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Explore the world of the hit game through the eyes of the lovable robot, Pathfinder, as he chronicles his journey throughout the various environs of the Outlands to interview his fellow Legends -- all in the hope of finally locating his mysterious creator. The rich history of Apex Legends is explained by the characters that helped to shape it, as are their unique bonds of competition and camaraderie.
When Rhawn, the old scholar, dies, it is restless and temptable Mole who inherits the ash staff, the sword, and the mission.
The Erotic Screen takes as its starting point that Hollywood movies were steeped in eroticism from the beginning but censorship forced filmmakers to devise hidden sexual subtexts to preserve a film's subliminal eroticism. In this way, Hollywood films seed our collective psyches with unconscious subtexts. Science fiction films are particularly effective, using horror to induce sexual excitement, as studied in 'Part I: The nature of desire in a trio of science fiction thrillers.' Another device was to display unrestricted consumption of alcohol and tobacco and gratuitous spending. Today, this is a cliche of mainstream cinema but some filmmakers expose the dark underbelly. The five films scrutinized in 'Part II: Portraits of addiction in Hollywood melodrama' make explicit the connections between greed, addictions, and sexuality. Finally, in 'Part III: Perverse desire in mainstream cinema,' the nuanced position toward the psychosexual obsessions on view in the films is investigated by posing the provocative question of whether S&M practice can work as a "cure" for psychic suffering, by raising the alarm over sexuality run amok in a suburban community, and by offering a devastating critique of voyeurism's "fatal attraction" to viewers. The Erotic Screen is an investigation of the nature of human sexuality through the medium of film. It stirs up discussion and debate - and helps these movies live on in our minds.
SINEXIA is a bastard world that never should have existed. Its birth was an accident. Born of war and anointed with savagery, its lands were conquered by magicians, monsters, and creatures that some would revere as gods or demons. Just as Earth holds Sinexia's Origin, Sinexia holds the fate of the Earth. The Sinexia series chronicles the events that bind Earth and Sinexia. Read them and become engrossed in the tales of honor, love, despair, and action that cycle in a ring of creation and cataclysm. The Mark of Perillius follows the adventures of a young orphan who inherits the powers and abilities of his fabled ancestor. He is taken from the only normalcy he has ever known and tossed into a world of mystery and magic. Once there, he must learn to master his newfound abilities while encountering a host of rich characters, places of wonder, and dire situations. The orphan's name is Emberillius. He begins his journey as a sixteen year old young boy. He must spend nine long years in Sinexia if he is to have any chance at all of saving the Earth from an impending catastrophe. It is during this time that he learns about love, war, hate, responsibility, life, death, good, evil, and sacrifice as he matures into a man. Through the trails of life an orphan is forged into a hero. www.sinexia.net ATONUS L. PERRY has always been fascinated with tales of fantasy and wonder. Being the son of a librarian, he spent many of his weekends and summers reading books. The only thing he loved more than reading was indulging in creative writing. As he matured he began to take an interest in Japanese animation, comic books, and role playing video games. After immersing himself in the media storylines he loved so much, he discovered that there was not enough action in most of the stories he loved. So, he vowed to one day write a story that was not lacking in action. One day, after an assignment in one of his college English classes called for an outline of an epic adventure, he made good on that vow and began writing stories that deliver page turning action. He writes for the people who feel dissatisfied with the stories they love so much. Atonus L. Perry lives in Shreveport, Louisiana with his son, Isaiah Alexander Perry.
Watched by demons no one else can see, college student Ash think she's losing her mind. But the truth is far more frightening: she can see into the Darkworld, the home of spirits, and the darkness is staring back. All Ash wants at university is a second chance at a normal life, but her new home in the small town of Blackstone has secrets of its own. Ash’s quest for answers leads her to a hidden group of sorcerers who warn her against the ruthless magical police who watch the barrier between the Darkworld and our own world. With monsters lurking in the local night clubs and the guy she's crushing on possibly being evil, it's all Ash can do to keep her ordinary friends safe from the supernatural dangers shadowing her every move. As the danger climbs higher, Ash must uncover the truth behind the darkness watching her, before it threatens everyone she knows and cares about. But in a world where darkness lurks beneath the surface, not everyone is what they appear to be... Keywords: free fantasy, free paranormal books, free supernatural books, complete series, new adult fantasy, British fantasy, coming of age, demons, paranormal thriller, supernatural suspense, contemporary fantasy, young adult fantasy, paranormal fantasy, dark fantasy
The focus of Spectrum is the range of contemporary ideas that runs from conservative to liberal to radical conceptions of state and society, rarely considered in the same optic. It looks at the theories of major minds of the twentieth-century Right, including Carl Schmitt, Leo Strauss and Friedrich von Hayek; liberal philosophers such as John Rawls, Jurgen Habermas and Norberto Bobbio; and significant figures in the culture of the Left: the historians Edward Thompson, Robert Brenner and Eric Hobsbawm; the classicist Sebastiano Timpanaro; the sociologist Goran Therborn; the novelist Gabriel Garcia Marquez. The book concludes with some comparative observations on the two leading intellectual periodicals of the UK and USA, the London Review of Books and New York Review of Books; and a piece of family history.
This groundbreaking collection of new essays presents critical reflections on teaching horror film and fiction in many different ways and in a variety of academic settings--from cultural theory to film studies; from women's and gender studies to postcolonialism; from critical thinking seminars on the paranormal to the timeless classics of English horror literature. Together, the essays show readers how the pedagogy of horror can galvanize, unsettle and transform classrooms, giving us powerful tools with which to consider interwoven issues of identity, culture, monstrosity, the relationship between the real and the fictional, normativity and adaptation. Includes a foreword by celebrated horror writer Glen Hirshberg.
A fascinating read for anyone from general readers to hardcore fans and scholars, this encyclopedia covers virtually every aspect of the zombie as cultural phenomenon, including film, literature, folklore, music, video games, and events. The proliferation of zombie-related fiction, film, games, events, and other media in the last decade would seem to indicate that zombies are "the new vampires" in popular culture. The editors and contributors of Encyclopedia of the Zombie: The Walking Dead in Popular Culture and Myth took on the prodigious task of covering all aspects of the phenomenon, from the less-known historical and cultural origins of the zombie myth to the significant works of film and literature as well as video games in the modern day that feature the insatiable, relentless zombie character. The encyclopedia examines a wide range of significant topics pertaining to zombies, such as zombies in the pulp magazines; the creation of the figure of the zuvembie to subvert decades of censorship by the Comics Code of Authority; Humans vs. Zombies, a popular zombie-themed game played on college campuses across the country; and annual Halloween zombie walks. Organized alphabetically to facilitate use of the encyclopedia as a research tool, it also includes entries on important scholarly works in the expanding field of zombie studies.
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