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Tim is a regular 7 year-old boy, who happens to have a primary immunodeficiency, caused by a genetic defect in his immune system. This is Tim's story of his life and how the immune system works. Heading into the hospital every month for treatment is just a normal part of his life. He doesn't really see the fuss, but he knows how scared his parents are when he gets sick. For Tim, it is much more important that his friends are vaccinated so that he can play with them!
Appointed Commander of the Emperor’s Army of Sangrel, Wa-Ka-Mo-Do of Ko tries to establish relations between the existing robot population and the humans who have recently arrived on Yukawa. On the continent of Shull, Kavan forms the Uncertain Army and is marching to Artemis City. Upon discovery that the city’s generals have made an alliance with the humans, he retreats to Stark where he plans the eventual overthrow of Artemis and the humans. Meanwhile, Karel is heading South, hoping to be reunited with Susan, his wife. As he walks, he hears more of the stories of the robots, and begins to understand something about his place on the world of Penrose. But with limited resources and tensions growing between robot and human it’s only a matter of time before problems arise. And it’s becoming more and more apparent that the humans are a lot more powerful than the robots first expected . . .
Blood of the Cosmos: the second book in Kevin J. Anderson's Saga of Shadows trilogy. An epic space opera of the titanic conflict of several galactic civilizations against a life-destroying force of shadows, a dark cosmic force that has swept through the undercurrents of the human interstellar empire. The intertwined plots, overflowing with colorful ideas, a large cast of characters, and complex storylines, span dozens of solar systems, alien races, and strange creatures. As the second book of the trilogy opens, the humans and Ildirans, having narrowly escaped annihilation at the hands of the Shana Rei and their robot allies in Book One, are desperate to find a way to combat the black cloud of antimatter of the Shana Rei. The mysterious alien Gardeners, who had helped them previously, turn out to be a disaster in disguise and because of them, the world tree forests are again in danger. The allies believing they have found a way to stop their dreaded enemies, a new weapon is tested, but it's a horrible failure, throwing the human race and its allies to the brink of extinction.
This compelling book argues that American patriotism is a civil religion of blood sacrifice, which periodically kills its children to keep the group together. The flag is the sacred object of this religion; its sacrificial imperative is a secret which the group keeps from itself to survive. Expanding Durkheim's theory of the totem taboo as the organizing principle of enduring groups, Carolyn Marvin uncovers the system of sacrifice and regeneration which constitutes American nationalism, shows why historical instances of these rituals succeed or fail in unifying the group, and explains how mass media are essential to the process. American culture is depicted as ritually structured by a fertile center and sacrificial borders of death. Violence plays a key part in its identity. In essence, nationalism is neither quaint historical residue nor atavistic extremism, but a living tradition which defines American life.
Does even the kindness of strangers come with a cost? Avery has adjusted to his post WWII life in Alabama but when an altercation with some local boys leaves him hurt, an unlikely bystander steps in. And while Carlisle, a white university doctor, not only offers Avery immediate first aid but free ongoing medical care... nothing is truly free, not even a stranger's kindness.
"This book helped me understand that other athletes around the country endure similar stressful experiences that go along with sports and teenage life. And it's definitely useful in making a realistic plan for college." Tanner Starbard, 16, Basketball, California "Wow this is cutting edge honesty. I would highly recommend this book to parents, 'F' bombs and all, if they really want to know who their kids are, how they feel, what they dream, how they talk, how hard they work. It's sometimes harsh, sometimes tender, but ALWAYS REAL. A great read, insightful in a very unexpected way." Marshell Ann Wright, 41, Parent, Louisiana
Zoe Evelyn Lionheart, a young roboticist, and her house-robot, Herbert, are inadvertently swept away on an adventure to stop a war, after a powerful government vies for control of a much smaller, but technologically superior nation. When the smaller nation's government refuses to be controlled, robot production is put into overdrive in an attempt to create a robot army, alarming the world-renowned roboticist, Michael Alouicious Copperpot. After Lord President Smythe and Vice-President Perriwinkle realise that the robots are disobeying their expertly hacked programming, they resort to unleashing an army of mindlessly obedient clones to overthrow the robots and take control of the resistant nation. Seeing how events are about to unfold, and concerned that the people of the world they created are about to destroy themselves, The First Five Gods send in one of their own - Dalfor, The God of Order & Chaos - to try and soften the blow of the war and prevent things from getting out of hand.
Featured in the Netflix series Love, Death & Robots A unique anthology of all-new stories that challenges authors to throw down the gauntlet in an epic genre battle and demands an answer to the age-old question: Who is more awesome—robots or fairies? Rampaging robots! Tricksy fairies! Facing off for the first time in an epic genre death match! People love pitting two awesome things against each other. Robots vs. Fairies is an anthology that pitches genre against genre, science fiction against fantasy, through an epic battle of two icons. On one side, robots continue to be the classic sci-fi phenomenon in literature and media, from Asimov to WALL-E, from Philip K. Dick to Terminator. On the other, fairies are the beloved icons and unquestionable rulers of fantastic fiction, from Tinkerbell to Tam Lin, from True Blood to Once Upon a Time. Both have proven to be infinitely fun, flexible, and challenging. But when you pit them against each other, which side will triumph as the greatest genre symbol of all time? There can only be one…or can there? Featuring an incredible line-up of authors including John Scalzi, Catherynne M. Valente, Ken Liu, Max Gladstone, Alyssa Wong, Jonathan Maberry, and many more, Robots vs. Fairies will take you on a glitterbombed journey of a techno-fantasy mash-up across genres.
In the world of Thagnarost, on the continent of Flinquet, the Halogen Empire is invading the Relhal Monarchy. Being the only survivors of their destroyed town, Samuel and Michael Cross are rescued by a faction of genetically augmented religious zealots who call themselves, "Uziels." These "Uziels," who name themselves in honor of the angel they worship, train the boys to be the most fierce and deadly combatants among their ranks. Now the end of the war draws close, with both the brothers and their close allies being the enforcers to end the holy war.
The game begins again in this gripping follow-up to “exciting, clever” (Booklist) The Gauntlet that’s a futuristic Middle Eastern Zathura meets Ready Player One! Four years after the events of The Gauntlet, the evil game Architect is back with a new partner-in-crime—The MasterMind—and the pair aim to get revenge on the Mirza clan. Together, they’ve rebuilt Paheli into a slick, mind-bending world with floating skyscrapers, flying rickshaws run by robots, and a digital funicular rail that doesn’t always take you exactly where you want to go. Twelve-year-old Ahmad Mirza struggles to make friends at his new middle school, but when he’s paired with his classmate Winnie for a project, he is determined to impress her and make his very first friend. At home while they’re hard at work, a gift from big sister Farah—who is away at her first year in college—arrives. It’s a high-tech game called The Battle of Blood and Iron, a cross between a video game and board game, complete with virtual reality goggles. He thinks his sister has solved his friend problem—all kids love games. He convinces Winnie to play, but as soon as they unbox the game, time freezes all over New York City. With time standing still and people frozen, all of humankind is at stake as Ahmad and Winnie face off with the MasterMind and the Architect, hoping to beat them at their own game before the evil plotters expand Paheli and take over the entire world.