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Over the last decade or so, aesthetic and art theory has played an increasingly significant role in the way work and its organization has come to be understood. Bringing together the work of an international spectrum of academics, this collection contributes, in an overall more critical vein, to such emerging debates. Combining both empirical and theoretical material, each chapter re-evaluates the emerging relationship between art, aesthetics and work, exploring its potential as both a medium of critical analysis, and as a site of conflict and resistance.
This anthology deals with the changing state of the arts and the incorporation and relevance of the aesthetic dimension in daily life in general. The articles are not restricted to the arts, but emphasis is given to aesthetics at work including art interaction, new aesthetical forms, new aesthetical activities, media and expressions including aesthetical dimensions in current economical and technological development - all the aesthetical tendencies that contribute to our world today. The book represents a decisive development in existing theories of art, taking a serious look at the expanding field of aesthetics. The contributors represent aesthetic studies, musicology, art history, literature, and media. Together they have published widely within the aesthetics field and they all take part in the development of an aesthetics program at the University of Oslo.
An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, “Artists' Games”—with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman—represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.
What is art? What counts as an aesthetic experience? Does art have to beautiful? Can one reasonably dispute about taste? What is the relation between aesthetic and moral evaluations? How to interpret a work of art? Can we learn anything from literature, film or opera? What is sentimentality? What is irony? How to think philosophically about architecture, dance, or sculpture? What makes something a great portrait? Is music representational or abstract? Why do we feel terrified when we watch a horror movie even though we know it to be fictional? In Conversations on Art and Aesthetics, Hans Maes discusses these and other key questions in aesthetics with ten world-leading philosophers of art: Noël Carroll, Gregory Currie, Arthur Danto, Cynthia Freeland, Paul Guyer, Carolyn Korsmeyer, Jerrold Levinson, Jenefer Robinson, Roger Scruton, and Kendall Walton. The exchanges are direct, open, and sharp, and give a clear account of these thinkers' core ideas and intellectual development. They also offer new insights into, and a deeper understanding of, contemporary issues in the philosophy of art.
Working Aesthetics is about the relationship between art and work under contemporary capitalism. Whilst labour used to be regarded as an unattractive subject for art, the proximity of work to everyday life has subsequently narrowed the gap between work and art. The artist is no longer considered apart from the economic, but is heralded as an example of how to work in neoliberal management textbooks. As work and life become obscured within the contemporary period, this book asks how artistic practice is affected, including those who labour for artists. Through a series of case studies, Working Aesthetics critically examines the moments in which labour and art intersect under capitalism. When did labour disappear from art production, or accounts of art history? Can we consider the dematerialization of art in the 1960s in relation to the deskilling of work? And how has neoliberal management theory adopting the artist as model worker affected artistic practices in the 21st century? With the narrowing of work and art visible in galleries and art discourse today, Working Aesthetics takes a step back to ask why labour has become a valid subject for contemporary art, and explores what this means for aesthetic culture today.
Praised in its original edition for its up-to-date, rigorous presentation of current debates and for the clarity of its presentation, Robert Stecker's new edition of Aesthetics and the Philosophy of Art preserves the major themes and conclusions of the original, while expanding its content, providing new features, and enhancing accessibility. Stecker introduces students to the history and evolution of aesthetics, and also makes an important distinction between aesthetics and philosophy of art. While aesthetics is the study of value, philosophy of art deals with a much wider array of questions including issues in metaphysics, epistemology, the philosophy of mind, as well value theory. Described as a 'remarkably unified introduction to many contemporary debates in aesthetics and the philosophy of art,' Stecker specializes in sympathetically laying bear the play of argument that emerges as competing views on a topic engage each other. This book does not simply present a controversy in its current state of play, but instead demonstrates a philosophical mind at work helping to advance the issue toward a solution.
How can we understand art and its impact? Gary Iseminger argues that the function of the practice of art and the informal institution of the artworld is to promote aesthetic communication. He concludes that the fundamental criteria for evaluating a work of art as a work of art are aesthetic. After considering other practices and institutions that have aesthetic dimensions and other things that the practice of art does, Iseminger suggests that art is better at promoting aesthetic communication than other practices are and that art is better at promoting aesthetic communication than it is at anything else. Iseminger bases his work on a distinction often blurred in contemporary aesthetics, between art as a set of products"works of art"and art as an informal institution and social practice—the artworld. Focusing initially on the function of the artworld rather than the function of works of art, he blends elements from two of the most currently influential philosophical approaches to art, George Dickie's institutional theory and Monroe Beardsley's aesthetic theory, and provides a new foundation for a traditional account of what makes good art.
Instead of asking questions about the symbolic meaning or underlying "truth" of a work of art, renée c. hoogland is concerned with the actual "work" that it does in the world (whether intentionally or not). Why do we find ourselves in tears in front of an abstract painting? Why do some cartoons of the prophet Muhammad generate worldwide political outrage? What, in other words, is the compelling force of visual images, even—or especially—if they are nonfigurative, repulsive, or downright "ugly"? Rather than describing, analyzing, and interpreting artworks, hoogland approaches art as an event that obtains on the level of actualization, presenting "retellings" of specific artistic events in the light of recent interventions in aesthetic theory, and proposing to conceive of the aesthetic encounter as a potentially disruptive, if not violent, force field with material, political, and practical consequences.
Life as Art brings the resources of contemporary aesthetics since Nietzsche to bear on the problems of how one integrates the aesthetic emphases of meaning, liberation, and creativity into one’s daily life. By linking together the aesthetic and ethical accounts of critical theorists, phenomenologists, and existentialists into a coherent view on the artful life, Life as Art shows the ways in which much of contemporary Continental theory has been concerned with alternative ways of constructing one’s own life. Seen as a unified phenomenon, life as art signifies an active attempt to create a life which bears the resistance, openness, and creativity found in artworks.
A distinguished group of scholars here probes the complex structure of aesthetic responses to nature in a discussion enriched with insights from art history, literary criticism, geography and philosophy. Exploring the interrelation among nature, beauty and art, they show that natural beauty is impregnated with concepts derived from the arts and from particular accounts of nature. The distinction and relation between art and nature are questioned, and the volume culminates in philosophical studies of the role of scientific understanding, engagement and appreciation in aesthetics.