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Gwen is a Jumper, able to pull her space ship through holes in space and cover vast distances in seconds. Perfect for moving people and goods. But there are things other than people in space, and a Jumper makes a tempting target.
The Queen of the Vampires kidnaps Damien Argent, the captain of the vampire hunters, away from his loving family. He suffers years of torment at her hands, still holding on to the idea of his human life. Eventually, he accepts the position of King of the Vampires and marries the Queen, Heloise. He uses his new power to broker a peace deal with the humans, saving hundreds of lives. Although not everyone is happy with the new found peace. Aliens descend and with it the opportunity to win the old feuds between humans and vampires. Factions conspire against him, setting human against vampire in a renewed battle, killing his queen. But first contact is not as peaceful as thought. It is an alien invasion, wanting only to replenish its food supplies with the warm bodies of the local inhabitants. How can he put aside his feud with Ridley, the vampire hunter, his queen's killer? How can he embrace the unexpected friendship of Lorna, a sultry dark witch? Trust, Jack, the alpha of the werewolf pack? Then work together if they are to survive against the monstrous alien race? Vampires Vs Aliens: A Dark Alliance, is a mash up of when the worlds of science fiction, paranormal and supernatural collide. This is what could happen if aliens and vampire battled. Keywords: vampires, aliens, alien invasion, witches, werewolves, action adventure, war. paranormal, science fiction, sci-fi, mashup
Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
This thrilling YA retelling of Kurosawa’s Seven Samurai features a girl tasked with saving the world from eternal darkness. Perfect for fans of Six of Crows and Marie Lu. Seventeen-year-old Kira Fujikawa has never had it easy. She’s bullied by the popular girls in school. Her parents ignore her. And she’s also plagued with a secret: She can see yokai, the ghosts and demons that haunt the streets of Kyoto. But things accelerate from bad to worse when she learns that Shuten-doji, the demon king, will rise at the next blood moon to hunt down an ancient relic and bring the world to a catastrophic end. Not exactly skilled at fighting anything, much less the dead, Kira enlists the aid of seven powerful death gods to help her slay Shuten-doji. They include Shiro, a kitsune with boy-band looks who is more flirtatious than helpful, and O-bei, a regal demon courtier with reasons of her own for getting involved. As the confrontation with Shuten-doji draws nearer, the fate of Japan hangs in the balance. Can Kira save humankind? Or will the demon king succeed in bringing eternal darkness upon the world?
Circa 2100 A scourge of sex and death from an alien spaceship WHEN CAPTAIN CARLSEN ENTERED THE VAST DERELICT SPACESHIP, he was shaken by the discovery of its immobilized humanoid passengers. Later, after three of the strange aliens had been transported to Earth, his foreboding was more than justifi ed. The creatures were energy vampires whose seductive embraces were fatal, whose lust for vitality was boundless. As they took over the willing bodies of their victims and sexual murders spread terror throughout the land, Carlsen worked toward their destruction-even while he was erotically drawn to the most beautiful vampire of all! "Thoroughly intriguing" -Chicago Sun-Times (1976) "New slant on horror...unique rendering of the age-old enigma of the kiss of death" -Chicago Tribune (1976) COLIN WILSON is the author of more than 100 fiction and nonfiction books. The Outsider (1956), published at the age of 24, earned him worldwide critical acclaim. The Space Vampires, his fi fty-fi rst book, was translated into Spanish, Japanese, French, Dutch and Swedish and was later adapted for screen in the movie LIFEFORCE, directed by Tobe Hooper (SALEM'S LOT, POLTERGEIST, THE TEXAS CHAIN SAW MASSACRE). The movie failed however to capture the true spirit of the cult classic reprinted here by popular demand.
Turn off the virtual and return to the actual. In a world of virtual reality, virtual friends, and digital anonymity, there are still those who enjoy playing real games with real people. No matter how complex a video game may be there is no substitute for face-to-face interaction with friends around a table full of fun and playful game elements. And there is nothing more iconic to tabletop games than dice: plain dice, colorful dice, tiny dice with dots, polyhedral dice, lawn dice, and many other shapes and types of dice are an important part of the generation of chance elements that make games surprising and exciting. In this book, you will find 36 brand new games that use all kinds of dice in a variety of standard and unique ways. So, grab some friends, pull out a great big bag of colorful dice, play some games, and make some actual memories.
Four full vampire novels in one omnibus. When museum owner Mark meets Ramsey, he doesn't expect the man to be a vampire and for himself to be the reincarnation of a long dead hunter. When Hunter Ray Haspel goes home to see his sick father, the last thing he expects is to run into Alistair, the vampire with whom he has been in love forever. When vampire hunter Ken has to defy his vampire lover, Frederick to help some human children, he risks more than their relationship because the world is ruled by vampires and they make the rules. When Vampire Kingpin Alvin Rayes comes into the crosshairs of assassins, his only chance lies in trusting a couple of bodyguards who have secrets of their own
Based on its title, this tale might sound like an absurd bit of space-opera fluff, but it's actually a deeply engaging story packed with interesting theories and ideas. The "vampires" in question aren't literal bloodsuckers, but rather are mysterious beings who subsist on the life force of others. It's a fascinating and thought-provoking tale that will please connoisseurs of classic science fiction.
Tales of mysterious blood drinkers & life-stealing phantoms have fascinated & terrified people from all over the world for centuries. What is the truth behind the legends of the undead? For the first time ever, here is convincing evidence that vampires really exist- & that the actual truth about vampires is stranger than anything you may have read, heard or dreamed about! Vampires: The Occult Truth contains first-hand accounts of encounters with vampires & vampirism of all types-the ancient undead of folklore, contemporary mortal blood drinkers who believe themselves to be vampires, & the most dangerous of all: psychic vampires who intentionally drain the life force from their victims. Vampires is the first book to consider vampires from an occultists point of view, & to present solid esoteric theories to explain their existence. Youll read case histories of real modern & historical contacts with vampires & victims of vampirism-including those personally encountered by the author himself- & youll learn a simple yet powerful technique that will protect you from attacks by psych.
You must capture a blood thirsty vampire before he reaches Earth.