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The search for knowledge will be the salvation of mankind... or the destruction of the universe. The temptation of ancient wisdom proved too much for them to resist. Now, Hiroko and Cedric must each face the consequences of the secrets they unlocked—and the terrors they recklessly unleashed. Mission 9: Void Kraken Unleashed from an alternate universe, the space-borne leviathan dubbed "void kraken" terrorizes the galaxy. The most powerful weapons barely scratch it. Whole fleets fall before it. Its movements are erratic. Its motives inscrutable. All anyone knows for sure is that if it isn't stopped, it's going to eat its way through the galaxy. Mission 10: Stellar Rampage The galaxy is in a state of panic. A horror has been unleashed, and it's a threat to every inhabited planet. Luckily, it currently rampages across a sparsely populated part of the Black Ocean. But even that callous view only hold limited hope for the fortunate species whose worlds lay safer by virtue of distance. Sooner or later, someone is going to have to destroy it. Mission 11: Core Threat The galaxy has gone from troubled to doomed. Now faced with a multiplying threat, the races of the Milky Way are faced with a foe who cannot be stopped, cannot be turned back. And yet, for the sake of their own survival, they fight on in the desperate hope that they can hold out long enough to prevail. And they're running out of time. One of the ARGO core worlds may be next on the menu for the world-devouring monsters. Mission 12: Terminal Gambit Cedric has discovered the means to fight back, but the price is high. Not all species are capable of carrying out his methods. It's one thing asking ships and crews to fight; it's another to ask them to sacrifice themselves. And yet, the valiant ships of Earth Navy continue to do so. If only the rest of the galaxy were so brave. Short Story: Two Roads Diverged Two heroes? Two villains? A mix of both? However galactic history comes to view Cedric and Hiroko, they take very different paths to their ultimate destinies. Black Ocean: Astral Prime hearkens back to location-based space sci-fi classics like Babylon 5 and Star Trek: Deep Space Nine. Astral Prime builds on the rich Black Ocean universe, introducing a colorful cast of characters for new and returning readers alike. Come along for the ride as a minor outpost in the middle of nowhere becomes a key point of interstellar conflict.
They found a planet where none belonged. They should have left it alone. It is a planet like nothing the galaxy has seen. Found deep in the astral. Inhabited by creatures out of myth and legend. Formerly inhabited by a race far more advanced than anyone could have imagined. And now it's been discovered a bunch of reckless opportunists and enthusiastic amateurs. No one is prepared for what comes next. Mission 1: Shadow Planet Her family's company went bankrupt. With nothing but a failing mining station as severance pay, Director Fujita Hiroko moves to the edge of the galaxy to keep the station afloat. When the nearby planet vanishes with her and her survey team still on the surface, hopes of mining are quickly replaced by a more pressing goal: finding a way back to her station. Mission 2: Wizard Zero When a survey team unearths buildings on prospective mining planet, at first, it’s hailed as an archeological jackpot. But the ancient structures are more advanced than anyone’s seen. And the hedge against technology is a wizard. Mission 3: Shielded Sun With rival factions in orbit around Shadow Planet, the obvious threat was one another. When the defenses of an ancient alien outpost activate, trapping everyone in the star system, it becomes clear that there was more to worry about beneath the planet’s surface than in orbit around it. Mission 4: Prime Guardian The ancient solution to get magic and tech to coexist lies within an alien structure older than any race in the galaxy. Now, the balance of power threatens to tip. As factions reinforce their fleets for a war to claim the ultimate technological prize, Hiroko finds herself trapped between three races—one of them her own—in a quest where even victory promises disaster. Bonus Short Story: Tour of Darkness The galaxy's oldest historical site has become a tourist attraction. It also holds untold secrets that could shift the course of civilization. How far will one lone wizard go to protect the ancient technology that lies within? Black Ocean: Astral Prime hearkens back to location-based space sci-fi classics like Babylon 5 and Star Trek: Deep Space Nine. Astral Prime builds on the rich Black Ocean universe, introducing a colorful cast of characters for new and returning readers alike. Come along for the ride as a minor outpost in the middle of nowhere becomes a key point of interstellar conflict.
