collector's item for any Fighting Fantasy fan.
The Poetics of Science Fiction uniquely uses the science of linguistics to explore the literary universe of science fiction. Developing arguments about specific texts and movements throughout the twentieth-century, the book is a readable discussion of this most popular of genres. It also uses the extreme conditions offered by science fiction to develop new insights into the language of the literary context. The discussion ranges from a detailed investigation of new words and metaphors, to the exploration of new worlds, from pulp science fiction to the genre's literary masterpieces, its special effects and poetic expression. Speculations and extrapolations throughout the book engage the reader in thought-experiments and discussion points, with selected further reading making it a useful source book for classroom and seminar.
Science fiction constitutes one of the largest and most widely read genres in literature, and this reference provides bibliographical data on some 20,000 science fiction, fantasy, and horror fiction books, as well as nonfiction monographs about the literature. A companion to Reginald's Science Fiction and Fantasy Literature, 1700-1974 (Gale, 1979), the present volume is alphabetically arranged by approximately 10,000 author names. The entry for each individual work includes title, publisher, date and place published, number of pages, hardbound or paperback format, and type of book (novel, anthology, etc.). Where appropriate, entries also provide translation notes, series information, pseudonyms, and remarks on special features (such as celebrity introductions). Includes indexes of titles, series, awards, and "doubles" (for locating volumes containing two novels). Annotation copyright by Book News, Inc., Portland, OR.
It never seems like the right time to start a business. The idea to start our own company first cropped up during one of our many ‘beer and a board game’ sessions after work at our flat. And when Steve began writing reviews of board games for Games & Puzzles magazine, we all got even more interested in the idea. So, one day, we did. It was January 1975. Since then, Games Workshop has grown into a cornerstone of the UK gaming industry. From the launch of Dungeons and Dragons from the back of a van, to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. An initial order of only six copies was enough for Games Workshop to secure exclusive rights to sell Dungeons and Dragons in the whole of Europe. Hobbyists themselves, Steve and Ian’s passion for the game soon spread and in 1977 they opened the first Games Workshop store. They went on to become bestselling authors and created an entirely new genre of interactive stories. Dice Men is more than just the story of an iconic shop which has changed gaming for ever, it's an insight into the birth of an industry. Games Workshop has grown from its humble beginnings to become a global company listed on the London Stock Exchange, a FTSE 250 company with a market capitalisation of more than £3.5 billion. Dice Men is the story of the rollercoaster early years.