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Diese Arbeit untersucht die Auswirkungen von Augmented Reality (AR) auf kollaborative Problemlöseprozesse und fokussiert dabei die Kollaborateure sowie das Konzept zur effektiven Gestaltung und Integration von AR in kollaborative Setting zur Lösung komplexer Probleme. Als Ergebnis werden Aussagen und Leitlinien vorgestellt, die die Auswirkungen von AR auf das Verhalten der Teams während der Kollaboration sowie auf den Fortschritt und die Durchführung des Problemlöseprozesses beschreiben.
The interplay of physical reality and media environments is getting enhanced by new technological innovations. We are living in the age of digital aesthetics and there is a need for individual, cultural or social forms and variations of media literacy. This book seeks the limits of media literacies, and to go beyond them. »Beyond Media Literacy« contributes to the wide range of the media literacy discourse with approaches in modern media theory, philosophy, art and film theory, computer graphics as well as the complex range of modern aesthetics. This volume monitors and discusses the relation of media and literacy in the context of media as environments with effects on psyche and society.
This books deals with computer-mediated cooperation and communication scenarios in teaching and learning situations, leisure activities (e.g. laypersons looking for expert information on the internet), and net-based communication at work. Such scenarios will become increasingly important. But the successful use of such computer-mediated settings is not trivial. Cooperative learning and work itself requires special skills and strategies. And the technical settings with sometimes restricted, sometimes new possibilities for communication add problems on top of the cooperation itself. What are the barriers in computer-mediated communication for cooperative learning and work? Which are the most relevant biases in computer-mediated information processing? Based on empirical research the contributors from psychology, education and computer sciences offer different perspectives on the nature and causes of such barriers. The chapters also give an answer to the question how it might be possible to overcome these barriers and biases to fully gain advantage from the new technical opportunities. These results and answers are of interest for students as well as for researchers in all fields related to the use and evaluation of computer software in communication settings.
The world of pharmaceutical research is moving at lightning speed, and the age-old approach to drug discovery faces many challenges. It's a fascinating time to be on the cutting edge of medical innovation, but it's certainly not without its obstacles. The process of developing new drugs is often time-consuming, expensive, and fraught with uncertainty. Researchers are constantly seeking ways to streamline this process, reduce costs, and increase the success rate of bringing new drugs to market. One promising solution lies in the convergence of pharmacy science and engineering, particularly in computational drug discovery. Converging Pharmacy Science and Engineering in Computational Drug Discovery presents a comprehensive solution to these challenges by exploring the transformative synergy between pharmacy science and engineering. This book demonstrates how researchers can expedite the identification and development of novel therapeutic compounds by harnessing the power of computational approaches, such as sophisticated algorithms and modeling techniques. Through interdisciplinary collaboration, pharmacy scientists and engineers can revolutionize drug discovery, paving the way for more efficient and effective treatments. This book is an invaluable resource for pharmaceutical scientists, researchers, and engineers seeking to enhance their understanding of computational drug discovery. This book inspires future innovations by showcasing cutting-edge methodologies and innovative research at the intersection of pharmacy science and engineering. It contributes to the ongoing evolution of pharmaceutical research. It offers practical insights and solutions that will shape the future of drug discovery, making it essential reading for anyone involved in the pharmaceutical industry.
In the rapidly evolving landscape of Industry 5.0, integrating emotional intelligence into the industrial framework is becoming increasingly crucial. Organizations are trying to navigate this uncharted territory and seeking guidance on understanding, implementing, and ethically managing artificial emotional intelligence (AEI). However, the absence of a comprehensive resource addressing these complexities has left a significant void in academic scholarship and industrial practice. Human-Machine Collaboration and Emotional Intelligence in Industry 5.0 offers a holistic exploration of emotion recognition, affective computing, and human-robot interaction. It equips readers with the knowledge and tools to successfully integrate AEI into Industry 5.0, ensuring a harmonious collaboration between humans and machines. This book is a go-to resource for scholars, industry professionals, and decision-makers seeking to leverage emotional intelligence in the Fifth Industrial Revolution by addressing practical implementations, ethical considerations, and real-world impacts.
"This book examines the implementation and success of mobile digital learning tools, with the inclusion of data on specific learning environments enhanced by ubiquitous educational technologies"--Provided by publisher.
The push for inclusivity has revolutionized educational practices, policies, and frameworks. Schools are no longer merely institutions that impart knowledge; they are shaping societal values, promoting social justice, and preparing students to progress. This evolution is driven by the understanding that inclusive education benefits all students, not just those with disabilities or special needs. It promotes empathy, reduces prejudice, and equips students with the skills to contribute to a complex, interconnected world. Revolutionizing Inclusive Education: Mindfulness, Neurodiversity, and Executive Functioning Skills explores the life-changing potential of inclusive education. With a strong emphasis on the word “revolutionizing,” the book challenges traditional practices and conventional thinking in the field of inclusive education. By integrating mindfulness practices, understanding neurodiversity, and developing executive functioning skills, the book offers a fresh and innovative approach to inclusive classrooms. Covering topics such as assistive technology, neurodivergent learners, and student well-being, this book is an essential resource for academicians, researchers, school administrators, educators, preservice teachers, and more.
Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.
Chapter “Developing a VR Tool to Support Repeat Pattern Design Learning ” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.