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Background modeling and foreground detection are important steps in video processing used to detect robustly moving objects in challenging environments. This requires effective methods for dealing with dynamic backgrounds and illumination changes as well as algorithms that must meet real-time and low memory requirements.Incorporating both establish
The aim of the European Cognitive Science Conference is the presentation of empirical, theoretical, and analytic work from all areas of interest in cognitive science, such as artificial intelligence, education, linguistics, neuroscience, philosophy, psychology, and anthropology. The focus is on interdisciplinary work that is either of interest for more than one of the research areas mentioned or integrates research methods from different fields. With contributions by cognitive scientists from 20 different countries, the papers in this volume reflect the origins of this conference, as well as its international scope.
Presents a new translation of the Anglo-Saxon epic chronicling the heroic adventures of Beowulf, the Scandinavian warrior who saves his people from the ravages of the monster Grendel and Grendel's mother.
Emotion experience has failed to date to gain a central place in the study of consciousness. This special issue of the Journal of Consciousness Studies presents the most recent views on the matter, with discussions of several aspects of emotion experience. Contributors from different disciplines address links between feelings, brain, body and world. What happens in the brain and in the body when we have feelings? How do feelings relate to our understanding of the world? The contributors also analyse emotion experience per se -- the character of moods, the role of emotion experience in demarcating the class of emotion, the alleged positive and negative character of affect, its embodied feel and its relation to action.
Whether you're just learning how to frame a shot or simply looking for a refresher, the third edition of Grammar of the Shot gives you the tools you need to build a successful visual story that flows smoothly and makes sense to your audience. Understand the basic building blocks essential for successful shot composition, screen direction, depth cues, lighting, screen direction, camera movement, and many general practices that make for richer, multi-layered visuals. Expand your visual vocabulary, help jumpstart your career in filmmaking, and watch visual examples and further instruction on the companion website, www.focalpress.com/cw/bowen. Designed as an easy-to-use reference, Grammar of the Shot presents each topic succinctly with clear photographs and diagrams illustrating the key concepts, and is a staple of any filmmaker¿s library. * A simple and clear overview of the principles of shooting motion pictures¿timeless information that will improve your work * The companion website offers video instruction and examples to bring the book's lessons to life * Together with its companion volume Grammar of the Edit, Third Edition these books are exactly what the beginning filmmaker needs New to this edition: * A full chapter devoted to lighting * More script coverage, complete with a sample script * Suggested exercises and projects for you to practice your skills * End-of-chapter quizzes to test your grasp of key concepts * New visual examples
Providing readers with a study of learning how to turn poorly lit images into finely crafted, masterfully lit photographs, this guidebook instills photographers with the self-confidence to think on their feet and photograph any portrait subject anywhere. Acclaimed photographer Neil van Niekirk presents seven distinctly different lighting scenarios—available light, exposure metering, a touch of flash, bounced on-camera flash, off-camera flash, video light, and hard sunlight—to show readers how to manipulate the direction and quality of light, the subject’s and photographer’s position, and numerous other variables so as to turn a bad image into a stunning, professional-level portrait. Packed with dozens of instructional, full-color photos, this work also features 10 sample photo sessions, allowing readers the opportunity to see the seven lighting scenarios put to practice.
Perl is a powerful programming language used primarily for system administration, web programming, and database manipulation. Perl/Tk is the marriage of Perl with the Tk toolkit, which allows Perl programs to be built with attractive, intuitive GUIs. Mastering Perl/Tk is the "Bible" of Perl/Tk: the one and only book needed not only to get started with Perl/Tk, but also to learn the techniques of experienced Perl/Tk programmers. The first half of the book contains the basics on how to use Perl/Tk, with coverage of all the basic widgets and a thorough tutorial of the geometry managers that determine how each widget is laid out. Mastering Perl/Tk then branches out into advanced applications of Perl/Tk, with a series of extensive program examples. The result is a book that is not only accessible for novices, but will also take experienced programmers to the next step in learning how to program elegantly and effectively in Perl/Tk. The book also includes a complete quick reference for each standard widget and listings of all the extended examples in the book. Book jacket.
You can get anything in the world that you want, if you help somebody else get something they want. —Zig Zigler Whether you are a parent, son/daughter, friend, employee, manager or salesperson, you are constantly influencing others to accept you, your ideas, products or services. Those who masterfully present themselves and their ideas in a win-win manner, get ahead. Those who do not, may reap short-term gains and eventually fail in their objective. Influence is critical in leadership, negotiation, teamwork, sales, resolving family issues and getting others to buy into your ideas. Follow and practice the concepts, tips and processes described in this book and improve your influence results with anyone in a manner that achieves a win-win outcome. The emphasis is on expanding your influence skills and results in everyday situations. For example, through this book, you will learn how to: Enhance your personal and business relationships. Create the career you want. Become a stronger negotiator. Enjoy the family life you desire. Create healthy work environments. Be who you choose to be. Whether you realize it or not, you are constantly influencing other people’s thoughts. You do this through your actions as well as your inactions. One of the best, if not the best, communication models is neuro-linguistic programming (NLP), which forms a fundamental part of this book. How important is the ability to influence others? No matter whether you are a businessperson, teacher, parent, stay-at-home spouse, employee or manager, dealing with people is probably the most important activity you undertake throughout the course of your day. A number of years ago, research sponsored by the Carnegie Foundation for the Advancement of Teaching and later confirmed at the Carnegie Institute of Technology discovered that even in engineering, about 15 percent of one’s financial success is due to one’s technical knowledge and about 85 percent is due to interpersonal skills. If you are ready to be the difference that makes the difference in creating better results in your life, grab a copy and let’s get started!
A basic introduction to neuro-linguistic programming (NLP), a reference book, and tips and techniques for those wanting to get the most out of life. An all-in-one book!
This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2021 Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, held virtually on 25–29 July, 2021, from USA, this book provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.