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ONE EMPIRE. TWO RIVALS. Bitter rivalries within the Star League threaten to plunge the entire Inner Sphere into chaos, as Victor Steiner-Davion and his sister, Katrina, maneuver their own forces to the brink of civil war. At the same time, their young brother, Arthur, is beginning to gain his own supporters in the Federated Commonwealth—including the powerful Draconis March, who see their own path to power within the younger warrior. ONE BATTLE FOR SUPREMACY. And even as the clouds of insurrection begin to rumble within her own domain, the cunning Katrina devises a ruthless campaign of destruction that can crush the growing rebellion, rid her of the young upstart Arthur, and strike at the very heart of her hated brother Victor...
A DESPERATE FIGHT… Under assault and ill-equipped, Alkalurops has come apart since the loss of its communications grid and the inability of the Republic of the Sphere to re-establish it. But in a universe of powerful players, a leader has to grab power fast if she's going to survive... Grace O'Malley's people are valiantly making a stand against Hansen's Roughriders, a band of mercenaries destroying everything in their path. Badly outnumbered, her forces need real BattleMechs operated by trained MechWarriors. And they're not going to be easy to afford, especially since the big mine owners refuse to offer any funds for planetary defense. But Grace will not surrender her homeland, no matter what the price. Even though the ragtag locals are putting up a surprisingly good fight, Loren Hansen remains confident he can defeat them. What he doesn't count on is an opponent determined to write her planet's history in the scorched wreckage of the battlefield...
CLAWS THAT CATCH… As a reward for her loyalty and cunning, Katana Tormark has been granted the rank of Warlord of Dieron—a somewhat dubious honor. For even as she is given her new title, she is also given a nearly impossible task to prove her worth—one that may usher in a new era of interplanetary chaos... Barely three generations ago, the Draconis Combine ceded control of dozens of planets to the Republic of the Sphere. But now, with Terra locked behind its impenetrable Fortress Wall, these same planets are left to fend for themselves. Some go on as if nothing has changed, while others find themselves pawns in a deadly game of territorial sovereignty. These are the planets Katana must take over if she is to reestablish the historic Dieron Military District. If she can manage this with minimal resources and the very subtle support of the Coordinator, then she will become a full-fledged warlord of House Kurita. But Katana’s enemies inside and outside the Combine see the ensuing confusion as a chance to destroy her once and for all...
BACKS AGAINST THE WALL… Galatea. The Mercenary's Star. Even the most down on their luck units can find work here. Leading the newly-formed Gray Death Legion has been challenging for Grayson Death Carlyle, so when a job comes their way, he’s only too happy to take it. The mission: train the local resistance on the planet Verthandi to resist their Draconis Combine masters. But things do not go well almost from the moment the Legion arrives. Trapped on Verthandi and facing a superior force and a fractured populace, the men and women of the Legion find themselves in a situation that makes the campaign on Trellwan look like a walk in the park. And Grayson quickly learns repeating his past successes may not be so easy this time…
THE FINAL ENGAGEMENT… The minions of Maximilian Liao are about to deliver a crippling blow to the forces of Prince Hanse Davion—discovering a way to use Hanse’s own technology against him. Half a galaxy away, assassins stalk Hanse's wife, Melissa Steiner, and her mother, Archon Katrina Steiner, in the passageways of their own palace. Invasion is imminent. The only ’Mech force capable of stopping that invasion—the Kell Hounds mercenary unit—is trapped in a game of search and destroy with the most fearsome Kurita unit ever created. Even if they come back in time...how many would make it? In a world where ten-meter-tall war machines are the soul of battle, assassins are state policy, and a spy’s loyalty is always for sale, the only thing certain is death. Who can you trust? And in the bitter end, how will you be betrayed?