They'd discovered an ancient galactic wonder. Then they discovered its owners. By becoming the gateway to the mysterious and incalculably valuable Shadow Planet, Astral Prime had become prime galactic real estate. Poised at a nexus of religious pilgrimage, scientific curiosity, and military obsession, the site could be the key to the future of the Milky Way. Mission 5: Systemic Treachery The syndicate had given her an ultimatum: disappear. Watched and wary, Fujita Hiroko obeyed for years, burying herself in work. Now one of the galaxy's most recognized faces, owner of the universe's must-see tourist trap, she can't hide any longer. And that's going to cost her. Mission 6: Astral Messiah With Astral Prime in chaos, Kendra hatches a desperate attempt to use forbidden alien technology to bring a friend back from the dead. As the struggle for control of the station unfolds, her efforts go horribly awry and plunge everyone into a strange and unfamiliar universe. Mission 7: Parallel Enforcers They toyed with forces they didn't understand. Now, the inhabitants of Astral Prime are going to pay the price. Their foray into an alternate universe has not gone unnoticed. Nor will it go uninvestigated. Mission 8: Multiversal Truth In the aftermath of the station's invasion, Hiroko tries to rally the survivors around a new religion: hers. Combining her knowledge of anthropology with her alien enlightenment, she hopes to bring the galaxy together in spiritual awakening. Meanwhile, Cedric delves into the origins of the stations attackers, seeking a deeper understanding of why they came in the first place. Bonus Short Story: What Kane Did Ever wonder how our favorite crotchety, backstabbing chief engineer got the way he is? The secret lives of Roland Kane unravel in this retrospective short story. Black Ocean: Astral Prime hearkens back to location-based space sci-fi classics like Babylon 5 and Star Trek: Deep Space Nine. Astral Prime builds on the rich Black Ocean universe, introducing a colorful cast of characters for new and returning readers alike. Come along for the ride as a minor outpost in the middle of nowhere becomes a key point of interstellar conflict.
Being a criminal kingpin is more work and less fun than everyone makes it seem. Carl Ramsey is the head of his own criminal Syndicate. With a hundred men and women and the resources of a tiny jungle moon at his disposal, life should have gotten easier, not harder. Infighting, politics, and a lack of income to pay everyone begin to tear the syndicate apart from the inside. And the last thing Carl needs is his father stepping in to try to help. Mission 9: Adventure Capital Carl sets out with some new recruits to earn some startup funds for his new syndicate. But when he discovers that his criminal enterprise doesn't have enough criminals to run it, he goes to recruit some old friends. Mission 10: Collusion Course While Carl and the Mobius are stranded, dead in space, Chuck Ramsey steps in to handle the day-to-day operations of the syndicate. Can Carl get his ship repaired and get home while he still has a syndicate left? Mission 11: You, Robot Wizards are all convinced that any thinking robot would be a threat to life as we know it. Robots are paranoid that wizards are out to get them. When the Mobius comes across a robot claiming to be a wizard, they don't know quite what to do with him. But there's a wizard who does, and he's not planning to play nice. Mission 12: Stowaway to Heaven With the aid of some inside information, the Mobius crew are ready to take on an old nemesis. Their goal: to infiltrate and hijack the Harmony Bay ship Bradbury. Bonus Short Story: Voice of Reason With Carl off being treated like a VIP, a job comes in for the Mobius. Roddy, Archie, and Yomin take on the assignment, but they have to manufacture a convincing impostor of Carl to do it. Black Ocean is a science fantasy series set in the 26th century. Do you wish there had been a second season of Firefly? Do you love the irreverent fun of Guardians of the Galaxy? Have you ever wondered how Star Wars would have turned out if Luke and Obi-wan had ditched the rebellion to become smugglers with Han and Chewie? Then Black Ocean is the series for you! Pick up your copy and aim to misbehave with the crew of the Mobius!
When a hero snaps, the galaxy pays. For years, Esper has been holding in her mind the knowledge of ancient demons. Ever since reading that forbidden tome, a darkness has dwelt, gnawing at the edges of her sanity and wheedling to gain control. When a mission to a blockaded planet goes awry, Esper finally can't hold back the darkness any longer. The darkness within gains an annoying conscience and the body of a powerful wizard. Multiple battles ensue. First, Esper must fight alongside her crew without letting on that she's no longer the Esper they once knew. But also there's an internal struggle going on for control, influence, and the fate of everyone Esper cares about. Who can hold back the darkness when its main enemy takes command of the fight? Mission 9: Ship With No Name On the planet Meyang, a plague breaks out. Earth Navy enforces a strict blockade. No one in; no one out. But that includes medical personnel. With a humanitarian crisis brewing among the rebels being quarantined, Esper and her crew step in. Launching a daring rescue mission, they break the blockade to save lives. Mission 10: No More Mr. Nice Girl Esper isn't playing around anymore. When her ship gets hijacked, it's time to see what a wizard can do when she's not worried about doing the right thing. Mission 11: Magic's Little Helper Tiffany feels like her magical training has fallen off. With Esper preoccupied and the universe no longer listening to her demands, she turns to an illicit, magic-boosting drug for a boost. But the worst time for Esper to discover that her apprentice is blasted on Starlight is when a team of wizard assassins is hot on her trail. Mission 12: Mortanian Rhapsody Something is horribly wrong with Esper. The dark powers she's tapped into have finally collected their due. Overcome by the darkness inside her, she's no longer the Esper everyone knew. To get her back to herself, Tiffany launches a daring mission to find the one person in the galaxy who might know how to help. Bonus Short Story: Our Little Secret Left to their own devices, Wesley and Kubu decide to try all the things that Esper would never have let them do if she were around. Black Ocean: Mercy for Hire follows the exploits of a pair of do-gooder bounty hunters who care more about saving the day than getting a payday. Mercy for Hire builds on the rich Black Ocean universe and introduces a colorful cast for new and returning readers alike. Fans of vigilante justice and heroes who exemplify the word will love this series. Grab your copy and support the cause of justice.
