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Own the manga thrill ride that changed global comics and inspired the James Cameron and Robert Rodriguez's cyberpunk action film Alita: Battle Angel! This new paperback edition features an updated translation in six affordable, 300-page volumes. Contains chapters 10-17 of Battle Angel Alita. In a dump in the lawless settlement of Scrapyard, far beneath the mysterious space city of Zalem, disgraced cyber-doctor Daisuke Ido makes a strange find: the detached head of a cyborg woman who has lost all her memories. He names her Alita and equips her with a powerful new body, the Berserker. While Alita remembers no details of her former life, a moment of desperation reawakens in her nerves the legendary school of martial arts known as Panzer Kunst. In a place where there is no justice but what people make for themselves, Alita decides to become a hunter-killer, tracking down and taking out those who prey on the weak. But can she hold onto her humanity as she begins to revel in her own bloodlust?
In a dump in the lawless settlement of Scrapyard, far beneath the mysterious space city of Zalem, disgraced cyber-doctor Daisuke Ido makes a strange find: the detached head of a cyborg woman who has lost all her memories. He names her Alita and equips her with a powerful new body, the Berserker. While Alita remembers no details of her former life, a moment of desperation reawakens in her nerves the legendary school of martial arts known as Panzer Kunst. In a place where there is no justice but what people make for themselves, Alita decides to become a hunter-killer, tracking down and taking out those who prey on the weak. But can she hold onto her humanity as she begins to revel in her own bloodlust?
Alita must construct a team of elite players in order to challenge Emperor Jasugun, champion of motorball: Caligula Armbrust, Aydakatti the Destroyer, Zafal Takie the Crimson Wind, and the ultimate black sheep, Tiegel ... While she prepares for her greatest challenge yet, Jasugun is trapped in his own battle against fate. It all comes down to Alita's Panzer Kunst vs. Jasugun's Maschine Kratz. And in the midst of battle at the extreme limit of possibility, Alita catches a glimpse of her long-lost past ... The "Motorball" arc reaches its incredible conclusion!!
A FIREFIGHT ACROSS THE GENERATION GAP! Nanotechnology made humanity immortal, and the resulting population explosion pushed the Solar System’s resources to the breaking point. As a result, new births are banned and even the planets’ disparate governments cooperate to annihilate any children already born. With the tournament looming, Alita and her comrades find themselves caught between a spacefaring refuge for young innocents and a bloodthirsty mob intent on killing the children for sport!
Contents- Out of blue sky; Iron Maiden; Rainy days; Bitter dreams; Beyond the clouds.
Back with Ido again, life appears peaceful for Alita--until she learns that her former bounty-hunting companion Zapan is now a wanted man seeking unfair vengeance against her! Ido, meanwhile, follows the trail of transactions surrounding Alita's old Berserker body to the exiled Zalemite scientist Desty Nova. When Nova gives Zapan the body, it turns him into a demon sowing chaos everywhere. The "Zapan" arc is chock-full of rage, love, and pathos!!
THE BIRTH OF A VILLAIN In a time before Alita’s birth, a fresh-faced and ambitious man once believed in humanity, and for that crime, he suffered unbelievable agony, shame, and betrayal. His once-youthful visage became a wretched mask, and his dreams became plans to wreak terror upon mankind. This man is known as Baron Muster, and you will now witness his journey into the darkest depths of despair…
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
"First published in Japan in 1991 by Shueisha Inc., Tokyo"--T.p. verso.