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Inspired by the all-new movie, “Barbie: Video Game Hero,” Barbie magically gets pulled into her favorite roller-skating video game. When her new friend Kris takes a shortcut in a race with Barbie and the roller-skating princess, Bella, he accidentally falls through a mysterious hold caused by a broken line of code and disappears! Barbie, Bella, and their friends must team up and work together to fix the code and power-up through the levels to track down Kris before the hole swallows up the entire game!
"Barbie goes inside a new video game. Can she stop the nasty virus that's trying to take it over?"--Back cover.
When a new friend challenges Alice, who has Asperger’s, to step outside her comfort zone, Alice decides to revise her rules in this novel for middle readers.
Barbie and her friends travel to another planet for an important mission to save the stars.
Children ages 4 to 6 will love this deluxe Step 2 Step into Reading leveled reader based on Barbie’s latest movie, releasing in spring 2016. A sparkly cover and over 30 shimmery stickers add to the fun! Step 2 Readers use basic vocabulary and short sentences to tell simple stories. For children who recognize familiar words and can sound out new words with help.
Barbie is on the career path in all-new adventures! This all-new 21st century take on Barbie tells the story of a young woman struggling to start her fashion career. Will she be a designer, a photographer, a model? Barbie doesn't know yet but there is one thing she does know - girls can be anything!Plus, Barbie enters the world of coding...inside a video game as she skates around the game to rescue her lost friend in BARBIE VIDEO GAME HERO- a bonus story inspired by the Barbie movie!
This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions. The papers were organized in topical sections named: health, well-being and accessibility; education, learning and training; science, nature and heritage; design, development and analysis; poster papers; exhibits.
Discover a land of enchantment, legend, and adventure in this first book of the Immortals series, featuring an updated cover for longtime fans and fresh converts alike, and including an all-new afterword from Tamora Pierce. Thirteen-year-old Daine has always had a special connection with animals, but only when she’s forced to leave home does she realize it’s more than a knack—it’s magic. With this wild magic, not only can Daine speak to animals, but she can also make them obey her. Daine takes a job handling horses for the Queen’s Riders, where she meets the master mage Numair and becomes his student. Under Numair’s guidance, Daine explores the scope of her magic. But she encounters other beings, too, who are not so gentle. These terrifying creatures, called Immortals, have been imprisoned in the Divine Realms for the past four hundred years—but now someone has broken the barrier. And it’s up to Daine and her friends to defend their world from an Immortal attack.
"This book takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry"--Provided by publisher.