Suckers earn money. Truly epic idiots trick wizards into making it for them. Chuck Ramsey had come up with the best money-making plot of his entire career. His best friend is an unemployed wizard with a resume that would make a contract killer blush. What simpler way to generate income than to hire him out for high-paying jobs? And since there's a good chance he'd balk at being reduced to a simple paid killer, best not to let on how it all works. What could possibly go wrong? [Editor's note: Chuck, are you even listening to yourself anymore? This is a horrible idea! You're playing games with a man who used to barbecue dark wizards for a living! One of these books, I'm staging an intervention...] Mission 9 - Live and Let Kill Down on his luck and struggling to find work, Chuck Ramsey comes up with a crazy scheme: hire himself. Of course, the trick is to hire himself near where a contract killing needs to take place. Then, he has to trick his best friend, former librarian Mordecai The Brown, to track this guy down thinking the Convocation needs him dead. After that, it's just a matter of collecting a huge windfall. Mission 10 - 50 Ways to Leave a Planet When a scheme unravels, Chuck Ramsey panics. He sends word for his kids to scramble, hide, stay away until the coast is clear. Brad gets this message while watching his sister Michelle, and the two of them take off on an epic adventure to evade the law, criminal syndicates, the Convocation, and their own father--just in case. Mission 11 - Blowin' in the Wind On the run. New identities. Brad takes up an alias to hold down a job as his sister's legal guardian. Meanwhile, Chuck and Mort scour the galaxy for clues as to where the all-too-resourceful teen has hidden out. The only way Chuck will locate his son is to do some parenting and understand what makes Brad tick. Mission 12 - We Drink Alone When Mort gets an order to kill a popular trillionaire beer baron, he declines to take the job. For Chuck, a fan of the Milky Way's favorite beer, Earth's Preferred, not taking the job isn't enough. He convinces Mort that they need to go a step further and stop whoever is hired to replace Mort and protect the beer man from assassination. Black Ocean: Mirth & Mayhem follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series. Grab your copy before someone else does.
Science to build a starship. Wizardry to take it past light speed. A crew to give it a soul. The Mobius is a cobbled-together ship with a matching crew. Captain Carl Ramsey is an ex-Earth Navy pilot whose crew won't let him fly his own ship. The pilot is his ex-wife, the mechanic is a drunk, and the chief of security is from a predatory species. Instead of a star-drive to travel through the astral space between worlds, the ship's wizard does it by hand. Mission 1: Salvage Trouble A salvage mission turns into a rescue, and no good deed goes unpunished. With two refugees onboard, the Mobius crew is hounded by bounty hunters, border partols, and corporate enforcers. Mission 2: A Smuggler's Conscience "Don't open the package." It's the smuggler's credo for good reason. When the Mobius crew takes a peek at their illicit cargo, the entire job takes an about-face. Mission 3: Poets and Piracy The Mobius crew gets caught in a turf war between a pirate fleet and a galactic criminal syndicate. The trick is getting everyone out alive (and maybe getting paid in the process). Mission 4: To Err is Azrin Sometimes you can't go home again. When a job takes the crew to their security chief's homeworld, she gets dragged into a familial power struggle. Can the rest of the crew bail her out of an old feud gone horribly wrong? Bonus Short Story: Guardian of the Plundered Tomes Mordecai The Brown has been on the run from the Convocation for decades. How does a respectable wizard with a wife and two kids end up crisscrossing the galaxy in the company of outlaws?
Deepak Chopra turns to the most profound mystery confronting humankind: What happens after we die? By marrying science and wisdom, Chopra builds his case for afterlife, in which one's most essential self uses the end of life to "pass over" into the next lifetime.