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FIGHT WITH CONFIDENCE Shrapnel: The Official BattleTech Magazine drops you right into the action as BattleMechs and their pilots forge ahead on the battlefields of the 31st century and beyond! A rookie MechWarrior fights for independence during the Andurien Wars. The Fox Patrol finds itself on the Mercenary’s Star—and in the middle of a deal gone wrong. In these pages, you’ll travel to a distant Periphery world where a young boy pursues his dreams and witness a rare moment of unity for Clan Fire Mandrill in the Clan Homeworlds. Then return to Solaris VII once more for the conclusion of our Vengeance Games serial, and a close look at a different but familiar kind of competition on the Game World. No matter your skill at the controls, you can wade confidently into battle with technical readouts, a unit and planet digest, a playable scenario of an unusual Hell’s Horses competition, advice for aging warriors, and a historical look at the capital of the first Star League—brought to you by BattleTech veterans and a handful of new enlistees: Craig A. Reed, Jr. Bryan Young David G. Martin Jennifer Bixby Étienne Charron-Willard Alex Fairbanks Phillip Johnston Olli Rosnell David Smith Alayna M. Weathers Matthew Cross Alex Fauth James Hauser Daniel Isberner Ben Klinefelter Joshua Perian Eric Salzman
SURROUNDED BY THE ENEMY… In the 32nd century, the Republic of the Sphere is beset on all sides, its enemies seeking the most important weapon in the Inner Sphere: interstellar communication. As the forces of the Capellan Confederation advance toward the heart of the crumbling Republic, they are laser-focused on the one goal that will give them the upper hand and destroy the Republic once and for all: the planet of Northwind. Homeworld of the famed Northwind Highlanders mercenaries, Northwind is not only the site of a century-old betrayal, it also boasts the only working hyperpulse generator along the line of the Confederation’s advance. Sang-shao Lindsey Baxter and the Fourth McCarron’s Armored Cavalry have been tasked with taking Northwind at all costs, and the besieged Republic is unable to lend further support to the defending XII Hastati Sentinels. Northwind will be easy pickings, and other sharks smell blood in the water. The Highlanders’ honor remains strong, but will it be enough to survive the coming storm?
A DANGEROUS NEW ENEMY APPROACHES… Two decades after the events that nearly brought the Successor States to the brink of all-out war, the Great Houses exist in an uneasy peace. But now, from out beyond the Periphery comes a new threat. A swift-moving military force of unknown origin. Nothing the Inner Sphere has can stop them. Their power, speed, and ferocity are unparalleled. Some of the finest warriors and ablest units have challenged them and been crushed. No force has faced them and won. They are the Clans! A military juggernaut whose sole reason for existence is battle. A race that selectively breeds itself for combat. Humanity’s only hope is an alliance of mortal enemies. The Federated Commonwealth and the Draconis Combine, interstellar empires at war for 300 years, must now stand side-by-side—or face certain destruction.
THREE SIDES TO EVERY WAR… In 3069, the extremist Word of Blake group attacked the capital of the Free Worlds League and declared its leader, Captain-General Thomas Marik, to be a fraud. House Marik fell into disgrace, and after eight centuries, the Free Worlds League shattered. Three captains-general now vie to reunite the realm: • Anson Marik of the Marik-Stewart Commonwealth prides himself on possessing Marik blood, and seeks to rule on its strength. • Lester Cameron-Jones of the Regulan Fiefs knows the Marik bloodline is defunct; only a new royal house can resurrect the League. • Jessica Marik of the Oriente Protectorate is on a mission to redeem her father's name: the false Thomas Marik, and the very man who helped destroy the League. The world of Marik becomes a battleground as the three contenders prove they will go to any lengths to further their causes. But only Jessica Marik appears to remember that the Free Worlds League was forged not through military might alone, but also through alliances of trust. They will all find the price for their ambitions is higher than they could ever have imagined. Who will be willing to pay to achieve their dream?
