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Many computer applications require microprocessors to reliably interconnect and communicate with other peripherals in order to perform their intended functions. Interface design, which includes the development of the methods and processes by which two or more components communicate, is a crucial step in the deployment of microprocessors in an embedded computing environment. ARM-based microprocessors are a leading technology in this field, offering a wide range of performance for different applications. This book provides a comprehensive treatment of interface design from basic logical and theoretical principles to practical implementation on an ARM-based microprocessor, addressing both hardware and software considerations. The microprocessor’s high level of complexity is carefully analysed in the text to provide clear guidance for the reader in the design of new applications, resulting in an invaluable reference resource for graduates and engineers involved in the design of electronic products and systems. Key Features: Brings together aspects of digital hardware, interface design and software integration in a single text to make clear the link between low and high level languages for interface control Categorises interface techniques into easily distinguished chapters, progressively involving greater complexity, enabling the reader to quickly find relevant material for a particular application Provides many practical C-coded examples showing both the preparation and use of complex programmable subsystems implemented in a typical commercial product Presents in each chapter an introduction to the essential theoretical aspects and the development of simple interface designs using basic logical building blocks
This collection of short expository, critical and speculative texts offers a field guide to the cultural, political, social and aesthetic impact of software. Experts from a range of disciplines each take a key topic in software and the understanding of software, such as algorithms and logical structures.
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Summary The Design of Web APIs is a practical, example-packed guide to crafting extraordinary web APIs. Author Arnaud Lauret demonstrates fantastic design principles and techniques you can apply to both public and private web APIs. About the technology An API frees developers to integrate with an application without knowing its code-level details. Whether you’re using established standards like REST and OpenAPI or more recent approaches like GraphQL or gRPC, mastering API design is a superskill. It will make your web-facing services easier to consume and your clients—internal and external—happier. About the book Drawing on author Arnaud Lauret's many years of API design experience, this book teaches you how to gather requirements, how to balance business and technical goals, and how to adopt a consumer-first mindset. It teaches effective practices using numerous interesting examples. What's inside Characteristics of a well-designed API User-oriented and real-world APIs Secure APIs by design Evolving, documenting, and reviewing API designs About the reader Written for developers with minimal experience building and consuming APIs. About the author A software architect with extensive experience in the banking industry, Arnaud Lauret has spent 10 years using, designing, and building APIs. He blogs under the name of API Handyman and has created the API Stylebook website.
A Primer for Computational Biology aims to provide life scientists and students the skills necessary for research in a data-rich world. The text covers accessing and using remote servers via the command-line, writing programs and pipelines for data analysis, and provides useful vocabulary for interdisciplinary work. The book is broken into three parts: Introduction to Unix/Linux: The command-line is the "natural environment" of scientific computing, and this part covers a wide range of topics, including logging in, working with files and directories, installing programs and writing scripts, and the powerful "pipe" operator for file and data manipulation. Programming in Python: Python is both a premier language for learning and a common choice in scientific software development. This part covers the basic concepts in programming (data types, if-statements and loops, functions) via examples of DNA-sequence analysis. This part also covers more complex subjects in software development such as objects and classes, modules, and APIs. Programming in R: The R language specializes in statistical data analysis, and is also quite useful for visualizing large datasets. This third part covers the basics of R as a programming language (data types, if-statements, functions, loops and when to use them) as well as techniques for large-scale, multi-test analyses. Other topics include S3 classes and data visualization with ggplot2.
Automation systems, often referred to as SCADA systems, involve programming at several levels; these systems include computer type field controllers that monitor and control plant equipment such as conveyor systems, pumps, and user workstations that allow the user to monitor and control the equipment through color graphic displays. All of the components of these systems are integrated through a network, such as Ethernet for fast communications. This book provides a practical guide to developing the application software for all aspects of the automation system, from the field controllers to the user interface workstations. The focus of the book is to not only provide practical methods for designing and developing the software, but also to develop a complete set of software documentation. Providing tested examples and proceducres, this book will be indespensible to all engineers managing automation systems. - Clear instructions with real-world examples - Guidance on how to design and develop well-structured application programs - Identification of software documentation requirements and organization of point names with logical naming system - Guidance on best practice of standardized programming methods for SCADA systems
Hacking APIs is a crash course in web API security testing that will prepare you to penetration-test APIs, reap high rewards on bug bounty programs, and make your own APIs more secure. Hacking APIs is a crash course on web API security testing that will prepare you to penetration-test APIs, reap high rewards on bug bounty programs, and make your own APIs more secure. You’ll learn how REST and GraphQL APIs work in the wild and set up a streamlined API testing lab with Burp Suite and Postman. Then you’ll master tools useful for reconnaissance, endpoint analysis, and fuzzing, such as Kiterunner and OWASP Amass. Next, you’ll learn to perform common attacks, like those targeting an API’s authentication mechanisms and the injection vulnerabilities commonly found in web applications. You’ll also learn techniques for bypassing protections against these attacks. In the book’s nine guided labs, which target intentionally vulnerable APIs, you’ll practice: • Enumerating APIs users and endpoints using fuzzing techniques • Using Postman to discover an excessive data exposure vulnerability • Performing a JSON Web Token attack against an API authentication process • Combining multiple API attack techniques to perform a NoSQL injection • Attacking a GraphQL API to uncover a broken object level authorization vulnerability By the end of the book, you’ll be prepared to uncover those high-payout API bugs other hackers aren’t finding and improve the security of applications on the web.
Understand how to use the Fyne toolkit to build exciting apps for a range of devices and deploy them effectively Key FeaturesLearn how to use standard widgets, dialogs, and layouts as well as how to build your ownUnderstand how to develop an app and package and distribute it to different operating systems and app storesExplore the design principles and vision of the Fyne toolkit and how that may align with your projectBook Description The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms. In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book. By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores. By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code. What you will learnBecome well-versed with the history of GUI development and how Fyne and the Golang programming language make it easierExplore how the Fyne toolkit is architected and the various modules are providedDiscover how Fyne apps can be tested and constructed using best practicesConstruct five complete applications and deploy them to your devicesCustomize the design of your apps by extending widgets and themesUnderstand the separation and presentation of data and how to test and build applications that present dynamic dataWho this book is for This Fyne-Golang GUI book is for developers from any background who are looking to build cross-platform applications with a modern toolkit. It will also be useful for Go developers who are looking to explore graphical apps and GUI developers looking for a new toolkit for cross-platform development. Basic knowledge of Graphical User Interface (GUI) development is assumed (although a brief history is also included in the book). The book also features a short introduction to the Go language as a quick refresher.
This well-organized and clearly written book provides guidelines for designing visually and functionally consistent user interfaces for Windows programs. It is the official book on Microsoft user-interface design and can be read as a program specification for Windows application developers who want to save training time, boost productivity, and promote user confidence in their applications.