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Over 1 million sold in series! Patrick and Beth learn that Mr. Whittaker’s fancy ring can be seen inside the Imagination Station but not outside of the machine. A mysterious letter leads the cousins to fifth-century Rome in search of a special cup that belongs to a monk. If found, the cup could keep the mysterious Albert out of prison. At the Roman Colosseum, Emperor Honorius is hosting a gladiator battle in celebration of a war victory. Beth attends the event as the emperor’s slave; Patrick attends as a monk’s apprentice but is taken prisoner and sent to fight in the arena. During their adventure, the cousins meet Telemachus (a true historical figure), a monk who believes that fighting is wrong. Telemachus is willing to risk everything—even his life—to stop the killing. When the cousins return with the cup, they find that a third letter has been sent with more information about Albert’s fate.
Over 1 million sold in series! While visiting Mr. Whittaker at Whit’s Soda Shoppe, Beth and Patrick find a mysterious letter in the Imagination Station requesting a Viking sunstone. The letter is old and says that someone named Albert will be imprisoned if the sunstone isn’t found. Mr. Whittaker sends cousins Patrick and Beth to Greenland circa 1000. On their quest for the sunstone, the cousins meet Vikings Erik the Red and Leif Eriksson—and find the sunstone as they join Leif on his first voyage to North America. But the adventure is just beginning, for when they return to Mr. Whittaker’s workshop with the sunstone, there is another note waiting for them, requesting a silver goblet. Join Patrick and Beth as they continue their travel to various lands and time in the Imagination Station book series.
Discovering a Necklace plot to destabilize the U.S. government by using a demonic entity's powers to reawaken terrorist fears, Max August tests his magickal resources and the abilities of companions Pam and Vee to save tens of thousands of spectators in a domed stadium.
Over 1 million sold in series! In this Imagination Station adventure, Patrick and Beth find themselves as guests in a beautiful castle in 15th-century England. Through a series of events, the steward of Lord Darkthorn’s castle finds the cousins with three artifacts collected in their previous adventures: the stone, the cup, and the golden tablet. They are accused of being thieves and locked in jail. Beth escapes and discovers the identity of the real thief, leading to a jousting contest with a surprising outcome. Set during the War of the Roses in England, Revenge of the Red Knight will teach readers about the Crusades, the integrity of knights and the vows they took, and why men would choose to risk their lives to fight for Christianity.
Over 1 million sold in series! The key to adventure lies within your imagination! Cousins Patrick and Beth go to the Holy Land in the tenth century BC. Their goal is to get back the ring Hugh stole and return him to 1450s England where he belongs. But troubles await them as soon as they step out of the Imagination Station. First they meet an angry bear and later an angry giant. Set against the backdrop of the David and Goliath story, the cousins learn that having a giant faith is more important than having a giant on your side.
Dropped into a terrifying, alien world with only a few cryptic words to guide her, can Callie survive the battle raging between good and evil?
Over 1 million sold in series! The Imagination Station Adventures continue! Patrick and Beth’s next adventure leads them to Plymouth Plantation in 1621. There they meet William Bradford, Miles Standish, and Chief Massasoit, who are trying to establish peace between the Pilgrims and the Indians. Things are anything but peaceful, however, when a musket is stolen and the Pilgrims conclude the Indians are planning war. Only Patrick and Beth know who the real thief is—the traitor Hugh—and it’s up to the cousins to find him and stop him from causing trouble. When the cousins hear a gunshot during the first Thanksgiving feast, their worst fears are realized. They rush to the Mayflower and try to set right history, even as Hugh desperately tries to change it.
Over 1 million sold in series! The place? China in 1271. The quest? The golden tablet of Kublai Khan. The problem? Just about everything! The Imagination Station adventures continue as cousins Patrick and Beth are kidnapped by Mongol warriors. Only the friendship of fellow traveler Marco Polo saves them from harm. They are brought to the Mongol palace, where the Kublai Khan dislikes both their gifts and their message about Christianity. The tension grows when the Mongol magicians challenge the cousins to a spiritual power showdown. As war breaks out, Beth and Patrick are locked in a secret room to prevent their escape. How do the cousins get the golden tablet they need to save Mr. Whittaker’s friend Albert? How do they escape the city and find the Imagination Station? Enter the perilous palace and find out!
Over 1 million sold in series! Climb aboard, kids! Travel back in time and sail with the Vikings, meet a Roman Emperor, come face-to-face with China's Kublai Khan, and experience a host of other historical adventures in the Imagination Station series for young readers. This set includes the first three books in the series: Voyage with the Vikings, Attack at the Arena, and Peril in the Palace.
This classic series has inspired nearly 2 million readers. Both loyal fans and new readers will want the latest edition of this beloved series. This edition includes a foreword from the publisher, a preface from Francine Rivers and discussion questions suitable for personal and group use. #2 An Echo in the Darkness: Turning away from the opulence of Rome, Marcus is led by a whispering voice from the past into a journey that could set him free from the darkness of his soul.