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Bhaal must be stopped! Someone is sabotaging the iron mines of the Sword Coast, pushing powerful realms toward a bloody war, and a young mercenary toward an unimaginable secret. Evil gods, giant spiders, murderous doppelgangers, flesh-eating ghouls, and wicked Zhentarim come to life in the action-packed novelization of the Baldur's Gate computer game form BioWare and Interplay.
One of a series of readers for African students which aims to help them to develop an awareness and a love of language, and consists of stories from all over Africa. In this story, school bullies make fun of Amanor and threaten to hurt him unless he gives them money. But he hasn't any.
BradyGames Baldur's Gate Official Strategy Guide includes: WALKTHROUGH--A complete walkthrough of the game as told through the journal of the fighter-mage Diana Nightflame, SECRETS--Discover the solutions to all the complicated riddles, and uncover the hidden secrets in the game, SUB PLOTS--Delve into the mini-quests and non-player characters that you will encounter during this grand quest.
The son of shadow warrior Erevis Cale prepares to seek out his destiny in this compelling second installment of the Sundering series The shadow legacy of Erevis Cale lives on even as his old foe Mephistopheles seeks to stamp it out at any cost. Cale’s son, Vasen—unmoored in time by the god Mask—has thus far been shielded from the archdevil’s dark schemes, alone among the servants of the Lord of Light who have raised him since birth. Living in a remote abbey nestled among the Thunder Peaks of Sembia, Vasen is haunted by dreams of his father, trapped in the frozen hell of Cania. He knows the day will come when he must assume his role in the divine drama unfolding across Faerûn. But Vasen does not know what that role should be or whether he is ready to take it on. He only knows what his father tells him in dreams—that he must not fail. Enter Drasek Riven, a former compatriot of Erevis Cale, now near divine and haunted by dreams of his own. He, too, knows the time to act is near. Shar, the great goddess of darkness, looks to cast her shadow on the world forever. Riven has glimpsed the cycle of night she hopes to complete, and he knows she must be stopped. At the crossroads of divine intrigue and mortal destiny, unlikely heroes unite to thwart the powers of shadow and hell, and the sundering of worlds is set on its course.
Abdel and his companions race to save the lives of Bhaal's offspring, who are being killed by people of Faerun who are unaware that each death provides additional power to an evil group of Bhaalspawn intent on returning their father to Toril.
Once an thief, then an assasin, Erevis Cale must now become a hero.
"Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. The guide for Baldur's Gate 3 features everything you need to know to explore Faerûn. Learn how to talk your way through any encounter, take down the toughest bosses, and find the most powerful equipment! - Detailed explanations covering the Battle Mechanics for new players - A series of Getting Started guides and tips for different gameplay features - Breakdown of Ability Scores and how they work - Complete walkthroughs for the main story, including the Wilderness, Underdark, Shadow-Cursed Lands, and Baldur's Gate itself! - A guide to how Romance works with different companions - Guides for equipment such as Armor, Weapons, Potions, and Items - Detailed exploration of each class including Best Starting Class - Overview for all Companions in the game and how to recruit them - Coverage of different spell types, including the Best Starter Spells - A section on Key NPCs, what they do and where to find them
Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.