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"This is an introduction to the idea that defensive shooting is just as important as offensive shooting. Here is something to remember: there are no rules that require you to play stupid shots. When you have a table layout with a shot that is too tough, you really do not have to figure out some crazy way that the object ball MIGHT (maybe) get to a designated pocket."--Amazon.com.
There are two classes of pool players in the world. The serious shooter is dedicated to finding ways to gain better control how the cue ball rolls around the table. Most players enjoy pool because, well – it’s fun! This book is written for you guys. This is an introduction to the idea that defensive shooting is just as important as offensive shooting. Here is something to remember: there are no rules that require you to play stupid shots. When you have a table layout with a shot that is too tough, you really do not have to figure out some crazy way that the object ball MIGHT (maybe) get to a designated pocket. How about this as a simple solution? DON’T try to make the shot. Instead, shoot something that prevents your opponent from winning the game. If you do this, your opponent has a difficult situation. You can let him invent silly reasons to miss. You come back to the table with a good chance to win (or get closer to a win). Let him play all offense all the time. You play a few safeties and let him give you the opportunity to win. When this book falls into your hands, there is stuff you can use immediately. Besides the tips, there are techniques, exercises, and a few tricks that help you win more games. Yes, you can even use these to beat better shooters. Consider this book to be the digest version of the Safety Toolbox. A couple of hours of study, combined with some practice table time, and you are suddenly a tougher shooter. Let your opponents use the bar-banger style of calling fantastic hero shots, such as, “5 ball, four rails, off the 7 and into the side pocket.” This book will add some competitive maturity to your playing style. I don’t need to wish you good luck. This book and some of your time is all you need to begin winning more games. And here’s a useful benefit from the book – you don’t have to outshoot your opponent. Simply prevent him from winning.
To become the Intelligent player, you must understand how the battles of the Green Game are played out. This book defines the underlying strategic and tactical skills necessary to compete effectively. This book proves that mental skills are more important that physical skills. You will learn a philosophy of pool that will be useful throughout your entire pool playing lifetime.
This book provides a combination of fundamental information and hands-on exercises.The Knowledge section provides functional information, details, and guidelines.The Skills section includes various drills and exercises to improve your physical ball control skills.
How many times has your game died because of a bad cue ball control choice? (Actually, do you really want to remember how many times that happened?) This has been a big personal problem in the decades that I've played the Green Game. There are so many speeds to hit the cue ball and so many ways to make it spin. That means even dead-easy shots become very complicated when you have to get shape for the next shot. There are literally hundreds of options. I'm not a "feel" player, able to intuitively shoot by instinct. I'm a "scientific" player, who likes to figure what, how, and why a shot can work (and way too often, not work). Finally, I got tired of guessing the correct cue ball speed and spin, and decided to apply some intelligence to this weakness in my game. (Of course, I have no objection to winning because someone else does something foolish.) I mapped out several hundred common shooting situations, with the cue ball, 1 ball, and 2 ball. Then I shot each layout, over and over, trying out different speeds and spins. Everything was tested and retested - and then repeated over and over. The table layouts in this book are the results from those months and months of testing with tens of thousands of shots. This is why these are "Cheat Sheets." Basically - I've done all the suffering for you. You need to add some reality to these shots. First, try the shot with what you think works. Then use the provided cheat tip. Once successful, repeat again. Then setup on the shot and shoot it with your eyes closed. Once you realize you can dial in the speed and spin to get consistent results, the learning curve goes much faster. All it takes is some dedicated practice time to prove you can do it - and that is when you start winning more games. What you learn in this book will not stop all of your bad shooting decisions. It WILL reduce the number of mistakes. That is why, after you buy this book that I provide an email connection in the book. I am very interested that you get good value.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
The psychology classic—a detailed study of scientific theories of human nature and the possible ways in which human behavior can be predicted and controlled—from one of the most influential behaviorists of the twentieth century and the author of Walden Two. “This is an important book, exceptionally well written, and logically consistent with the basic premise of the unitary nature of science. Many students of society and culture would take violent issue with most of the things that Skinner has to say, but even those who disagree most will find this a stimulating book.” —Samuel M. Strong, The American Journal of Sociology “This is a remarkable book—remarkable in that it presents a strong, consistent, and all but exhaustive case for a natural science of human behavior…It ought to be…valuable for those whose preferences lie with, as well as those whose preferences stand against, a behavioristic approach to human activity.” —Harry Prosch, Ethics
Banking and Kicking in pocket pool is fundamentally simple. You need to learn the principles of the diamond system, practice, and make them your own. Understanding the diamond system will elevate your game to the next level in pocketing as well as safety play.The 2017 update improved language use and increased graphics from 49 to 83. Two pictures per page reduced page numbers and allows for cheaper distribution.Good luck with your game.
These are the last twelve stories Conan Doyle wrote about Holmes and Watson. They reflect the disillusioned world of the 1920s and also include some of the wittiest passages in the series.
Part 1 of Capelle on 9-Ball analyzes every game of a thrilling match between two giants of the game. Part 2 describes the pro method of playing pool based on research on the match. A companion two hour long DVD shows the entire match, and 25 shots are discussed afterwords.