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This popular, world-wide selling textbook teaches engineering mathematics in a step-by-step fashion and uniquely through engineering examples and exercises which apply the techniques right from their introduction. This contextual use of mathematics is highly motivating, as with every topic and each new page students see the importance and relevance of mathematics in engineering. The examples are taken from mechanics, aerodynamics, electronics, engineering, fluid dynamics and other areas. While being general and accessible for all students, they also highlight how mathematics works in any individual's engineering discipline. The material is often praised for its careful pace, and the author pauses to ask questions to keep students reflecting. Proof of mathematical results is kept to a minimum. Instead the book develops learning by investigating results, observing patterns, visualizing graphs and answering questions using technology. This textbook is ideal for first year undergraduates and those on pre-degree courses in Engineering (all disciplines) and Science. New to this Edition: - Fully revised and improved on the basis of student feedback - New sections - More examples, more exam questions - Vignettes and photos of key mathematicians
Covering the basic mathematics taught to first year students of science and engineering, this book starts with two or three examples setting the new techniques to be studied in the context of the scientific world. Topics covered include calculus, ordinary and partial differential equations and statistics.
Normal 0 false false false The Akst/Bragg series' success is built around clear and concise writing, a side-by-side "teach by example" approach, and integrated applications throughout that help students achieve a conceptual understanding. The user-friendly design offers a distinctive side-by-side format that pairs examples and their solutions with corresponding practice exercises. Students understand from the very beginning that doing math is an essential part of learning it. Motivational, real-world applications demonstrate how integral mathematical understanding is to a variety of disciplines, careers, and everyday situations.
Basic Mathematics for Electronics combines electronictheory and applications with the mathematical principles necessary to solve a wide range of circuit problems. Coverage of mathematical topics reflects current trends in electronics. A complete chapter is devoted to Karnaugh mapping to help students cope with the greater complexity of modern digital circuit devices. Marginal notes indicate areas of special interest in computers and computer usage.To facilitate learning, material is presented in a block form that employs a two-color, single-column format. After the initial chapters, sections may be studied ndependently. As each new topic is introduced, illustrative examples and numerous problems, graded from easy to difficult, are given for reinforcement. Answers to odd-numbered problems are provided in the back of the book. The Answers to Even-Numbered Problems booklet contains answers and selected worked-out solutions. A computerized Test Bank and Transparency Masters are also available with this edition.
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Fundamentals of Mathematics is a work text that covers the traditional study in a modern prealgebra course, as well as the topics of estimation, elementary analytic geometry, and introductory algebra. It is intended for students who: have had previous courses in prealgebra wish to meet the prerequisites of higher level courses such as elementary algebra need to review fundamental mathematical concenpts and techniques This text will help the student devlop the insight and intuition necessary to master arithmetic techniques and manipulative skills. It was written with the following main objectives: to provide the student with an understandable and usable source of information to provide the student with the maximum oppurtinity to see that arithmetic concepts and techniques are logically based to instill in the student the understanding and intuitive skills necessary to know how and when to use particular arithmetic concepts in subsequent material cources and nonclassroom situations to give the students the ability to correctly interpret arithmetically obtained results We have tried to meet these objects by presenting material dynamically much the way an instructure might present the material visually in a classroom. (See the development of the concept of addition and subtraction of fractions in section 5.3 for examples) Intuition and understanding are some of the keys to creative thinking, we belive that the material presented in this text will help students realize that mathematics is a creative subject.
DISCRETE MATHEMATICS WITH APPLICATIONS, 5th Edition, Metric Edition explains complex, abstract concepts with clarity and precision and provides a strong foundation for computer science and upper-level mathematics courses of the computer age. Author Susanna Epp presents not only the major themes of discrete mathematics, but also the reasoning that underlies mathematical thought. Students develop the ability to think abstractly as they study the ideas of logic and proof. While learning about such concepts as logic circuits and computer addition, algorithm analysis, recursive thinking, computability, automata, cryptography and combinatorics, students discover that the ideas of discrete mathematics underlie and are essential to today's science and technology.
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.