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Includes detailed illustrations, background information, and game rules for BattleMechs from the Succession Wars.
The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient battlefields. Technology, once stagnated by trade restrictions and peace treaties, now surges forward again, testing these new machines in the fierce crucible of war. Technical Readout: 3145 introduces the latest wave of new battle armor, vehicle, 'Mech, and aerospace units appearing in the Republic Armed Forces and across the Inner Sphere in the Dark Age era. Featuring new equipment described in Era Report: 3145 and Field Manual: 3145, this book brings players an update on the advancing technologies used in the battlefields of the thirty-second century.
War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanitys homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a flood of new war machines, rushing them into battle on every front.
Inside SCO UNIX provides the information that SCO UNIX users, and SCO UNIX system administrators need to successfully use and maintain UNIX systems. Beginners can use this book's comprehensive tutorials to learn SCO UNIX commands and functions. The book's exercises lead the novice user into intermediate-level expertise.
This book answers the questions "What is Microsoft .NET and how do I profit from it?" The author breaks these questions down into "What problems does Microsoft .NET solve?"; "What architectural approaches does it take to solve them?"; and "How do I get started using it?" Each chapter is written in a logical, pyramidal format, with simpler, high-level concepts introduced first.
Describes and illustrates combat robots and fighter planes used in the BattleTech series of games.