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A UNIVERSE GONE DARK… Months have passed since the interplanetary communications net was destroyed, isolating planets across the Republic of the Sphere and beyond. Achernar is one of the few worlds that still possesses a working Hyperpulse Generator Station, a device that enables communications across the galaxy—and a highly sought-after prize for the splintering factions of the Republic... After failing to qualify as an active MechWarrior, Raul Ortega finds solace in the Republic’s military reserves on Archenar, and dreams of the day he might know the adventure and glory of real combat. The planet’s Republic-loyal forces are supported by a loose alliance with the Swordsworn, a faction pledged to House Davion—whose leaders have an agenda all their own. When the planet falls under siege by yet another splinter group, the Steel Wolves, who are intent on capturing the HPG station, Raul is called up to active duty. But when the Swordsworn desert Archenar in its time of need, Raul discovers there’s little honor in the subtle schemes of treachery and the brutal realities of war...
A UNIVERSE GONE DARK... Months have passed since the interplanetary communications net was destroyed, isolating planets across the Republic of the Sphere and beyond. Achernar is one of the few worlds that still possesses a working Hyperpulse Generator Station, a device that enables communications across the galaxy-and a highly sought-after prize for the splintering factions of the Republic... After failing to qualify as an active MechWarrior, Raul Ortega finds solace in the Republic's military reserves on Archenar, and dreams of the day he might know the adventure and glory of real combat. The planet's Republic-loyal forces are supported by a loose alliance with the Swordsworn, a faction pledged to House Davion-whose leaders have an agenda all their own. When the planet falls under siege by yet another splinter group, the Steel Wolves, who are intent on capturing the HPG station, Raul is called up to active duty. But when the Swordsworn desert Archenar in its time of need, Raul discovers there's little honor in the subtle schemes of treachery and the brutal realities of war...
POISON COMES IN MANY FORMS… Exarch Damien Redburn has called for the election of his replacement. Paladins assemble from all corners of the Republic, and those vying to be the next Exarch are creating a lively nomination process. But machinations behind the scenes threaten to turn the election into a bloodbath. Paladins Heather GioAvanti and Jonah Levin are both conducting investigations into suspicious activities swirling around the edges of this high-level gathering, including a suspected assassination at the highest level of Republic government. The leads they uncover repeatedly intersect, and it becomes clear that more than one group intends to disrupt the election. Through political influence, assassination, or rebellion, each of these cabals ultimately seeks to place its own man or woman in the Exarch's seat—and whoever controls the Exarch controls the Republic. But Damien Redburn will not allow his successor to be a puppet, and is more than willing to throw a few 'Mechs and a secret agent or two into the mix to get the result he wants—even if what he wants may be a surprise to everyone else...
A PRIZE WORTH THE RISK… Despite years of effort, ComStar has been unable to repair the HPG interstellar communications grid. Now the Republic is taking a hands-on approach to fixing the problem. An active hyperpulse generator can turn its planet into a tempting target. So when ComStar appears close to reactivating the HPG on Wyatt, the Republic takes steps to counter any threats to the world—at a time when ComStar is determined to prove that it's once more a force to be reckoned with... Knight-Errant Alexi Holt is assigned to defend Wyatt for the Republic. But her greatest challenge is to protect Tucker Harwell—a genius possessing unmatched HPG skills—from the invaders who will certainly try to capture him. Both the Oriente Protectorate and Clan Spirit Cat have an interest in Wyatt. The first seeks to control the man who can fix an HPG, the other is a safe haven. Unsavory characters will also step forward. After all, though a reactivated HPG makes Wyatt a target, Tucker Harwell is the biggest prize of all…
POLITICS OF DESTRUCTION… Newly elected Exarch Jonah Levin is still trying to come to terms with the responsibilities of his office. With his recent discovery of treachery in The Republic's Senate, he can trust very few people—and not even his own Paladins have been immune to murderous intrigue... Tensions are heating up between Exarch Levin and the senators determined to fight what they call the "injustice being done to the Republic's government." Some are even agitating for Levin's censure—a move that could accomplish the same thing as the recent attempted coup that killed legendary Paladin Victor Steiner-Davion. One of The Republic's last hopes is the summit of Inner Sphere leaders gathering on Terra. Ostensibly a tribute to the assassinated Steiner-Davion, it also has the potential to halt the escalating violence of the last few years. And although Victor would not have wanted his death to be the cause of more political maneuvering, Levin knows the great man would not begrudge the Republic this one final service to stave off all-out war—if only it isn't too late...