THE ENEMY OF MY ENEMY... Since appearing in the Inner Sphere, the frenzied Clans have overwhelmed every planet they’ve invaded, brutally crushing any opposing force. Their race is selectively bred for combat. Their technology is superior to anything the Inner Sphere possesses. Nothing the Great Houses have can stop them. Humanity’s only hope—an alliance of mortal enemies—may be doomed. The Clan invaders have chosen their next objective—Luthien, capital of the Draconis Combine. House Kurita must now fight for survival on its homeworld. Hanse Davion is presented with a situation undreamt of...the final defeat of the Dragon itself. Should he attack his distracted foe and destroy the enemy his family has battled for over 300 years? Or should he reinforce a fellow House of the Inner Sphere against a force that Davion and the Federated Commonwealth might not otherwise defeat when their time comes? And even if the Houses should somehow agree to stand together against the Clan menace, another just as dangerous threat lurks within their very midst. ComStar, the semi-mystic sect that controls interstellar communication, schemes to hurl House Davion, House Kurita, and the Clans into a devastating war that will leave ComStar in a position to dominate the Inner Sphere...
TO STRIKE BACK AGAINST A TYRANT... The civil war within the Federated Commonwealth rages unabated. Katrina Steiner-Davion continues her tyrannical rule as her deposed brother, Victor, slowly wins back the empire Katrina stole from him. Now, with the Clans striking out once more from their occupation zone and violence chewing up armies on dozens of worlds, Victor prepares what he hopes is the final assault to stop his sister's plans. His battlefield: the Star League conference, where Katrina is maneuvering herself into position to become leader of the entire Inner Sphere! ONE MAN MUST RISK ALL... But even as Victor looks toward victory, Katrina's carefully laid plans develop a more personal—and sinister—offensive. A torch, lit by the flames of treachery, threatens to start a blaze that will consume Victor, the civil war, and the entire Inner Sphere...
’MECHS AT THE READY… Betrayed by his own House and stripped of his rank, exiled Mechwarrior Justin Allard is given one last chance to save his honor—by risking his life in the gladiatorial arenas of Solaris VII. But his newest Game World opponent—more skilled at 'Mech-to-'Mech combat than any other rival—raises the stakes even higher. It's Philip Capet, former mechwarrior in the Davion military—until he was kicked out by none other than Justin Allard before his own unfortunate fall from grace. Both Justin and Philip face fierce battles, but in the Inner Sphere, where nobles have schemed for centuries to win the ultimate power, those who interfere with the Successor Lords are sometimes called heroes. And sometimes called victims…
PAWNS ARE MEANT TO BE SACRIFICED… After his victory on New Aragon, Duke Aaron Sandoval has the embattled Republic in his debt. But Sandoval's hidden agenda has more to do with his own power than any loyalty to the Republic of the Sphere, and he'll spare no expense to achieve his ultimate goal. When the Duke becomes the target of an assassination attempt, he realizes his efforts to build a coalition against the invading House Liao are failing. Many planetary governors prefer capitulation to war. What he needs is a new ship and a new approach. To launch his campaign, Sandoval sends his nephew Erik, fresh from the front lines of the campaign against the encroaching Capellan Confederation, to Shensi. His job is to convince the governor to join his uncle’s alliance instead of making peace with Liao. Although Erik is honored to be the Duke’s strong right hand, he's convinced that Aaron’s arrogance is getting the better of him. But what Erik doesn't yet realize is that his own uncle will sacrifice anyone to achieve his dreams of glory...even a member of his own family…
THE PRICE OF PEACE… The Raging Bears have begun their occupation of the planet Vega with the hope of restoring order on a planet beset by violence and civil ruin. But their bold move to stabilize Prefecture I for the Republic of the Sphere may be the chance their enemies have been waiting for… While the military takeover of Vega was no great challenge, setting up a new planetary government and restoring the infrastructure of civilization have proven far more difficult for the peacekeeping forces of the Rasalhague Dominion. An underground resistance stubbornly refuses to cease its operations, and Galaxy Commander Isis Bekker suspects the Draconis Combine is secretly supporting the rebellion. As the Combine threatens them from without, the Bears also find themselves plagued by betrayal and deception from within. Unless they can expose the dissenting elements in their clan, they may end up as fodder for destruction…or usher in a new understanding of what it means to be Clan, the likes of which hasn’t been seen since their return to the Inner Sphere…