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FOUNDATIONS OF BLOOD... Julian Davion—Prince’s Champion of the Federated Suns—is a warrior who has lost his way, struggling to find his destiny amid political turmoil and the shifting fortunes of war. But while Julian's First Davion Guards have restored order on Terra, the Republic is closing its borders, keeping its core intact while leaving farther-flung worlds to fend for themselves. But the Republic is not only being attacked by external threats—it's being undermined from within, and the hunt for the seditionists continues. Ex-knight and now-Senator Conner Rhys-Monroe still leads the fight to destroy the Republic from within. To stop him, Julian must pull together a disparate band of warriors from across the Inner Sphere, and keep them together long enough to achieve victory. Terra lies at the center of their titanic tug-of-war, where Julian struggles to keep his political and military footing in a shifting situation that could explode into all-out war at any moment...
After finally restoring order on Terra, Julian Davion and his team faces an all new threat as the Republic is attacked from within by former knight-turned-senator Conner Rhys-Monroe, who is in turn opposed by Countess Tara Campbell, leader of the Highlanders. Original.
FAR FROM HOME… Exarch Devlin Stone, hero of the Word of Blake Jihad and architect of the Republic of the Sphere, has returned to Terra only to find his beloved nation under siege and in danger of breaking apart. As threats bear down on the Republic from all sides, Stone and his inner circle must move fast to bolster Terra’s defenses from all who seek to conquer the birthplace of humanity. However, not all of his allies have heeded Stone’s call to arms. Former Exarch Damien Redburn, who left Terra to defend the Republic’s borders from the rapacious Clan Wolf, was cut off when the walls of Fortress Republic rose. Without support or reinforcements, Redburn, the Fidelis, and Countess Tara Campbell’s Highlanders have held the line against the Wolves for years, but the never-ending campaign has pushed all of them to their breaking points. Is Stone’s return genuine, or a carefully crafted hoax? Can Redburn be brought back into the fold, or has he gone rogue for good? In the end, Stone, Redburn, and their allies must each decide their path before tensions can erupt in a clash that could shake the very foundation of the Republic.
MORE THAN A CENTURY IN THE MAKING… Since the Clan Invasion of 3050 ended in failure, there are those who have not forgotten Nicholas Kerensky’s ultimate goal: The conquering of Terra, and the rise of one Clan above all others…to become the ilClan, and rule over both the rest of the Clans and the Inner Sphere…regardless of what the Great Houses may say about it… THE BATTLE THAT WILL RESHAPE THE INNER SPHERE BEGINS… Now, in 3151, two Clans make the final jump into the shattered remains of the Republic of the Sphere. Their target: the cradle of humankind, and the ultimate symbol of the Inner Sphere…Terra. But Clans Jade Falcon and Wolf will face a powerful, tenacious enemy in the remaining forces of the Republic, led by their resurrected leader, Devlin Stone. The impending battle will engulf the entire planet, and when it is over, only one shall stand supreme...
After his uncle, Duke Aaron Sandoval, survives an assassination attempt, Erik is deployed to Shensi to persuade the governors of the Republic to forge an alliance against the House Liao and soon discovers that the Duke will sacrifice anything, including him, to come into power. Original.
STRENGTH VS. HONOR For more than a decade, the Republic of the Sphere’s army hid in silence behind the mysterious, impregnable Wall of Fortress Republic. But now the Wall has come down, and Paladin Max Ergen, commander of Operation Eruptio, has his sights set on an invaluable prize. His target: Dieron, a Draconis Combine military district capital, a former Republic world harboring secrets from past wars. His troops have spent years training in isolation behind the Wall, and they are hungry for battle, ready to remind the Inner Sphere that the wounded Republic is still a force to be reckoned with. But Dieron is also the fortress of Warlord Kambei Okamoto, one of the Combine’s top military officials, and he and his Dieron Regulars are committed to holding the line and defending their home against Republic aggression, no matter the cost. Although the Republic may have surprise and numbers on their side, the Combine troops boast the strength of an impregnable redoubt—and the keen edge of their own unimpeachable honor. And when these two forces clash, the battle for Dieron will be a titanic one indeed…
ONE WAR ENDS...AND ANOTHER BEGINS... For Ezra Payne and the Stealthy Tiger mercenaries, professionalism is everything. Hired to assist in the bitter, bloody fighting on the planet Hall, they quickly earn a decisive victory for their employer. They settle afterward in for a needed period of rebuilding, and a few months’ peace before moving on to the next contract. But their respite does not last. More mercenaries, hired by the Allied Mercenary Command itself, land on Hall. They believe the Tigers’ employer to be league with the Word of Blake, a shadowy interstellar organization that worships technology, and which has been building its own empire among the worlds around Terra. The Tigers want nothing of this battle, but war rages across the Inner Sphere. The hard-fought cease-fire cannot last, even on Hall, and when every faction is embittered and fueled by fervor, peace has no chance at all. As a new conflict erupts, will the Stealthy Tigers’ BattleMechs be enough to save them? Or will the looming threat of renewed war engulf them in its fiery embrace?
The Fidelis fight on . . . They are the Fidelis, a brotherhood of warriors whose devotion to honour and courage on the battlefield is unmatched. Their existence known only to a former exarch, they are a fighting force to be reckoned with-a force three knights must consider as they undertake missions that could save the Republic . . . or cripple it.