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Play with art like never before in this exciting new activity book from the best-selling author of the Let's Make Some Great Art series. Marion Deuchars has created a surprising and engaging range of activities and games organized into seven sections of Drawing, Color, Shapes, Paint, Paper, Printing, and Pattern. Each section is not only a great opportunity to play, but also helps to shape and form artistic ability and confidence. Discover the joys of making your own marbled paper. Create your own language in pictures. Providing hours of endless fun and exploration, Art Play will bring out the artist in everyone.
At forty-two, Joan Stanford—a busy mother, innkeeper—discovered, to her surprise and delight, a creative process for insight and healing that allowed even her, a self-proclaimed “non-artist,” to start making art. In The Art of Play, Stanford shares her journey through art and poetry as an example of how taking—or, more appropriately, making—time to pay attention to the imagery our daily lives presents to us can expand our awareness and joy, and she offers readers suggestions for how to do this for themselves, inviting them to embark on their own journey.
Packed with joyful and educational art experiences for kids, Play, Make, Create offers fun and engaging imaginative activities focused on the fun and reward of creating, not just producing a final project. Founded in a process-based philosophy, this unique book includes more than 40 activities set up as invitations, or thoughtfully designed prompts to explore, create, and play. Author Meri Cherry has more than 20 years of teaching experience, and her blog (mericherry.com) has set the standard for meaningful and enriching process art experiences that are both manageable for parents, and appealing and fun for kids. Play, Make, Create begins with a guide for parents, teachers, and facilitators that discusses how to set up materials in an inviting way, how to present an activity and talk to kids about art, and how to stock the right materials for ongoing creativity. Also included are best-practice tips for clean-up, answers to frequently asked questions, and more. The book offers four types of creative invitations: Invitations to Explore (easy ideas for fun and play), Invitations to Create (open-ended, craft-based activities), Invitations to Play (sensory-based activities), and Big Projects (ongoing process-art activities). Most feature basic materials and tools (paper, inexpensive paints, pencils, glue) that require little setup. Among the projects and activities you’ll find: A collage project that takes a no-rules approach to creating with cut-out drawings and pictures. Ideas for building a science station that allow kids to experiment with kitchen cabinet supplies such as soap, measuring spoons, cotton balls, and baking soda. A prompt to draw a self-portrait, using a mirror (parents can draw themselves, too). Instructions for making homemade colored playdough. The activities in Play, Make, Create promote active, meaningful, and socially interactive learning. Children are encouraged to wonder, experiment, and use critical thinking—and most of all, enjoy the process. By following their own inclinations and making their own choices, children gain self-confidence and hone their problem-solving skills. Get Play, Make, Create and give children the gift of creativity!
This book is an introduction to cosplay as a subculture and community, built around playful spaces and the everyday practices of crafting costumes, identities, and performances. Drawing on new and original ethnographic data, as well as the innovative use of arts-led research, this book adds to our understanding of a popular, global cultural practice. In turn, this pushes forward our understanding of play, fan practices, subcultures, practice-led research, and uses of urban spaces. Cosplay and the Art of Play offers a significant addition to key contemporary debates on the meaning and uses of popular culture in the 21st century, and will be of importance to students and scholars interested in communities, fandom, identity, leisure, participatory cultures, performance, and play.
Visual artist' is a term with untold interpretations, nuances, variations and meanings. But how, as an artist (or designer, photographer, or other ?independent creator?), do you become who you are and who you would like to be?0What fundamental questions, characteristics, dilemmas, ambitions, restrictions and realities play a part? How, as an artist, can you guide your artistic practice, the main criterion being to answer the question: "where do I stand and what do I stand for?"0'Plan and Play, Play and Plan: Positioning by Artists' targets the artist, inviting him or her to reach considerations, often based on analytical models, that will help to determine his position.0The author knows from practical experience the complexity of the artist?s questions and dilemmas, the many areas in which the artist involved and how important self-reflection and self-determination are for artistic practice, without losing sight of the broader social context. He has scrutinized his considerations, assembled notes and pointers ? based on many interviews with a wide variety of artists, from beginners to old hands, from unknown to internationally celebrated ? assimilating them into an appealing book in which terminology, background, components and questions requiring reflection form a cohesive whole.
Free Play is about the inner sources of spontaneous creation. It is about why we create and what we learn when we do. It is about the flow of unhindered creative energy: the joy of making art in all its varied forms. An international bestseller and beloved classic, Free Play is an inspiring and provocative book, directed toward people in any field who want to contact, honor, and strengthen their own creative powers. It reveals how inspiration arises within us, how that inspiration may be blocked, derailed or obscured, and how finally it can be liberated—how we can be liberated—to speak or sing, write or paint, dance or play, with our own authentic voice. Stephen Nachmanovitch, a pioneer in free improvisation, integrates material from a wide variety of sources among the arts, sciences, and spiritual traditions of humanity, drawing on unusual quotes, amusing and illuminating anecdotes, and original metaphors. The whole enterprise of improvisation in life and art, of recovering free play and awakening creativity, is about being true to ourselves and our visions. Free Play brings us into direct, active contact with boundless creative energies that we may not even know we had.
Famed puzzle expert explains math behind a multitude of mystifying tricks: card tricks, stage "mind reading," coin and match tricks, counting out games, geometric dissections, etc. More than 400 tricks. 135 illustrations.
The Art of Play fills the "how-to" void with a warm, insightful, and often amusing collection of examples, anecdotes, and annotated exercises designed to cover all aspects of interactive theatre, from concept through design and production.
"Examines the wide-ranging influence of games and play on the development of modern art in the twentieth century"--Provided by publisher.
Introduces children to the world of fine art through a collection of pictures and accompanying words that may be used to stimulate discussions and activities.