BACKS AGAINST THE WALL… Galatea. The Mercenary's Star. Even the most down on their luck units can find work here. Leading the newly-formed Gray Death Legion has been challenging for Grayson Death Carlyle, so when a job comes their way, he’s only too happy to take it. The mission: train the local resistance on the planet Verthandi to resist their Draconis Combine masters. But things do not go well almost from the moment the Legion arrives. Trapped on Verthandi and facing a superior force and a fractured populace, the men and women of the Legion find themselves in a situation that makes the campaign on Trellwan look like a walk in the park. And Grayson quickly learns repeating his past successes may not be so easy this time…
RECRUITS WANTED! Shrapnel: The Official BattleTech Magazine transports you to the blistering, hard-hitting BattleMech conflicts that ravage the war-torn future of the 31st century and beyond! A young Jade Falcon cadet must prove her mettle in a Trial of Position against a cunning opponent if she is going to become part of her struggling Clan’s future. Elite aerospace pilots from the Outworlds Alliance and the Snow Ravens meet in a clash for the ages, and a veteran wielding only an implement of peace stands up to defend his home against unusual invaders. In this issue, you’ll sign up for a notorious mercenary unit and fight through your first day on the job. You’ll jockey to be first across the finish line in a hovertank race fraught with danger. You’ll chase the glory days of a once-noted BattleMech manufacturer in a quest to reinvigorate a declining enterprise and secure your birthright. Will you defeat your demons from the Battle of Tukayyid during battle with would-be conquerors? Will you escape from murderous cartel members, or succumb to the elements in the unrelenting, sun-beaten desert? Load your chamber with technical articles, a Northwind Highlanders unit digest, a MechWarrior’s catalog of cockpit must-haves, a snow-filled RPG adventure, a BattleForce scenario, and more—all by BattleTech veterans and new enlistees: Tom Leveen Bryan Young Russell Zimmerman D. G. P. Rector W. T. Brown James Hauser Chris G. Lane R. J. Thomas Phillip Johnston Alayna M. Weathers James Bixby Étienne Charron-Willard Matthew Cross Wunji Lau Eric Salzman Tom Stanley Stephen Toropov
A UNIVERSE GONE DARK… Months have passed since the interplanetary communications net was destroyed, isolating planets across the Republic of the Sphere and beyond. Achernar is one of the few worlds that still possesses a working Hyperpulse Generator Station, a device that enables communications across the galaxy—and a highly sought-after prize for the splintering factions of the Republic... After failing to qualify as an active MechWarrior, Raul Ortega finds solace in the Republic’s military reserves on Archenar, and dreams of the day he might know the adventure and glory of real combat. The planet’s Republic-loyal forces are supported by a loose alliance with the Swordsworn, a faction pledged to House Davion—whose leaders have an agenda all their own. When the planet falls under siege by yet another splinter group, the Steel Wolves, who are intent on capturing the HPG station, Raul is called up to active duty. But when the Swordsworn desert Archenar in its time of need, Raul discovers there’s little honor in the subtle schemes of treachery and the brutal realities of war...
THE INNER SPHERE UNDER ASSAULT… Since the failure of the interplanetary communications system, the decades-long peace brokered by the Republic of the Sphere has begun to splinter. Power-hungry factions—such as the Steel Wolves—are invading vulnerable worlds to establish their own rule. As a gateway to Terra, the planet of Northwind has strategic value—making it a fiercely-contested target for the emerging factions springing up across the Republic—and Duchess Tara Campbell will not allow her home to fall into enemy hands. Offering military assistance, the Republic sends Paladin Ezekiel Crow and his fully armed BattleMech to help defend Northwind. MechWarrior Anastasia Kerensky, of the infamous Clan Bloodline, has set her sights on Northwind—and what Anastasia wants, Anastasia usually gets. But first, she must contend with the deadly politics of the Steel Wolves before embarking on a conquest that could lead to the very heart of The Republic itself...
KNIVES IN THE DARK… Captain-General Jessica Marik is holding the reborn Free Worlds League together by the might of her indomitable will, and has managed to keep all of the interstellar nation’s foes at bay. But even the strongest and most inspiring leaders have chinks in their armor. After a personal tragedy, Jessica vanishes from the public eye, leaving no hand on the tiller of the fractious nation as multiple hostile neighbors drag them into open warfare. Beset on all sides, the League must navigate the flames of war with no direction from the top, leaving Warden-General Nikol Marik, Jessica’s youngest child, in control of the League’s military forces at a time when the nation needs her mother’s leadership the most. Nikol steps up to the challenge, however, as this is the moment she has been preparing for her entire life. But forces in the shadows seek to capitalize on the chaos and bring the Free Worlds League to its knees from within. The threat of coups and assassins sets the League on edge as Nikol strives to maintain the unity her mother had fought so hard to achieve, even if it means putting herself in danger. But she is not alone. At her right hand stands General Wilburn Kirkland, commander of the Ducal Guard, Jessica’s personal bodyguard regiment. Together they must discover who the League’s true enemies are, and hunt them to the ends of the Inner Sphere if necessary...
UNCOVERING THE SECRETS OF A LOST WORLD… Interstellar explorer and freelance treasure hunter Dr. Brooklyn Stevens has made the find of a lifetime—an entire planet thought lost for centuries. Jardine was supposedly wiped off the maps of the Inner Sphere during the hard-fought Succession Wars, but the verdant forested world she and her adventuring partner just crash-landed on tells a much different story. And so do its inhabitants. Dr. Stevens and her partner soon find themselves between two very different groups: one whose members are an unholy amalgamation of man and machine, the other a hardy group that lives off the land. Both groups are soon after Stevens and her knowledge about Jardine—one side to protect the planet from those that would seek to reclaim it, the other intent on killing anyone who knows of its existence. Caught between both sides, Brooklyn must uncover the mysteries of Jardine…and stay alive long enough to tell the universe about it…