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Apple facts and counting combine in this fun trip to the apple orchard. Field trip today—to the apple farm! Count 20 name tags, 19 kids on the bus, and 18 miles to the farm. There are 14 cows and 13 ducks (10 white and 3 black) and 12 rows of apple trees. Count the apples in your sack, count 3 pies to eat (divided into 20 pieces), and all too soon it's 2 p.m., time to go! But wait—Lee has a number 1 surprise. Joan Holub's creative countdown, from 20 to 1, includes grouping and simple addition. Her multicultural students enjoy all that the apple farm has to offer, from counting the cows and ducks to picking different varieties of apples. The inside cover of this cheerful book is filled with apple facts.
Best Children's Books of the Year 2013, Bank Street College American Association of University Women Award for Juvenile Literature, 2013 Nominee A fun trip to the pumpkin patch that includes counting, grouping, and more. Fall has come, and what better way to celebrate than a field trip to the pumpkin patch! From 20 name tags on coats all the way down to 1 last pumpkin song, the class counts everything in sight! Follow along in this sweet, rhyming picture book, with interactive counting on each spread. Count the 8 orange pumpkins, tall, 7 yellow pumpkins, bumpy, and much more! Including autumnal illustrations and pumpkin facts, this book is perfect for the fall season and an extra fun way to teach children to count backward from twenty.
Let's go to the apple orchard! Find out how apples grow. See the many things we do with apples. Taste some cider and apple pie. Yum! What happens in fall? Find out in the Fall's Here! series, part of the Cloverleaf BooksTM collection. These nonfiction picture books feature kid-friendly text and illustrations to make learning fun!
A non-fiction book for children
Apple Watch for Developers: Advice & Techniques from 5 Top Professionals gives you the base-knowledge and valuable secrets you'll need for your own projects from a core team of successful, experienced Apple Watch app-development experts. You'll explore elements such as branding within Watch apps, translating audio data into visual information, taming complex data, mastering environment-driven feature sets, and much more. This book is for developers who already have some knowledge of developing with WatchKit and WatchOS 2, and who are now interested in learning how to use them to create cutting edge Watch apps. It is written by five experienced, industry-leading Apple Watch developers who have created their apps early, and are now ready to pull apart examples to show you how to best create an Apple Watch app. This book will bring your cool Watch ideas to life!
See how amazing an apple tree really is.
A powerful investigation into the chances for humanity's future from the author of the bestseller The World Without Us. In his bestselling book The World Without Us, Alan Weisman considered how the Earth could heal and even refill empty niches if relieved of humanity's constant pressures. Behind that groundbreaking thought experiment was his hope that we would be inspired to find a way to add humans back to this vision of a restored, healthy planet-only in harmony, not mortal combat, with the rest of nature. But with a million more of us every 4 1/2 days on a planet that's not getting any bigger, and with our exhaust overheating the atmosphere and altering the chemistry of the oceans, prospects for a sustainable human future seem ever more in doubt. For this long awaited follow-up book, Weisman traveled to more than 20 countries to ask what experts agreed were probably the most important questions on Earth -- and also the hardest: How many humans can the planet hold without capsizing? How robust must the Earth's ecosystem be to assure our continued existence? Can we know which other species are essential to our survival? And, how might we actually arrive at a stable, optimum population, and design an economy to allow genuine prosperity without endless growth? Weisman visits an extraordinary range of the world's cultures, religions, nationalities, tribes, and political systems to learn what in their beliefs, histories, liturgies, or current circumstances might suggest that sometimes it's in their own best interest to limit their growth. The result is a landmark work of reporting: devastating, urgent, and, ultimately, deeply hopeful. By vividly detailing the burgeoning effects of our cumulative presence, Countdown reveals what may be the fastest, most acceptable, practical, and affordable way of returning our planet and our presence on it to balance. Weisman again shows that he is one of the most provocative journalists at work today, with a book whose message is so compelling that it will change how we see our lives and our destiny.
Knock! Knock! Groovy Joe, the fun-lovin', guitar-strummin' easy goin' doggy is back and ready for a dance party with you . . . and a whole new math-lovin' doggy crew ! Groovy Joe is totally fun.He's a tail-wagging, song singing party of one!And he rocks like this:Disco party bow wow!#1 New York Times bestsellers-Eric Litwin (Pete the Cat: I Love My White Shoes) and Tom Lichtenheld (Goodnight, Goodnight, Construction Site) are back in another groovy story that will have little ones singing, dancing, and learning math to a whole new beat. In his second book, Groovy Joe has a dance party. But Oh no! More and more doggies are knocking on his door, asking to come in. Will there be enough room for everyone? Joe knows just what to do, and soon enough, he has everyone moving and grooving -- the party has only just begun! Signature rhyme, repetition, and musical writing style, combined with wild and witty illustrations infused and gentle math concepts, come together to create an unforgettable new Groovy Joe story all about positivity, creativity, math, and kindness. Groovy Joe is back, ready to get groovy!
Start building apps for iOS 8 with Apple’s Swift programming language. If you’re grounded in the basics of Xcode and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and use iOS frameworks for adding features such as audio and video, access to user calendars and photos, and tracking the device’s location. Example code is available on GitHub in the form of full projects that you can download, study, and run. Build iOS apps with Swift Create, arrange, draw, layer, and animate views that respond to touch Use view controllers to manage multiple screens in a way that’s understandable to users Explore UIKit interface objects, such as scroll views, table views, popovers, web views, and maps Work with Cocoa frameworks for sensors, location, sound, and video Access user libraries: music, photos, address book, and calendar Examine additional topics including data storage, file sharing, networking, and threading Topics new to iOS 8 include: Major changes in app coordinate space and interface rotation Trait collections and size classes View margins, visual effect views, and major animation changes Changes to presented view controllers, popovers and split view controllers, alert and action sheet architecture Table view automatic variable row heights and sliding cells Classes for search results display, web view, video display, and audio mixing and effects Today extensions, Actions extensions, Photo Editing extensions Xcode 6 features: conditional constraints, view debugging, designable views, inspectable properties, new segue types
Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you'll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 6 in a rigorous, orderly fashion--ideal whether you're approaching iOS for the first time or need a reference to bolster existing skills. Learn about features introduced with iOS 6, including Objective-C language advances, autosynthesis, autolayout, new view controller rotation rules, unwind segues, state restoration, styled text, and collection views. Learn Objective-C language details and object-oriented programming concepts Understand the anatomy of an Xcode project and all the stages of its lifecycle Grasp key Cocoa concepts such as relationships between classes, receiving events, and model-view-controller architecture Learn how views and layers are managed, drawn, composited, and animated Become familiar with view controllers and their relationships, along with nib and storyboard management Fully explore all basic interface objects such as scroll views, table views, and controls Delve into Cocoa frameworks for sound, video, sensors, maps, and other features Touch on advanced topics such as threading and networking