TARGET: TERRA The world of Northwind has been ravaged in the fierce battle between the Highlanders and the Steel Wolves—and now the Clan warriors have set their sights on Terra. The fate of the birthplace of humankind now rests in the hands of three very different MechWarriors: Ezekiel Crow: Betrayer of the Highlanders—and on the run from both political and military enemies. Anastasia Kerensky: Ruthless leader of the Steel Wolves—and if she has her way, the next Conqueror of Terra. Tara Campbell: embattled Countess of the Northwind Highlanders—and Terra’s only hope in its most desperate hour. A desperate three-way race ensues to see who will be the first to reach Terra…and who will ultimately claim it….
DISSENT FROM WITHIN… Sea Fox Clansmen are space-bound, nomadic warrior-merchants who live and die aboard their naval vessels, going planetside only to negotiate a new deal or for combat—often the same thing for a Fox. Divided into five autonomous Khanates, they are led by the Khan of Clan Sea Fox. Their mission: to make deals and acquire the revenue needed to expand Sea Fox's honor, glory, and power... For more than a decade, ovKhan Sha Clarke has watched his Spina Khanate achieve greater wealth and fame than any other. A burning passion drives him to free Spina Khanate from the shackles of Clan Sea Fox—no matter the cost... Fiercely loyal to Clan Sea Fox, ovKhan Petr Kalasa knows Sha is plotting rebellion, but even he cannot guess the lengths to which the other ovKhan will go to achieve his goal. Attempting to stop his rival, he baits Sha into a one-on-one duel. The result is a disaster that vividly demonstrates how much Petr will have to sacrifice to put an end to Sha's machinations. Yet his suspicions of Sha will not let him rest. Petr has lost one battle, but—as the Clan as his witness—he will not lose the war...
A ROGUE DRAGON RAMPAGES… Between the Republic of the Sphere and the Draconis Combine stands the military unit known as the Dragon's Fury. Claiming worlds in the name of the Dragon without House Kurita's support and threatening the entire Inner Sphere, the Fury pursue their leader’s agenda with fanatical devotion... Katana Tormark bears the burden of disgrace. A traitor’s actions against her father dishonored her family. Now, to regain the respect the Tormark clan deserves, she openly challenges the Coordinator's policy of nonaggression with the Republic, hoping to push House Kurita into a war—one the Coordinator apparently doesn't want. Warlord Mitsura Sakamoto believes Katana is making House Kurita look weak, and he’s determined to turn the situation to his advantage. For he has his own designs on ruling the Combine, and he's not going to let the daughter of a disgraced samurai stand in his way...
LIFE, DEATH, HONOR, FEALTY... Bushido is the warrior code that governs all these concepts. As a MechWarrior of the Draconis Combine, Minobu Tetsuhara is bound by it, a code that demands loyal service to the devious Warlord Grieg Samsonov. When Minobu came upon a strange blue and gold Archer, the field littered with its vanquished opponents, and its weapons empty, bushido dictated that he not destroy an honorable but helpless warrior. For that, he became Dispossessed, stripped of his BattleMech—and his honor. Minobu is then assigned as liaison to one of the Combine’s most elite mercenary units, who treat him with the respect due a fellow warrior, and give him a BattleMech to take the field of battle once more. The skill and power of these mercenaries is unparalleled, but when they refuse to renew their contract due to sabotage from within the Combine, Minobu is instructed to use all means to destroy them. Now, bushido dictates that Minobu oppose his honorable foe, a man whom he has fought alongside in battle, and who deserves far better than betrayal...Jaime Wolf of Wolf's Dragoons.