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Concept drawings created for the computer game Journey.
If you yearn to say yes to your deepest expression in your art and life, this self-help book is for you. Dr. Hillis guides you past resistance on your artist's journey so you can finally trust yourself, develop confidence and cultivate deep exploration and experimentation in your art. Bonus resource library with videos lessons and book club guide.
"I have a theory about the Hero's Journey. We all have one. We have many, in fact. But our primary hero's journey is the passage we live out, in real life, before we find our calling. The hero's journey ends when, like Odysseus, we return home to Ithaca, to the place from which we started. What then? The passage that comes next is The Artist's Journey. On our artist's journey, we move past Resistance and past self-sabotage. We discover our true selves and our authentic calling, and we produce the works we were born to create. You are an artist too-whether you realize it or not, whether you like it or not-and you have an artist's journey. Will you live it out? Will you follow your Muse and do the work you were born to do? Ready or not, you are called."--Back cover.
Collects excerpts from the personal travel journal sketchbooks of forty-three artists, illustrators, and designers.
A child’s introduction to art history through the centuries and across the globe A Journey Through Art is a global history of art with a time- travel twist, taking young readers on a expedition from the Paleolithic period to the present day, voyaging to thirty locations around the world. As readers travel from one incredible destination to the next, they discover the amazing network of caves carved into the rock in AD 500 at Ajanta, India; Cambodia’s Angkor Wat as it stood in AD 1200; the glories of Renaissance Florence in AD 1500; and the remarkable energy of New York in the 1950s. At every location readers encounter stories of artworks and the cultures that surrounded them. The journey is chronological with three sections: prehistoric and ancient; medieval and early modern; and modern and contemporary. Two beautifully illustrated spreads showcase each destination, allowing children to engage with the art, artifacts, and culture of a unique place in time as Aaron Rosen tells the story of how art developed across the world.
The creative life is not easy. From the outside it can seem romantic and exciting, but in fact it is a unique journey filled with doubts and dreams and complex challenges that most people never imagine. From the obvious issues of making a living and dealing with rejection, to more rarified questions like how to know when a work is finished and the delicate balance between inspiration and craft, the creative artist – whether writer, painter, actor, or dancer – lives in a world of profound questions and subtle choices. The Artist’s Journey takes you into this world with an emotional honesty that few books offer. At once practical and spiritual, it is a rare exploration of the inner landscape of the artistic experience and an essential guidebook to the artist's journey, for creative artists in all fields, whether young or old, accomplished or just beginning.
Professor Denison and Bix, his dinosaur companion, are summoned to the forbidden empire of Chandara but, having lost their invitation, must travel penniless and in disguise through spectacular sights and memorable scenes. Includes a new afterword by the author.
Atey Ghailan retraces the steps of his own artistic journey to share his art, influences, workflows, and brand new creations.
An eight-time national chess champion and world champion martial artist shares the lessons he has learned from two very different competitive arenas, identifying key principles about learning and performance that readers can apply to their life goals. Reprint. 35,000 first printing.
A 13-year-old girl sets off on a journey to become a witch. In the process, she learns how to be a woman. From the movie of the same name, this prestige format, lavishly illustrated hard-bound book gives fans a rare glimpse into the creative process of Academy Award-winning director, Hayao Miyazaki. A 13-year-old girl sets off on a journey to become a witch. In the process, she learns how to be a woman. From the movie of the same name, this prestige format, lavishly illustrated hard-bound book gives fans a rare glimpse into the creative process of Academy Award-winning director, Hayao Miyazaki.